Save The Tree implementation and acceptance work in progress

Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
This commit is contained in:
Takeshi
2026-10-11 15:58:00 +09:00
parent 39f6068461
commit b84bade045
235 changed files with 495831 additions and 312 deletions
+6 -1
View File
@@ -1,4 +1,5 @@
extends SceneTree
const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
var checks:=0
var failures:=0
func expect(ok: bool,label: String) -> void:
@@ -35,6 +36,10 @@ func run() -> void:
await process_frame;await process_frame
clock.advance_minutes(3)
expect(runtime.create_snapshot()==after,"coalesced display preserves deterministic simulation replay")
main.queue_free()
var _audio_cleanup_final: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
if not bool(_audio_cleanup_final.get(&"passed", false)):
push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_final))
quit(96)
return
await process_frame;await process_frame
print("Dashboard coalescing: %d checks, %d failures" % [checks,failures]);quit(failures)