Save The Tree implementation and acceptance work in progress

Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
This commit is contained in:
Takeshi
2026-10-11 15:58:00 +09:00
parent 39f6068461
commit b84bade045
235 changed files with 495831 additions and 312 deletions
+7 -1
View File
@@ -1,4 +1,5 @@
extends SceneTree
const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
## Command-backed UI acceptance. Incidents are disclosed threat fixtures;
## combat progression uses the ordinary game clock.
@@ -196,7 +197,12 @@ func _create_incident(id: StringName) -> CommandResult:
func _finish() -> void:
if is_instance_valid(_main): _main.queue_free()
if is_instance_valid(_main):
var _audio_cleanup_final: Dictionary = await FixtureCleanup.free_owner_and_wait(self, _main)
if not bool(_audio_cleanup_final.get(&"passed", false)):
push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_final))
quit(96)
return
for path: String in _slots:
SaveService.delete_save(path)
if _failures == 0: print("PASS: %d checks" % _checks)