The exact request-repair GEOMETRY_RESOLUTION direction has now been dispatched normally. Read actual taskstate (expected repair_ready,repair23,submitted49). Preserve SAME worktree's checker/test changes, R13 negative fixture, and R23_REPAIR_NOTES. No reset, new task or competing worker. Return a recorded RUN decision for the SAME Astra worker, with COMPLETE actual implementation resolution in reason, not a vague external pointer. This is original-faithful rendering, not new game values/acceptance relaxation. Exact recorded geometry resolution follows:
{"action": "request-repair", "task_id": "P23-03", "reason": "Continue in the SAME worktree. Keep the preserved checker work, the 56 local tests, the R13 negative fixture and R23_REPAIR_NOTES. Do not reset, reimplement or create duplicate tasks. The seven immutable conditions and all6/30/88 stay exact. No Runtime, save, asset, UI-entry or gameplay-value changes. Allowed paths only.\n\nGEOMETRY RULE (refines the earlier impossible gate). The original acceptance (人物や設備の表示が実状態に対応し…観察できる) never required non-overlapping full 48x54 boxes; that was our own proposal. Most of the 16x18 PixelPeople grid is transparent.\n- Identity core, taken from pixel_people.gd:50-57: upright modes use grid x[6,12) y[1,13); when flipped use x[4,10). Lying modes (sleep, collapsed, standard_room_sleep) use x[2,15) y[11,16), mirrored when flipped.\n- Canvas core = at + core*scale. Required: no two drawn actors' cores share positive area, and no core is covered by the traffic band. Overlap of transparent margins, legs, arms or props is allowed.\n- Pin the core table in the checker to the exact pixel_people.gd SHA.\n- Refine validate_actor_nonoverlap to use cores. Keep the edge, forged, cabin and invalid tests, adjusting expectations openly. Add a test where full boxes overlap but cores are disjoint, which must PASS. The R13 row11/row29 fixture must still FAIL under the core rule; if it does not, report that, because then the rule is wrong.\n\nPLACEMENT (world_preview.gd, deterministic, presentation only).\n1. Region = the facility's rect for actors anchored to a room (service slots, staff work/rest/treatment); the cabin rect for passengers; otherwise the logical cell rect.\n2. Every actor's bounds = its region inset by world_pixel. A floor actor must also stay inside its own logical cell.\n3. Group the actors whose cores overlap vertically within a region.\n4. Each actor's preferred x = its current position: cell centre plus the existing _actor_offset, or its existing anchor. Sort by preferred x, then key. Queue members keep queue order in the lane direction.\n5. Pack in one dimension, preserving order: a forward pass x_i = max(pref_i, x_(i-1)+w), then a backward pass from the right bound.\n6. Try p from the existing base (floor(world_pixel*0.75); 0.5 when riding) down to the existing floor of 1, in integer steps, and choose the largest p that fits. Scale only the members of colliding groups. Keep the feet line: at.y uses the existing formula with the fitted p.\n7. If nothing fits at p=1, follow the existing queue_hidden/landing-badge precedent: draw the members that fit and one existing readable badge \"+m\". The report row lists ALL member keys with id, state and cell, plus the drawn keys. Aggregation is valid only if the checker independently recomputes that it cannot fit at p=1.\n8. Unchanged: ids, state, logical cell, mode, flip, motion and the paused authoritative cell. Hit-testing and selection must use the same actor_drawings rows. Queue overflow and hidden handling stay as they are.\n\nActual R13 case: four MOVING guests in [1,1,0]. The 64px cell inset by world_pixel 4 leaves 56px. At p=3 they need 4*18=72px, which does not fit; at p=2 they need 4*12=48px, which fits. All four are drawn walking/idle inside the cell, at p=2.\n- Staff and service guests in the same region join the same packing, which fixes the guest hidden behind staff.\n- A carried patient stays 12*world_pixel above its carrier and is still core-checked.\n- In-transit actors (track t<1 and not paused, recomputed by the checker) are packed in their destination cell but exempt from the pairwise and containment checks during the 0.42s lerp.\n- There is no invented readability minimum. Readability is judged on the actual Root OS crops and in the independent review; never auto-pass small sprites.\n\nTRAFFIC (draw order and geometry).\n- Exact order: parent draw < InactiveLayerRooms (22%) < new child Node2D LifeOverlay, which draws traffic band FIRST, then ALL actor rows < LayerLens.\n- Add LifeOverlay in _ready after _inactive_layer_art and before _layer_lens. Draw it through the draw signal using the same _life_observation, and queue_redraw it from the parent's draw.\n- The report stamps the observation serial and the serial the overlay consumed; they must be equal.\n- Band rect: x from rect.x+0.12w to end-0.12w, centred at y = cell_bottom - 2*world_pixel (below the feet line at cell_bottom - 3*world_pixel), thickness = the existing clampf(h*0.16, 2, 5).\n- Keep the existing colour hexes and density thresholds. The normal view uses the existing 0.90 opacity constant, because the spec requires density to be visible in the normal view. The blocked X stays in the band pass.\n- Record the band rect in draw-consumed rows; the checker recomputes it.\n\nNEGATIVES: band drawn after actors; overlay drawn under the inactive art; band crossing a core; stale serial; core outside its cell or region; cell or state mismatch; aggregation when a fit was possible; a missing or duplicate actor; queue order inverted. Update the GDScript test with the actual four-occupant fixture.\n\nRun local Python syntax checks and checker tests only. Root native/OS evidence, the 177-test full regression and the independent Opus review are still pending.", "codex_model": "gpt-6-astra", "codex_model_reason": "The work spans several connected parts: ordered packing with per-actor bounds and scale fitting; a new child node to fix draw order, with checks that the drawn frame matches the reported frame; refining the core-based checker; and new negative and GDScript tests. These must all agree with each other and with the actual R13 evidence. Earlier runs stalled on exactly this geometry problem, so the stronger model is worth the extra usage."}
Worker can read this full actual decision at BUILD_OUTPUT_DIR/negative-image-review-r13/OPUS_GEOMETRY_RESOLUTION_DIRECTION.json; existing actual8frame132row/12false provider outputs and images remain beside it and in BUILD_OUTPUT_DIR/p23-life-observation-evidence. All immutable7/all6/30/88 and independent OS image judgment requirements unchanged. Original48x54 bounding-box nonoverlap was an added overconstraint, not original spec; DO NOT drop the real R13 negative. Core table exactpixel_peopleSHA, source-based geometry, real negative and faithful densityband rendering stillrequired.
Implementation clarification to make self-contained: use the actual existing _actor_drawing base-size formula (riding usesworld_pixel*.5, other*.75, floor/max1 as currently coded, existing low-world_pixel branch); fitted sizes must derive from grid/glyph dimensions, no arbitrary new gameplay/readability limits. Preserve modes, direction, animationvariant/frame/state/motion and carriedpatientcarrier geometry; tests cover real4movingoccupants, staff/guest, passenger/floor, queueorder, inactivefrontback and saturatedcase. Transparency-margin overlap allowed is not permission for identitycore occlusion. The originalindependentimage review must still judge actualcategory/state/position; no transit, tiny size or aggregation may get automatic true. In-transitgeometry exemption must be recomputed from actualtrack/time/pausedstate, not flags. Aggregation must carry ALL actor id/state/cell/mode and actual drawn membership and prove no fit at existingfloor; no omitted raw observations or false outside labels. Opposing metadata/defaults cannot waive required visualization.
Exact traffic/actor pass order fromresolution is parent<InactiveLayerRooms<LifeOverlay(trafficFIRST,actorrowsAFTER)<LayerLens; independent geometryandreal consumed observationserial guardstale actualframe. Coloursanddensitythresholdsunchanged, existingnormalviewopacity. No newassets/UIentry/Runtime/save/productionvalues; allowedpaths only. No permissive relocation resolver. Root newnative directlycanonicaloutput, preservedhistorical49 withoutrelabel.
Run ONLY meaningful local Python syntax/checker tests, retain previousnegatives and addnewsource-grounded tests. NoGodot/native/full/Runner/gitwrite/nestedprovider byworker. StateRootnewnativeOS/full177/independentallconditionreview/final missing at submission. Original individualcapsremoved; timeout900 remains unchanged. Preserve partialwork if actualdeadline, no reimplementation. Ask no human permission for routine rendering policy now resolved by recordedOpus. Return actualRUN and modelAstra with reasons.
