Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -1,5 +1,8 @@
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extends SceneTree
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const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
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var _finishing := false
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var _checks := 0
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var _failures := 0
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var _runtime: Variant
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@@ -187,5 +190,13 @@ func _expect(condition: bool, message: String) -> void:
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print("%s %s" % ["PASS" if condition else "FAIL", message])
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func _finish() -> void:
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if _finishing:
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return
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_finishing = true
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if is_instance_valid(_main):
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var final_cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, _main)
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if not bool(final_cleanup.get(&"passed", false)):
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_failures += 1
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push_error("ordinary Main final audio cleanup failed")
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print("Runtime transport: %d checks, %d failures" % [_checks, _failures])
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quit(1 if _failures else 0)
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