P23-03: 生活の観察

This commit is contained in:
Agent Control Runner
2026-10-15 09:52:50 +09:00
parent baa4f2d563
commit 55c29f1192
5 changed files with 41 additions and 10 deletions
+28 -5
View File
@@ -12,25 +12,35 @@ class MotionObserver extends Node:
var scaled_elapsed := 0.0
func _ready() -> void:
RenderingServer.frame_post_draw.connect(after_draw)
view.draw.connect(on_view_draw)
func _process(delta: float) -> void:
elapsed += delta
var clock := get_node_or_null("/root/GameClock")
if clock == null or not bool(clock.get("paused")):
scaled_elapsed += delta * maxf(float(clock.get("speed")) if clock != null else 1.0, 0.0)
func after_draw() -> void:
if not is_instance_valid(view): return
var report := view.get_life_observation_report()
if report.is_empty(): return
func on_view_draw() -> void:
# Read the draw-consumed report after the real _draw completes.
after_draw.call_deferred()
func display_sample(report: Dictionary) -> Dictionary:
var sample := {}
for key: String in ["animation_time", "paused", "layer", "zoom", "pan", "viewport", "actor_tracks", "elevator_tracks", "actor_drawings", "cabins"]:
sample[key] = report[key]
return sample
func after_draw() -> void:
if not is_instance_valid(view): return
var frame := Engine.get_process_frames()
if not frames.is_empty() and frame <= int(frames[-1]["frame"]): return
var report := view.get_life_observation_report()
if report.is_empty(): return
var sample := display_sample(report)
if not frames.is_empty() and sample == frames[-1]["display"] and not sample["paused"]: return
# Keep only two draw frames, never whole Runtime copies per frame.
frames.append({"frame": Engine.get_process_frames(), "delta": elapsed, "scaled_delta": scaled_elapsed, "display": sample})
frames.append({"frame": frame, "delta": elapsed, "scaled_delta": scaled_elapsed, "display": sample})
if frames.size() > 2: frames.pop_front()
elapsed = 0.0
scaled_elapsed = 0.0
func _exit_tree() -> void:
if is_instance_valid(view) and view.draw.is_connected(on_view_draw): view.draw.disconnect(on_view_draw)
if RenderingServer.frame_post_draw.is_connected(after_draw): RenderingServer.frame_post_draw.disconnect(after_draw)
func watch(view: WorldPreview) -> void:
@@ -38,6 +48,19 @@ func watch(view: WorldPreview) -> void:
observer.view = view
view.add_child(observer)
func await_draws(tree: SceneTree, view: WorldPreview, n: int = 2, bound: int = 120) -> bool:
var start := Engine.get_process_frames()
for unused: int in range(bound):
view.queue_redraw()
await tree.process_frame
if not is_instance_valid(observer): break
var report := view.get_life_observation_report()
if observer.frames.size() == n and not report.is_empty() and int(observer.frames[0]["frame"]) > start and observer.frames[-1]["display"] == observer.display_sample(report):
return true
# Persist timeout as a failure, never a skip.
record("draw-history-timeout", {"start_frame": start, "bound": bound, "required_frames": n})
return false
func open(path: String) -> bool:
directory = path
if DirAccess.dir_exists_absolute(path):