Save The Tree implementation and acceptance work in progress

Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
This commit is contained in:
Takeshi
2026-10-11 15:58:00 +09:00
parent 39f6068461
commit b84bade045
235 changed files with 495831 additions and 312 deletions
+14 -2
View File
@@ -1,4 +1,5 @@
extends SceneTree
const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
var checks:=0
var failures:=0
func expect(ok:bool,label:String)->void:
@@ -38,7 +39,14 @@ func run()->void:
for f:FacilityInstance in runtime.facility_service.get_instances():
if f.definition_id==&"chapel":chapel=f
expect(chapel!=null,"normal construction UI creates chapel")
if chapel==null:main.queue_free();quit(failures);return
if chapel==null:
var early_cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
if not bool(early_cleanup.get(&"passed", false)):
push_error("Chapel ordinary owner cleanup failed: %s" % str(early_cleanup))
quit(96)
return
quit(failures)
return
expect(chapel.state==FacilityInstance.State.NO_STAFF,"chapel waits for cleric")
recruit_cleric(main, runtime)
expect(runtime.staff_service.has_staff(cleric_id()),"normal hire control recruits cleric")
@@ -81,5 +89,9 @@ func run()->void:
root.size=Vector2i(1440,900)
await process_frame;await process_frame;await RenderingServer.frame_post_draw
expect(root.get_texture().get_image().save_png(ProjectSettings.globalize_path(OS.get_environment("THE_TREE_CHAPEL_CAPTURE_PATH") if not OS.get_environment("THE_TREE_CHAPEL_CAPTURE_PATH").is_empty() else "res://artifacts/facility-dimensions-2026-09-29/chapel-gameplay.png"))==OK,"capture native chapel business screen")
main.queue_free();await process_frame
var cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
if not bool(cleanup.get(&"passed", false)):
push_error("Chapel ordinary owner cleanup failed: %s" % str(cleanup))
quit(96)
return
print("Chapel gameplay: %d checks, %d failures"%[checks,failures]);quit(failures)