- tests/s2/test_new_pid_pairs.gd runs each writer/reader save-restart pair as
two real child processes and keeps their complete output in the private
profile, since the script-level roster runs suites without arguments.
- Commit the Godot UIDs of scripts added this session (and the pre-existing
peeping-room scripts that lacked tracked UIDs) plus the legacy fixture's
thumbnail import, so a private import generates nothing undeclared.
- Repin suite-policy source SHAs for test_main_dashboard (A06 HUD, palette 25)
and test_runtime_transport (sustained outage helper); flags unchanged.
- Register the pair suite's completion marker.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Initial 100, capacity 300, world tree +20 per 10 game minutes. Each boundary
pays registered upkeep demand before storing surplus; overflow is discarded
and recorded, 0 stops the whole tower. Furnace offers are judged after
generation and demand payment. New saves carry mana_reserve and Operations
rollback includes it; legacy saves keep a 0..300 amount and reject others.
Outage tests that relied on Mana 0 persisting now hold the outage with a
disabled demand sink, since the world tree recovers at the next boundary.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.