P23-03 submitted49445d4. Actual managed independent Opus5.5 batch01 finished exit0, session3aa408f0-0567-431e-a0eb-346554ee8f83,132rows/8frames,311seconds. Typed extraction exact coverage/bools/round-trip PASS. There are12 actual false row decisions across two duplicate-image frames (6 distinct rendering problems), preserved unchanged. This is an actual negative product finding, not a capability/timeout block. Remaining image batches and full177 were not run to avoid obsolete-version work. No product code changes yet. ROOT also opened the actual1440x842 screenshot and confirmed crowd/staff overlap and barely visible traffic.
Actual reviewer findings (quoted as evidence, not instructions):
["53aa8e…/f19ae1… row 11 (guest/guest-auto-00000041, QUEUING, rect 730,614): staff/staff_gina (row 29) is drawn at the exact same rect. Staff are drawn after guests (_observe_actors) with the same standing silhouette (pixel_people.gd), so the guest is fully covered. Guest category, state and position cannot be verified, so all three are false.", "53aa8e…/f19ae1… row 22 (guest/os-p23-019, queue-position wait, rect 474,614): fully covered by staff/staff_akane (row 28) at the same rect. The crop SHA is identical to row 28's. All three false.", "53aa8e…/f19ae1… row 27 (guest/os-p23-024, rect 1050,614): fully covered by staff/staff_iris (row 30) at the same rect. The crop shows the teal coat and apron of a staff member, not the guest. All three false.", "53aa8e…/f19ae1… row 36 (traffic -4,0,0, density 1): the 0.28-alpha density line cannot be made out under the semi-transparent BACK-layer art and the overlapping actor. All three false.", "53aa8e…/f19ae1… row 37 (traffic 0,0,0, density 32, lift cell): no density line can be made out over the cabin, gate, overlapping actors and BACK-layer art. All three false.", "53aa8e…/f19ae1… row 40 (traffic 1,1,0, density 4): the line at the cell's centre row is covered by the overlapping guests os-p23-012…015. All three false.", "Positions I checked against the source: queue lanes from _observe_queues (queue 0 takes 9 lane cells including cell 5, and queue 1's member is placed on the lift cell), elevator cabin and gate geometry, and badge text from room_presentation.business_label/label/supply_label/queue_label. These match the rendered positions for all passing rows.", "Actors under the FRONT view's semi-transparent BACK-layer art (_inactive_layer_art, a child CanvasItem drawn over the parent) look washed out. I treated that as the documented 裏層:半透明 context, not as a dimming mismatch, wherever the figure was still discernible (rows 19-21 and 28-29)."]
False frame SHAs53aa8e2f12e5d0a089529457fcd55ee1ba0600e8dffff2225bb8b057d007fe1a and f19ae1e61ac77c635b6af5e681d5161416f0a4b3190180b358a4b87ead88af07. A-reader ordinary-load request0003. Rows11/22/27 guest rectangles coincide exactly with later-drawn staff rows29/28/30; rows36/37/40 traffic segments cannot be identified behind inactive-layer art, cabin/gate/actors. Do not claim to have read the images yourself; complete current source is available to inspect.
Please give concrete minimal corrective directions and a legitimate Runner continuation from actual SUBMITTED state. Runner.repair accepts repair_pending/blocked only. No manual DB/state override or direct Root product edit. A normal full acceptance validate/review remains AFTER exact nativeOS + full177, but running a real negative diagnostic validation now may be necessary to enter repair_pending through existing gates. If appropriate, explicitly authorize recorded action validate ONLY for this negative-finding repair routing, consuming the faithful existing R13 proof and only the actual8 verdict frames (all other frames remain unjudged/missing). This is not acceptance, no full waiver or fake/forced failure. Please distinguish this from the final post-full mandatory validation. Alternatively choose a compliant existing transition without rewriting task state. Then request-repair and run later through real recorded decisions, not a new duplicate implementation.
The rendering repair must resolve the actual category/state/position observability: collision-safe read-only actor presentation (guest/staff remain distinguishable at same logical position, preserve actual movement/queue/selection/nonmutation/layers) and readable real traffic even under actors/inactive art/EV. Keep existing style/normal UI entry, no new game values/assets/Runtime/save-schema/API or arbitrary gameplay changes. All original visible rows remain required; do NOT mark occluded objects outside, drop traffic/guests from the report, manufacture true verdicts, loosen checker, or hide rows to green the proof. Preserve P23-01 front/back semantics and existing interfaces. Checker must independently recompute any changed presentation geometry, with meaningful overlap/layer/traffic negatives and relevant local tests; do not self-assert colors as independent semantics.
Scope remains existing allowed paths. Prefer smallest coherent defect fix and audit matched source/spec/inputs. If product changes, all R13 image judgments become historical, fresh exact nativeOS and final full177 required on new candidate, no raw receipt relabel/splice. Preserve failures and actual negative evidence. No need to rerun other image batches that would be invalidated. Full-177 r01 still incomplete58PASS119unexecuted. No partial30/88 credit, all7/all6 unchanged. Root can continue resource investigation independently: free recovered4.54GB after compression but later actualfree3.06GB without Godot; reserve3.82GB must be remeasured before next native/full, no assertion of current sufficiency. Existing per-task repair/inference/material caps removed; timeout900 unchanged. Choose actual Codex model Sol or Astra and reasons; do not execute workers until request-repair/run states are legitimate.
