Riders queued for any floor pair in a shaft now delay every pair: the
elevator service publishes the rest of the shaft queue as each connector's
dynamic cost, refreshed on trip changes and each cabin minute, and restore
rejects saves whose wait disagrees with their trips. A two-shaft fixture with
real guests shows rush diversion, shared cabins within capacity, recovery,
route loss and warp-exit congestion.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A stopped guest warp now reports CONNECTOR_UNAVAILABLE instead of
GOAL_UNREACHABLE (P14-02 review r2 follow-up).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The FRONT Mana warp is guest-only: its connectors carry the "!staff" access,
which path access checks treat as open to everyone except staff. A new 2x2
BACK service warp links only to other service warps for staff, with A07
values. Registry and palette now hold 25 definitions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2x2 FRONT warp at 3000G/30 materials/360 min, 15G/day and 1 Mana upkeep.
Every completed warp pair is linked by one path connector, so crossing is a
single step; a 3-Mana fare per rider is charged once in the step's tick.
Warps close while either end is unpowered, the reserve is empty or below one
fare, and blocked arrivals offer no step. Saves validate the derived links.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
Capture current source, content data, tests, asset licenses, and original-specification traceability. Original implementation remains incomplete. The accepted matching UI generation passed 154 suites and 12,253 checks, with eight rendered staff-contract screens reviewed. Latest native Windows and full-original acceptance remain outstanding.