extends SceneTree
var n := 0
func c(rt, clock, k, p):
	n += 1
	var r: CommandResult = rt.submit_command(k, p, &"player", &"", 0, clock.absolute_minute, StringName("p1403.%d" % n))
	if not r.is_success(): print("FAIL ", k, " ", r.message)
	return r
func _initialize() -> void:
	call_deferred("_run")
func _run() -> void:
	var clock: Variant = load("res://autoload/game_clock.gd").new()
	var state: Variant = load("res://autoload/game_state.gd").new()
	var rt: Variant = load("res://autoload/simulation_runtime.gd").new()
	clock.reset(1, 6, 0); state.reset(); rt.initialize(clock, state, 1403); clock.set_paused(true)
	c(rt, clock, &"change_resources", {&"deltas": {&"gold": 30000, &"materials": 300}})
	c(rt, clock, &"build_facility", {&"definition_id": &"guest_elevator", &"origin": Vector3i(0,0,0)})
	c(rt, clock, &"build_facility", {&"definition_id": &"guest_elevator", &"origin": Vector3i(4,0,0)})
	clock.advance_minutes(360)
	c(rt, clock, &"build_facility", {&"definition_id": &"guest_elevator", &"origin": Vector3i(0,2,0)})
	for x in [2, 3]: c(rt, clock, &"build_facility", {&"definition_id": &"guest_corridor", &"origin": Vector3i(x,1,0)})
	clock.advance_minutes(360)
	clock.advance_minutes(10 - int(clock.absolute_minute) % 10 + 1)
	for i in 12:
		var gid := StringName("rush_%02d" % i)
		c(rt, clock, &"spawn_guest", {&"guest_id": gid, &"guest_type_id": &"traveler", &"options": {&"current_cell": Vector3i(0,0,0)}})
		var t = rt.elevators.request_trip(StringName("guest:%s" % gid), Vector3i(0,0,0), Vector3i(0,3,0), clock.absolute_minute)
		if not t.ok: print("TRIPFAIL ", t)
	var dyn := []
	for row in rt.path_service.create_snapshot()[&"connectors"]:
		if String(row[&"id"]).begins_with("transport."): dyn.append(int(row[&"dynamic_cost"]))
	print("LEGACY dynamic costs ", dyn)
	var out := OS.get_environment("LEGACY_OUT")
	print("SAVE ", SaveService.save_snapshot(out, rt.create_snapshot())[&"ok"], " ", out)
	rt.free(); clock.free(); state.free(); quit(0)
