Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -15,4 +15,4 @@ func _draw() -> void:
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if bool(room.get(&"legacy_stair", false)):
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PixelArt.stairs(self,room[&"rect"],room[&"rect"].size.x/14.0,true,true)
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continue
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PixelArt.room(self,room[&"rect"],room[&"definition_id"],pixel_scale,dungeon,town,true,room[&"origin_x"],{})
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PixelArt.room(self,room[&"rect"],room[&"definition_id"],pixel_scale,dungeon,town,true,room[&"origin_x"],{},int(room.get(&"level",1)))
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