Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
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@@ -1,4 +1,5 @@
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extends SceneTree
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const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
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## Runs the real UI command handlers, a normal clock and disk save. Invoke again
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## with -- --read and the same THE_TREE_UPKEEP_UI_SAVE for fresh-process restore.
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var checks := 0
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@@ -130,6 +131,10 @@ func _capture() -> void:
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var suffix := "read" if "--read" in OS.get_cmdline_user_args() else "write"
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expect(root.get_texture().get_image().save_png("res://artifacts/upkeep-2026-09-29/closed-ui-%s.png" % suffix) == OK, "native rendered evidence saved")
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func _finish() -> void:
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main.queue_free()
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var _audio_cleanup_final: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
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if not bool(_audio_cleanup_final.get(&"passed", false)):
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push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_final))
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quit(96)
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return
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print("%s: %d checks (phase %s)" % ["PASS" if failures == 0 else "FAIL", checks, "read" if "--read" in OS.get_cmdline_user_args() else "write"])
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quit(failures)
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