Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -1,4 +1,5 @@
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extends SceneTree
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const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
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var checks := 0
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var failures := 0
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func expect(ok: bool, message: String) -> void:
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@@ -101,5 +102,9 @@ func run() -> void:
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await process_frame; await RenderingServer.frame_post_draw
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expect(root.get_texture().get_image().save_png(ProjectSettings.globalize_path("res://artifacts/facility-dimensions-2026-09-29/anri-floor-assigned.png")) == OK, "capture recruited Anri")
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SaveService.delete_save(path)
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main.queue_free(); await process_frame
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var cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
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if not bool(cleanup.get(&"passed", false)):
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push_error("Anri recruitment ordinary owner cleanup failed: %s" % str(cleanup))
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quit(96)
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return
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print("Anri recruitment UI: %d checks, %d failures" % [checks,failures]); quit(failures)
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