Save The Tree implementation and acceptance work in progress

Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
This commit is contained in:
Takeshi
2026-10-11 15:58:00 +09:00
parent 39f6068461
commit b84bade045
235 changed files with 495831 additions and 312 deletions
+6
View File
@@ -1,4 +1,5 @@
extends SceneTree
const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
const LegacyType := preload("res://scripts/world/legacy_stair_service.gd")
@@ -155,6 +156,11 @@ func _click(at: Vector2) -> void:
func _finish() -> void:
_clock.set_paused(true)
var _audio_cleanup_final: Dictionary = await FixtureCleanup.free_owner_and_wait(self, _main)
if not bool(_audio_cleanup_final.get(&"passed", false)):
push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_final))
quit(96)
return
print("Stair and transport details UI: %d checks, %d failures" % [_checks,_failures])
quit(_failures)