Add business pricing and closure controls with compatible digest optimization

This commit is contained in:
Takeshi
2026-09-09 12:04:12 +09:00
parent 071e338e82
commit b3b82ef03e
35 changed files with 2203 additions and 59 deletions
+76 -24
View File
@@ -11,6 +11,19 @@ extends RefCounted
const FORMAT_VERSION := 1
const MAX_NESTING_DEPTH := 128
# A single digest owns these caches; nothing survives a call or retains snapshot
# values. Only private arrays of immutable, homogeneous keys become cache keys.
# Separate buckets preserve the distinct String / StringName canonical tags.
const MAX_CACHED_LAYOUTS := 256
const MAX_CACHED_LAYOUT_KEYS := 32
const MAX_CACHED_KEY_LENGTH := 128
class KeyLayouts:
extends RefCounted
var strings: Dictionary = {}
var names: Dictionary = {}
static func compute(value: Variant) -> String:
var canonical := canonical_bytes(value)
@@ -27,12 +40,12 @@ static func compute(value: Variant) -> String:
static func canonical_bytes(value: Variant) -> PackedByteArray:
var output := PackedByteArray()
_append_ascii(output, "the-tree:simulation-digest:v%d;" % FORMAT_VERSION)
if not _encode_value(value, output, 0):
if not _encode_value(value, output, 0, KeyLayouts.new()):
return PackedByteArray()
return output
static func _encode_value(value: Variant, output: PackedByteArray, depth: int) -> bool:
static func _encode_value(value: Variant, output: PackedByteArray, depth: int, layouts: KeyLayouts) -> bool:
if depth > MAX_NESTING_DEPTH:
push_error("SimulationDigest data exceeds the maximum nesting depth")
return false
@@ -107,9 +120,9 @@ static func _encode_value(value: Variant, output: PackedByteArray, depth: int) -
and _append_float64(output, color.a)
)
TYPE_ARRAY:
return _encode_array(value, output, depth)
return _encode_array(value, output, depth, layouts)
TYPE_DICTIONARY:
return _encode_dictionary(value, output, depth)
return _encode_dictionary(value, output, depth, layouts)
TYPE_PACKED_BYTE_ARRAY:
_append_sized_bytes(output, "pb", value)
TYPE_PACKED_INT32_ARRAY, TYPE_PACKED_INT64_ARRAY:
@@ -130,34 +143,73 @@ static func _encode_value(value: Variant, output: PackedByteArray, depth: int) -
return true
static func _encode_array(value: Array, output: PackedByteArray, depth: int) -> bool:
static func _encode_array(value: Array, output: PackedByteArray, depth: int, layouts: KeyLayouts) -> bool:
_append_ascii(output, "a%d:" % value.size())
# Event IDs and several saved histories are typed string arrays. Their element
# type is guaranteed by Godot, so avoid the recursive Variant dispatch for each
# entry while keeping the same depth limit and exact bytes.
if value.is_typed() and value.get_typed_builtin() in [TYPE_STRING, TYPE_STRING_NAME]:
if not value.is_empty() and depth >= MAX_NESTING_DEPTH:
push_error("SimulationDigest data exceeds the maximum nesting depth")
return false
var tag := "s" if value.get_typed_builtin() == TYPE_STRING else "q"
for item in value:
_append_sized_bytes(output, tag, String(item).to_utf8_buffer())
return true
for item in value:
if not _encode_value(item, output, depth + 1):
if not _encode_value(item, output, depth + 1, layouts):
return false
return true
static func _encode_dictionary(value: Dictionary, output: PackedByteArray, depth: int) -> bool:
var entries: Array[Dictionary] = []
for key in value:
var encoded_key := PackedByteArray()
if not _encode_value(key, encoded_key, depth + 1):
return false
entries.append({
"sort_key": encoded_key.hex_encode(),
"encoded_key": encoded_key,
"value": value[key],
})
entries.sort_custom(func(left: Dictionary, right: Dictionary) -> bool:
return String(left["sort_key"]) < String(right["sort_key"])
)
static func _encode_dictionary(value: Dictionary, output: PackedByteArray, depth: int, layouts: KeyLayouts) -> bool:
if not value.is_empty() and depth >= MAX_NESTING_DEPTH:
push_error("SimulationDigest data exceeds the maximum nesting depth")
return false
var keys := value.keys()
var cached_layouts := _layout_bucket(keys, layouts)
var entries: Array = []
if not cached_layouts.is_empty() and cached_layouts.has(keys):
entries = cached_layouts[keys]
else:
for key in keys:
var encoded_key := PackedByteArray()
if not _encode_value(key, encoded_key, depth + 1, layouts):
return false
entries.append([key, encoded_key, encoded_key.hex_encode()])
entries.sort_custom(func(left: Array, right: Array) -> bool:
return String(left[2]) < String(right[2])
)
if _can_cache_keys(keys) and cached_layouts.size() < MAX_CACHED_LAYOUTS:
# keys is a fresh private array from Dictionary.keys(). It and entries
# are never mutated once stored. Native Dictionary lookup compares full
# array contents after hashing, so hash collisions cannot alias layouts.
cached_layouts[keys] = entries
_append_ascii(output, "d%d:" % entries.size())
for entry in entries:
var encoded_key: PackedByteArray = entry["encoded_key"]
output.append_array(encoded_key)
if not _encode_value(entry["value"], output, depth + 1):
for entry: Array in entries:
output.append_array(entry[1])
# Read each value live. A reused key layout never caches child containers
# or their bytes, including when several dictionaries share the schema.
if not _encode_value(value[entry[0]], output, depth + 1, layouts):
return false
return true
static func _layout_bucket(keys: Array, layouts: KeyLayouts) -> Dictionary:
if _can_cache_keys(keys):
return layouts.strings if typeof(keys[0]) == TYPE_STRING else layouts.names
return {}
static func _can_cache_keys(keys: Array) -> bool:
if keys.is_empty() or keys.size() > MAX_CACHED_LAYOUT_KEYS:
return false
var key_type := typeof(keys[0])
if key_type != TYPE_STRING and key_type != TYPE_STRING_NAME:
return false
for key in keys:
if typeof(key) != key_type or String(key).length() > MAX_CACHED_KEY_LENGTH:
return false
return true