Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -1,4 +1,5 @@
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extends SceneTree
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const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
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var _checks := 0
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var _failures := 0
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@@ -90,7 +91,11 @@ func _run() -> void:
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_round_trip(&"excavation", excavations.back()[&"job_id"], "地下掘削")
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_main.call("_on_facility_selected", reception_id)
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_expect(_runtime.save_to_path(_path).get(&"ok", false), "save selection through Runtime without explicit metadata")
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_main.queue_free()
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var _audio_cleanup_transition: Dictionary = await _cleanup_fixture_owner(_main, "transition")
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if not bool(_audio_cleanup_transition.get(&"passed", false)):
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push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_transition))
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quit(96)
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return
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await process_frame
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_expect(_runtime.get_signal_connection_list(&"checkpoint_presentation_requested").is_empty(), "destroyed UI leaves no presentation callback")
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_expect(_runtime.save_to_path(_path + "_headless").get(&"ok", false), "Runtime still saves with no main scene")
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@@ -143,8 +148,27 @@ func _test_legacy() -> void:
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func _finish() -> void:
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if is_instance_valid(_main):
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_main.queue_free()
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var _audio_cleanup_final: Dictionary = await _cleanup_fixture_owner(_main, "finish")
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if not bool(_audio_cleanup_final.get(&"passed", false)):
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push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_final))
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quit(96)
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return
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for suffix: String in ["", "_headless", "_generations"]:
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SaveService.delete_save(_path + suffix)
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print("Selection lifecycle: %d checks, %d failures" % [_checks, _failures])
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quit(1 if _failures else 0)
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## QA-only control proof routing for sequential ordinary Main owners.
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## The old02cd/6be99 helpers and original Clock/Runtime values stay exact.
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func _cleanup_fixture_owner(owner: Node, phase: String) -> Dictionary:
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var original_control: String = OS.get_environment("THE_TREE_AUDIO_FIXTURE_CONTROL_PROOF")
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if original_control.is_empty() or not original_control.is_absolute_path():
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return {&"passed": false, &"reason": "fresh absolute owned control proof required"}
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var phase_control: String = original_control.get_basename() + "-" + phase + ".json"
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if FileAccess.file_exists(phase_control):
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return {&"passed": false, &"reason": "ordinary owner control proof overwrite forbidden"}
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OS.set_environment("THE_TREE_AUDIO_FIXTURE_CONTROL_PROOF", phase_control)
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var report: Dictionary = await FixtureCleanup.free_owner_and_wait(self, owner)
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OS.set_environment("THE_TREE_AUDIO_FIXTURE_CONTROL_PROOF", original_control)
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return report
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