Add supply auto-purchase and preserve save recovery state

This commit is contained in:
Takeshi
2026-10-02 07:35:03 +09:00
parent 285528b7a3
commit 39f6068461
44 changed files with 2625 additions and 61 deletions
+20 -3
View File
@@ -15,16 +15,24 @@ static func capture(clock: SimulationKernel, state: Node, extra := {}) -> Dictio
static func validate(snapshot: Dictionary) -> Dictionary:
var errors: Array[String] = []
if int(snapshot.get(&"schema_version", -1)) != SCHEMA_VERSION:
var schema_value: Variant = snapshot.get(&"schema_version", null)
if not _is_nonnegative_integer(schema_value) or int(schema_value) != SCHEMA_VERSION:
errors.append("unsupported_schema_version")
if not snapshot.get(&"clock", null) is Dictionary:
errors.append("missing_clock")
else:
var clock_data: Dictionary = snapshot[&"clock"]
if int(clock_data.get(&"absolute_minute", -1)) < 0:
if not _is_nonnegative_integer(clock_data.get(&"absolute_minute", null)):
errors.append("invalid_absolute_minute")
if int(clock_data.get(&"speed", 0)) not in [1, 2, 3, 4]:
var speed_value: Variant = clock_data.get(&"speed", null)
if not _is_nonnegative_integer(speed_value) or int(speed_value) not in [1, 2, 3, 4]:
errors.append("invalid_speed")
# Legacy envelopes may omit these fields and retain restore_clock's
# paused=true/version=0 defaults. Present fields cannot be coerced.
if typeof(clock_data.get(&"paused", true)) != TYPE_BOOL:
errors.append("invalid_paused")
if not _is_nonnegative_integer(clock_data.get(&"snapshot_version", 0)):
errors.append("invalid_snapshot_version")
if not snapshot.get(&"game_state", null) is Dictionary:
errors.append("missing_game_state")
return {
@@ -32,6 +40,15 @@ static func validate(snapshot: Dictionary) -> Dictionary:
&"errors": errors,
}
static func _is_nonnegative_integer(value: Variant) -> bool:
if typeof(value) == TYPE_INT:
return value >= 0
# JSON numbers are floats, but exact integral values remain compatible.
# Avoid an overflowing float-to-int conversion at the signed int64 limit.
if typeof(value) != TYPE_FLOAT or not is_finite(value):
return false
return value >= 0 and value < 9223372036854775808.0 and value == floor(value)
static func restore(snapshot: Dictionary, clock: SimulationKernel, state: Node) -> bool:
var validation := validate(snapshot)
if not validation[&"ok"]: