Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -1,4 +1,5 @@
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extends SceneTree
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const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
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## Candidate only, not compiled/executed. Normal construction, staff, save and
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## load controls are exercised; the sole money fixture is an explicitly labelled
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## ledger spend at 23:59 using existing valid accounts/category. No tuning edits.
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@@ -131,7 +132,11 @@ func run() -> void:
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var button: Button = main.staff_candidate_buttons.get(&"heroine_anri")
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expect(button != null and button.is_visible_in_tree() and not button.disabled and button.text == "無料で加入","normal staff pane offers already-approved free Anri despite unrelated debt")
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if button == null:
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main.queue_free()
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var early_cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
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if not bool(early_cleanup.get(&"passed", false)):
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push_error("Approved free unique UI ordinary owner cleanup failed: %s" % str(early_cleanup))
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quit(96)
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return
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quit(failures)
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return
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var before: Dictionary = runtime.create_snapshot()
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@@ -158,7 +163,10 @@ func run() -> void:
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await process_frame
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await RenderingServer.frame_post_draw
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expect(root.get_texture().get_image().save_png(capture) == OK,"rendered named character and unpaid HUD captured")
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main.queue_free()
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await process_frame
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var cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
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if not bool(cleanup.get(&"passed", false)):
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push_error("Approved free unique UI ordinary owner cleanup failed: %s" % str(cleanup))
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quit(96)
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return
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print("APPROVED_FREE_UNIQUE_UI phase=%s checks=%d failures=%d" % ["read" if "--read" in OS.get_cmdline_user_args() else "write",checks,failures])
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quit(failures)
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