Enable first operating day with staff assignments, opening guide, and ledger
This commit is contained in:
@@ -0,0 +1,176 @@
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extends SceneTree
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## Normal UI commands, default funds, and natural arrivals only. No demo fixture.
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## Optional THE_TREE_OPENING_CAPTURE=1 renders the new-game and close screens.
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var _checks := 0
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var _failures := 0
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var _runtime: Variant
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var _clock: Variant
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var _main: Control
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var _guide: InnOpeningGuide
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var _ledger: OperatingLedgerPanel
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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_clock = root.get_node("GameClock")
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_runtime = root.get_node("SimulationRuntime")
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var state: Variant = root.get_node("GameState")
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_clock.reset(1, 6, 0)
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state.reset()
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_runtime.initialize(_clock, state, 424242)
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_clock.set_paused(true)
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root.size = Vector2i(1440, 810)
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_main = load("res://scenes/main/main.tscn").instantiate() as Control
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root.add_child(_main)
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_runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
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await process_frame
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await process_frame
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_guide = _main.find_child("InnOpeningGuide", true, false) as InnOpeningGuide
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_ledger = _main.find_child("OperatingLedgerPanel", true, false) as OperatingLedgerPanel
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_expect(_guide != null and _ledger != null, "normal main scene mounts opening guide and real ledger")
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if _guide == null or _ledger == null:
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_finish()
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return
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_expect(_runtime.economy_service.get_balance(&"PLAYER_CASH") == 5000, "ordinary initial funds are unchanged")
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_expect(_guide.get_progress().get(&"stage") == &"reception", "new game starts with reception guidance")
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await _capture("opening")
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if not _build(&"reception", Vector3i(-8, 0, 0)):
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_finish()
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return
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_expect(_guide.get_progress().get(&"action") == &"resume", "guide explains construction time while paused")
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await _advance(120)
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_expect(_guide.get_progress().get(&"stage") == &"room", "completed reception advances room guidance")
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_build(&"standard_room", Vector3i(-8, 2, 0))
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_build(&"standard_room", Vector3i(-6, 2, 0))
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_build(&"guest_corridor", Vector3i(-4, 1, 0))
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await _advance(60)
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_build(&"guest_corridor", Vector3i(-4, 2, 0))
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await _advance(10)
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for x: int in range(-8, -3):
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_build(&"guest_corridor", Vector3i(x, 3, 0))
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await _advance(10)
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var reception_id: StringName = &""
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for facility: FacilityInstance in _runtime.facility_service.get_instances():
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if facility.definition_id == &"reception":
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reception_id = facility.instance_id
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_expect(not reception_id.is_empty(), "normal construction created the reception")
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_main.call("_hire_staff_candidate", &"staff_akane")
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var staff_members: Array = _runtime.staff_service.get_staff_members()
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_expect(staff_members.size() == 1, "normal hire button employs one receptionist")
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var staff_panel := _main.find_child("StaffManagementPanel", true, false) as StaffManagementPanel
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_expect(staff_panel != null, "staff assignment controls are part of the dashboard")
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if staff_panel == null or staff_members.is_empty():
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_finish()
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return
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staff_panel.select_staff(staff_members[0].staff_id)
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var assigned := false
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for index: int in staff_panel.facility_option.item_count:
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if StringName(staff_panel.facility_option.get_item_metadata(index)) == reception_id:
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staff_panel.facility_option.select(index)
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staff_panel.facility_option.item_selected.emit(index)
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staff_panel.apply_button.pressed.emit()
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assigned = true
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break
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_expect(assigned, "reception can be selected through the assignment dropdown")
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await _advance(2)
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_expect(_runtime.staff_service.get_staff(staff_members[0].staff_id).assigned_facility_id == reception_id, "UI applies the receptionist assignment to the simulation")
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_expect(_guide.get_progress().get(&"stage") == &"sale", "guide recognizes accessible rooms and staffing")
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_main.call("_clear_active_tool")
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_main.call("_refresh_dashboard")
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await _capture("staffed")
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# The night is simulated naturally. No service request or guest is inserted.
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await _advance(1440 - _clock.absolute_minute)
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_expect(int(_ledger.get_report()[&"business_day"]) == 1, "midnight remains part of the first 06:00-based operating day")
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_expect(int(_ledger.get_report()[&"construction_cash_out"]) > 0, "building cash outflow remains visible at midnight")
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await _advance(1800 - _clock.absolute_minute)
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var summaries: Array = _runtime.operations_coordinator.get_day_summaries()
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_expect(summaries.size() == 1, "next 06:00 creates one authoritative operating-day close")
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var lodging_sales := 0
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for entry: LedgerEntry in _runtime.economy_service.get_entries():
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var facility: FacilityInstance = _runtime.facility_service.get_instance(entry.source_entity_id)
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if entry.category == &"SERVICE_SALE" and facility != null and facility.definition_id == &"standard_room":
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lodging_sales += entry.amount
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_expect(lodging_sales > 0, "naturally arriving guests complete paid lodging")
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if not summaries.is_empty():
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var first: Dictionary = summaries[0]
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_expect(int(first[&"category_totals"][&"wages"]) > 0, "the close includes real employee wages")
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_expect(bool(first[&"balanced"]), "daily close reconciles the ledger")
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_expect(_ledger.get_report()[&"selected_close"] == first, "ledger panel shows the authoritative close without reclassification")
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_expect(int(_ledger.get_report()[&"business_day"]) == 2, "cash-flow period rolls at 06:00 rather than midnight")
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_expect(_guide.get_progress().get(&"stage") == &"complete", "first lodging and following close complete opening guidance")
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var digest: String = _runtime.latest_digest
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_guide.refresh()
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_ledger.refresh()
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_expect(_runtime.latest_digest == digest, "guide and ledger refresh never mutate simulation")
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_main.call("_activate_management_mode", &"ledger")
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await _capture("first-close")
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# A dedicated temp slot avoids every normal player save path.
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var save_path := "user://tests/first_operating_day_%d/restore-check" % OS.get_process_id()
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var saved: Dictionary = _runtime.save_to_path(save_path, {&"display_name": "First operating day regression"})
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_expect(bool(saved.get(&"ok", false)), "first operating day saves to a dedicated test slot: %s" % saved)
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var close_before: Dictionary = _ledger.get_report()[&"selected_close"]
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var restored: Dictionary = _runtime.load_from_path(save_path)
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_expect(bool(restored.get(&"ok", false)), "first operating day can be restored: %s" % restored.get(&"code", &"UNKNOWN"))
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# Coordinator snapshots intentionally normalize StringName keys and values
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# to String. Compare the JSON-shaped public report, preserving every value.
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_expect(JSON.stringify(_ledger.get_report()[&"selected_close"]) == JSON.stringify(close_before), "restored close preserves every financial value")
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_expect(_guide.get_progress().get(&"stage") == &"complete", "restored state preserves guide progress: %s" % _guide.get_progress())
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var evidence := {"lodging_sales": lodging_sales, "report": _ledger.get_report(), "staff_count": _runtime.staff_service.get_staff_members().size()}
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print("FIRST_OPERATING_DAY_REPORT ", JSON.stringify(evidence))
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var evidence_path := ProjectSettings.globalize_path("res://artifacts/first-operating-day/operating-report.json")
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DirAccess.make_dir_recursive_absolute(evidence_path.get_base_dir())
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var evidence_file := FileAccess.open(evidence_path, FileAccess.WRITE)
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if evidence_file != null:
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evidence_file.store_string(JSON.stringify(evidence, "\t") + "\n")
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SaveService.delete_save(save_path)
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_finish()
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func _build(definition_id: StringName, origin: Vector3i) -> bool:
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var before: int = _runtime.construction_service.get_jobs().size()
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_main.call("_select_build_definition", definition_id)
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_main.call("_on_map_cell_clicked", origin)
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var built: bool = _runtime.construction_service.get_jobs().size() == before + 1
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_expect(built, "UI starts %s at %s" % [definition_id, origin])
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return built
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func _advance(minutes: int) -> void:
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for index: int in maxi(minutes, 0):
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var before: int = _clock.absolute_minute
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_clock.advance_minutes(1)
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if _clock.absolute_minute != before + 1:
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_expect(false, "normal operations must advance: %s" % _runtime.get_operations_report())
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return
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if index % 120 == 119:
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print("OPENING_PROGRESS ", _clock.formatted_time())
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await process_frame
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func _capture(suffix: String) -> void:
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if OS.get_environment("THE_TREE_OPENING_CAPTURE") != "1":
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return
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_main.call("_refresh_dashboard")
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for frame: int in 5:
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await process_frame
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await RenderingServer.frame_post_draw
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var image := root.get_texture().get_image()
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var path := ProjectSettings.globalize_path("res://artifacts/first-operating-day/%s.png" % suffix)
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DirAccess.make_dir_recursive_absolute(path.get_base_dir())
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_expect(image != null and image.save_png(path) == OK, "captures %s UI" % suffix)
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func _expect(condition: bool, message: String) -> void:
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_checks += 1
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if not condition:
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_failures += 1
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push_error("FAIL: %s" % message)
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func _finish() -> void:
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print("First operating day: %d checks, %d failures" % [_checks, _failures])
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quit(1 if _failures > 0 else 0)
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@@ -0,0 +1 @@
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uid://b0lupcx1bx00j
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@@ -1,7 +1,6 @@
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extends SceneTree
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const MANUAL_SAVE_PATH := "user://saves/manual_ui"
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var _manual_save_path := "user://tests/main_dashboard_%d/manual_ui" % OS.get_process_id()
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var _checks := 0
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var _failures := 0
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var _main: Control
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@@ -31,6 +30,7 @@ func _run() -> void:
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"project uses DPI-aware canvas scaling for high-resolution displays"
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)
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_main = load("res://scenes/main/main.tscn").instantiate() as Control
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_main.set("manual_save_path", _manual_save_path)
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root.add_child(_main)
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await process_frame
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await process_frame
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@@ -150,7 +150,7 @@ func _run() -> void:
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if is_instance_valid(_main):
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_main.queue_free()
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SaveService.delete_save(MANUAL_SAVE_PATH)
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SaveService.delete_save(_manual_save_path)
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if _failures == 0:
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print("PASS: %d checks" % _checks)
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else:
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@@ -416,7 +416,7 @@ func _promote_rank_two() -> bool:
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func _test_manual_save_and_load() -> void:
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SaveService.delete_save(MANUAL_SAVE_PATH)
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SaveService.delete_save(_manual_save_path)
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_main.call("_save_manual")
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var status := _main.get("build_status_label") as Label
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_expect(status != null and "保存しました" in status.text, "manual save button writes the runtime snapshot")
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@@ -0,0 +1,287 @@
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extends SceneTree
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## Real Runtime commands through the staff panel controls, including queued
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## assignment, draft preservation, a rejected role, and pending Save restoration.
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var _checks := 0
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var _failures := 0
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var _main: Control
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var _panel: StaffManagementPanel
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var _runtime: Variant
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var _clock: Variant
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var _receptions: Array[StringName] = []
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var _kitchen: StringName = &""
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var _save_path := ""
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func _initialize() -> void:
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call_deferred("_run")
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func _run() -> void:
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_clock = root.get_node("GameClock")
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_runtime = root.get_node("SimulationRuntime")
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var state: Variant = root.get_node("GameState")
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_clock.reset(1, 6, 0)
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state.reset()
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_runtime.initialize(_clock, state, 824242)
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_clock.set_paused(false)
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root.size = Vector2i(1280, 720)
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_main = load("res://scenes/main/main.tscn").instantiate() as Control
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root.add_child(_main)
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_runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
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_expect(_clock.paused, "a truly new opening pauses before the first construction")
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await process_frame
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await process_frame
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_panel = _main.find_child("StaffManagementPanel", true, false) as StaffManagementPanel
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_expect(_panel != null, "normal UI includes a separate staff management panel")
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if _panel == null:
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_finish()
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return
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for request: Array in [
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[&"reception", Vector3i(-8, 0, 0)],
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[&"reception", Vector3i(2, 0, 0)],
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[&"kitchen", Vector3i(2, 0, 1)],
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]:
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_main.call("_select_build_definition", request[0])
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_main.call("_on_map_cell_clicked", request[1])
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_clock.advance_minutes(180)
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for facility: FacilityInstance in _runtime.facility_service.get_instances():
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if facility.definition_id == &"reception":
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_receptions.append(facility.instance_id)
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elif facility.definition_id == &"kitchen":
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_kitchen = facility.instance_id
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_expect(_receptions.size() == 2 and not _kitchen.is_empty(), "three real facilities are ready for assignment tests")
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if _receptions.size() != 2 or _kitchen.is_empty():
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_finish()
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return
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_main.call("_unhandled_key_input", _key(KEY_H))
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_expect((_main.get("staff_candidate_panel") as Control).visible, "H opens the unchanged hiring candidates")
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for candidate: StringName in [&"staff_akane", &"staff_bardo"]:
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var hire := (_main.get("staff_candidate_buttons") as Dictionary).get(candidate) as Button
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hire.pressed.emit()
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(_main.get("staff_management_toggle_button") as Button).pressed.emit()
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_expect(_panel.visible and not (_main.get("staff_candidate_panel") as Control).visible,
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"hired-staff tab replaces the candidates without hiding the management panel")
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_expect(_panel.roster_buttons.size() == 2 and "未配属 2人" in _panel.summary_label.text,
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"roster shows both real employees and unassigned count")
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_panel.select_staff(&"staff_akane")
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_choose_facility(_receptions[0])
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_panel.apply_button.pressed.emit()
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_expect(_assignment(&"staff_akane").get(&"facility_id") == _receptions[0],
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"paused Apply assigns the receptionist to the chosen completed facility")
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_expect("変更しました" in _panel.result_label.text and "毎日" in _panel.staff_detail_label.text,
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"assignment success and recurring schedule are visible in Japanese")
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_test_rejected_assignment()
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_test_queued_assignment_preserves_other_draft()
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_test_save_pending_assignment()
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_test_guide_respects_current_assignments()
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await _test_navigation_and_layout()
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await _test_restored_opening_does_not_pause()
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_finish()
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func _test_rejected_assignment() -> void:
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var before: Dictionary = _assignment(&"staff_akane").duplicate(true)
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_choose_facility(_kitchen)
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_panel.apply_button.pressed.emit()
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_expect(_assignment(&"staff_akane") == before, "wrong-role assignment never mutates the existing reception schedule")
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_expect("役割" in _panel.result_label.text and "役割" in (_main.get("build_status_label") as Label).text,
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"rejected assignment shows its actionable Japanese reason in both panel and status")
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_expect(_chosen_facility() == _kitchen, "a rejected assignment preserves the attempted facility for correction")
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func _test_queued_assignment_preserves_other_draft() -> void:
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_choose_facility(_receptions[1])
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_clock.set_paused(false)
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_panel.apply_button.pressed.emit()
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var queued: Array = _runtime.command_queue.create_snapshot().get("pending", [])
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_expect(queued.size() == 1 and _panel.apply_button.disabled, "running-clock Apply queues one assignment and disables repeated submission")
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_panel.submit_assignment()
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_expect((_runtime.command_queue.create_snapshot().get("pending", []) as Array).size() == 1,
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"repeated submit cannot create a second assignment for the same employee")
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_panel.select_staff(&"staff_bardo")
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_choose_facility(_receptions[0])
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_panel.shift_option.select(1)
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_panel.shift_option.item_selected.emit(1)
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_clock.advance_minutes(1)
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_clock.set_paused(true)
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_expect(_assignment(&"staff_akane").get(&"facility_id") == _receptions[1], "queued reassignment commits on the command tick")
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_expect(_panel.selected_staff_id == &"staff_bardo" and _chosen_facility() == _receptions[0]
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and _panel.shift_option.selected == 1, "another employee's pending completion preserves the active facility and night-shift draft")
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_panel.apply_button.pressed.emit()
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_expect(_assignment(&"staff_bardo").get(&"template_id") == &"NIGHT", "night selector creates an actual recurring night schedule")
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_expect("18:00" in _panel.result_label.text and "反映" in _panel.staff_detail_label.text,
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"future night shift clearly reports when it begins")
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_panel.select_staff(&"staff_akane")
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_choose_facility(&"")
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_panel.apply_button.pressed.emit()
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_expect(StringName(_assignment(&"staff_akane").get(&"facility_id", &"missing")).is_empty(),
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"unassigned option removes the facility duty through Runtime")
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func _test_save_pending_assignment() -> void:
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_choose_facility(_receptions[0])
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_clock.set_paused(false)
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_panel.apply_button.pressed.emit()
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_save_path = "user://tests/staff-management-%d" % OS.get_process_id()
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var saved: Dictionary = _runtime.save_to_path(_save_path)
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_expect(bool(saved.get(&"ok", false)), "pending UI assignment saves to an isolated test slot")
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_clock.advance_minutes(1)
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var restored: Dictionary = _runtime.load_from_path(_save_path)
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_expect(bool(restored.get(&"ok", false)), "pending UI assignment can be restored")
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_panel.refresh()
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_expect(_panel.apply_button.disabled and not (_panel.get("_pending_commands") as Dictionary).is_empty(),
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"restored command metadata restores disabled pending controls")
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var sequence_before := int(_panel.get("_sequence"))
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_clock.advance_minutes(1)
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_clock.set_paused(true)
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_panel.refresh()
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_expect(_assignment(&"staff_akane").get(&"facility_id") == _receptions[0]
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and (_panel.get("_pending_commands") as Dictionary).is_empty(),
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"restored assignment completes once and releases its UI pending state")
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_choose_facility(_receptions[1])
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_panel.apply_button.pressed.emit()
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_expect(int(_panel.get("_sequence")) > sequence_before
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and _assignment(&"staff_akane").get(&"facility_id") == _receptions[1],
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"post-load Apply uses a fresh command key and changes the real assignment")
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||||
|
||||
|
||||
func _test_guide_respects_current_assignments() -> void:
|
||||
# Remove both saved plans so an unrelated receptionist cannot satisfy the
|
||||
# guide while this employee's assignment is being changed.
|
||||
for staff_id: StringName in [&"staff_akane", &"staff_bardo"]:
|
||||
_panel.select_staff(staff_id)
|
||||
_choose_facility(&"")
|
||||
_panel.apply_button.pressed.emit()
|
||||
_build_guide_part(&"standard_room", Vector3i(-8, 2, 0))
|
||||
_build_guide_part(&"standard_room", Vector3i(-6, 2, 0))
|
||||
_build_guide_part(&"guest_corridor", Vector3i(-4, 1, 0))
|
||||
_clock.advance_minutes(60)
|
||||
_build_guide_part(&"guest_corridor", Vector3i(-4, 2, 0))
|
||||
_clock.advance_minutes(10)
|
||||
for x: int in range(-8, -3):
|
||||
_build_guide_part(&"guest_corridor", Vector3i(x, 3, 0))
|
||||
_clock.advance_minutes(10)
|
||||
var accessible_room := false
|
||||
for facility: FacilityInstance in _runtime.facility_service.get_instances():
|
||||
accessible_room = accessible_room or (facility.definition_id == &"standard_room" and facility.access_available)
|
||||
var guide := _main.find_child("InnOpeningGuide", true, false) as InnOpeningGuide
|
||||
_expect(accessible_room and guide.get_progress().get(&"stage") == &"staff",
|
||||
"real accessible room still requires a reception assignment before first sale")
|
||||
_main.call("_activate_management_mode", &"staff")
|
||||
_panel.select_staff(&"staff_akane")
|
||||
_choose_facility(_receptions[0])
|
||||
_panel.shift_option.select(0)
|
||||
_panel.shift_option.item_selected.emit(0)
|
||||
_panel.apply_button.pressed.emit()
|
||||
_expect(guide.get_progress().get(&"stage") == &"sale",
|
||||
"day assignment advances the accessible inn to waiting for its first sale")
|
||||
_choose_facility(&"")
|
||||
_panel.apply_button.pressed.emit()
|
||||
var historical_reception_shift := false
|
||||
for shift: ShiftInstance in _runtime.staff_service.get_shifts():
|
||||
if shift.staff_id == &"staff_akane" and shift.assigned_facility_id == _receptions[0]:
|
||||
historical_reception_shift = historical_reception_shift or shift.cancelled or shift.end_at <= _clock.absolute_minute
|
||||
_expect(historical_reception_shift and guide.get_progress().get(&"stage") == &"staff",
|
||||
"unassigning reception returns guidance to staffing despite past or cancelled reception shifts")
|
||||
_choose_facility(_receptions[0])
|
||||
_panel.shift_option.select(1)
|
||||
_panel.shift_option.item_selected.emit(1)
|
||||
_panel.apply_button.pressed.emit()
|
||||
var night_plan: Dictionary = _assignment(&"staff_akane")
|
||||
var reception: FacilityInstance = _runtime.facility_service.get_instance(_receptions[0])
|
||||
_expect(night_plan.get(&"template_id") == &"NIGHT" and int(night_plan.get(&"effective_from", -1)) > _clock.absolute_minute
|
||||
and reception.active_staff_ids.is_empty(), "night assignment is genuinely future duty with nobody staffing reception during daytime")
|
||||
_expect(guide.get_progress().get(&"stage") == &"sale",
|
||||
"saved future night duty satisfies staffing guidance before its shift starts")
|
||||
|
||||
|
||||
func _build_guide_part(definition_id: StringName, origin: Vector3i) -> void:
|
||||
var before: int = _runtime.construction_service.get_jobs().size()
|
||||
_main.call("_select_build_definition", definition_id)
|
||||
_main.call("_on_map_cell_clicked", origin)
|
||||
_expect(_runtime.construction_service.get_jobs().size() == before + 1,
|
||||
"guide fixture builds %s through UI at %s" % [definition_id, origin])
|
||||
|
||||
|
||||
func _test_navigation_and_layout() -> void:
|
||||
_main.call("_clear_active_tool")
|
||||
_expect(not _panel.visible, "Escape behavior closes the hired staff pane")
|
||||
_main.call("_activate_management_mode", &"ledger")
|
||||
var ledger := _main.find_child("OperatingLedgerPanel", true, false) as Control
|
||||
_expect(ledger.visible and not (_main.get("operations_controls") as Control).visible,
|
||||
"ledger navigation displays the actual ledger while hiding assignment controls")
|
||||
_main.call("_unhandled_key_input", _key(KEY_H))
|
||||
_expect(not ledger.visible and (_main.get("staff_candidate_panel") as Control).visible,
|
||||
"H returns from the ledger to hiring candidates")
|
||||
_main.call("_activate_management_mode", &"staff")
|
||||
await process_frame
|
||||
await process_frame
|
||||
var guide := _main.find_child("InnOpeningGuide", true, false) as Control
|
||||
var side := _main.find_child("SidePanel", true, false) as Control
|
||||
_expect(not guide.get_global_rect().intersects(side.get_global_rect()),
|
||||
"1280x720 keeps opening guidance and staff inspector apart")
|
||||
_expect(_panel.get_global_rect().position.x >= side.get_global_rect().position.x
|
||||
and _panel.get_global_rect().end.x <= side.get_global_rect().end.x,
|
||||
"staff roster and assignment controls fit the compact sidebar width")
|
||||
if OS.get_environment("THE_TREE_STAFF_UI_CAPTURE") == "1":
|
||||
await RenderingServer.frame_post_draw
|
||||
root.get_texture().get_image().save_png("/tmp/the-tree-staff-management.png")
|
||||
|
||||
|
||||
func _test_restored_opening_does_not_pause() -> void:
|
||||
_main.queue_free()
|
||||
await process_frame
|
||||
_clock.reset(1, 6, 0)
|
||||
var state: Variant = root.get_node("GameState")
|
||||
state.reset()
|
||||
_runtime.initialize(_clock, state, 824242)
|
||||
_clock.set_paused(false)
|
||||
var snapshot: Dictionary = _runtime.create_snapshot()
|
||||
_expect(_runtime.restore_snapshot(snapshot), "restored opening fixture accepts its empty initial save")
|
||||
_main = load("res://scenes/main/main.tscn").instantiate() as Control
|
||||
root.add_child(_main)
|
||||
_runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
|
||||
_expect(not _clock.paused and int(_clock.absolute_minute) == 360,
|
||||
"mounting a restored empty opening preserves its saved running state and time")
|
||||
_clock.set_paused(true)
|
||||
|
||||
|
||||
func _assignment(staff_id: StringName) -> Dictionary:
|
||||
return _runtime.staff_service.get_work_assignment(staff_id)
|
||||
|
||||
|
||||
func _choose_facility(facility_id: StringName) -> void:
|
||||
for index: int in _panel.facility_option.item_count:
|
||||
if StringName(_panel.facility_option.get_item_metadata(index)) == facility_id:
|
||||
_panel.facility_option.select(index)
|
||||
_panel.facility_option.item_selected.emit(index)
|
||||
return
|
||||
_expect(false, "requested facility is available in the UI: %s" % facility_id)
|
||||
|
||||
|
||||
func _chosen_facility() -> StringName:
|
||||
return StringName(_panel.facility_option.get_item_metadata(_panel.facility_option.selected))
|
||||
|
||||
|
||||
func _key(code: Key) -> InputEventKey:
|
||||
var event := InputEventKey.new()
|
||||
event.keycode = code
|
||||
event.pressed = true
|
||||
return event
|
||||
|
||||
|
||||
func _expect(condition: bool, message: String) -> void:
|
||||
_checks += 1
|
||||
if not condition:
|
||||
_failures += 1
|
||||
push_error(message)
|
||||
|
||||
|
||||
func _finish() -> void:
|
||||
if not _save_path.is_empty():
|
||||
SaveService.delete_save(_save_path)
|
||||
if is_instance_valid(_main):
|
||||
_main.queue_free()
|
||||
print("Staff management UI: %d checks, %d failures" % [_checks, _failures])
|
||||
quit(1 if _failures > 0 else 0)
|
||||
@@ -0,0 +1 @@
|
||||
uid://b3t73d1gjiac7
|
||||
Reference in New Issue
Block a user