Save The Tree implementation and acceptance work in progress

Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
This commit is contained in:
Takeshi
2026-10-11 15:58:00 +09:00
parent 39f6068461
commit b84bade045
235 changed files with 495831 additions and 312 deletions
+20 -3
View File
@@ -1,4 +1,5 @@
extends SceneTree
const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
var checks:=0
var failures:=0
var runtime: Variant
@@ -33,7 +34,13 @@ func run()->void:
if facility.definition_id==&"cleaning_room":room=facility
if facility.definition_id==&"reception":reception=facility
expect(room!=null and reception!=null,"normal UI builds both completed facilities")
if room==null or reception==null:main.queue_free();await process_frame;quit(failures);return
if room==null or reception==null:
var early_room_cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
if not bool(early_room_cleanup.get(&"passed", false)):
push_error("Cleaning ordinary owner cleanup failed: %s" % str(early_room_cleanup))
quit(97)
return
quit(failures);return
var preview: WorldPreview=main.world_preview
var room_id:=room.instance_id
var id:=reception.instance_id
@@ -64,7 +71,13 @@ func run()->void:
expect(runtime.facility_cleanliness.get_facility(id)["current"]==75,"25 completed defined visits reach cleaning threshold")
var task:=active_job(id)
expect(task!=null,"threshold schedules an actual staff task")
if task==null:main.queue_free();await process_frame;quit(failures);return
if task==null:
var early_task_cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
if not bool(early_task_cleanup.get(&"passed", false)):
push_error("Cleaning ordinary owner cleanup failed: %s" % str(early_task_cleanup))
quit(97)
return
quit(failures);return
var task_id:=task.task_id
var walking_seen:=false
for minute in 80:
@@ -125,5 +138,9 @@ func run()->void:
root.size=Vector2i(1280,720)
await process_frame;await process_frame;await RenderingServer.frame_post_draw
expect(root.get_texture().get_image().save_png(ProjectSettings.globalize_path("res://artifacts/cleanliness-runtime-2026-09-29/cleaning-gameplay.png"))==OK,"capture actual cleaning UI")
main.queue_free();await process_frame
var cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
if not bool(cleanup.get(&"passed", false)):
push_error("Cleaning ordinary owner cleanup failed: %s" % str(cleanup))
quit(97)
return
print("Cleaning gameplay: %d checks, %d failures"%[checks,failures]);quit(failures)