Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -76,13 +76,14 @@ func drain_ready(current_tick: int) -> Array[SimulationCommand]:
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break
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_pending.pop_front()
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_in_flight[command.command_id] = command
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ready.append(command)
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ready.append(command.copy())
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return ready
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func execute_ready(current_tick: int, executor: Callable) -> Array[CommandResult]:
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var results: Array[CommandResult] = []
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for command in drain_ready(current_tick):
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var accepted_command_id := command.command_id
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var result: CommandResult
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if not executor.is_valid():
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result = CommandResult.failed(
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@@ -103,10 +104,8 @@ func execute_ready(current_tick: int, executor: Callable) -> Array[CommandResult
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"Executor did not return a successful CommandResult."
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)
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if result.command_id == 0:
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result.command_id = command.command_id
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complete(command.command_id, result)
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results.append(result.copy())
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var completed_result := complete(accepted_command_id, result)
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results.append(completed_result)
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return results
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@@ -164,6 +163,14 @@ func processed_count() -> int:
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return _processed_results.size()
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## Read only pending commands, without serializing the processed history.
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func get_pending_commands() -> Array[SimulationCommand]:
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var result: Array[SimulationCommand] = []
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for command: SimulationCommand in _pending:
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result.append(command.copy())
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return result
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func get_accepted_command_metadata() -> Array[Dictionary]:
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var result: Array[Dictionary] = []
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var command_ids: Array = _accepted_metadata.keys()
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