Preserve approved pixel tower prototype as development baseline
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="The Tree"
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config/description="世界樹を舞台にした2D経営シミュレーション"
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config/version="0.1.0"
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run/main_scene="res://scenes/main/main.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://assets/icons/project_icon.svg"
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[autoload]
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EventBus="*res://autoload/event_bus.gd"
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GameClock="*res://autoload/game_clock.gd"
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GameState="*res://autoload/game_state.gd"
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SimulationRuntime="*res://autoload/simulation_runtime.gd"
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[debug]
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gdscript/warnings/untyped_declaration=1
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[display]
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window/size/viewport_width=1440
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window/size/viewport_height=810
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window/size/window_width_override=1280
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window/size/window_height_override=720
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window/dpi/allow_hidpi=true
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/stretch/scale_mode="fractional"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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