Commit Graph
10 Commits
Author SHA1 Message Date
TakeshiandClaude Opus 5.5 40364345ab P14-03: Prove new-PID pairs inside the roster; declare UIDs and policy pins
- tests/s2/test_new_pid_pairs.gd runs each writer/reader save-restart pair as
  two real child processes and keeps their complete output in the private
  profile, since the script-level roster runs suites without arguments.
- Commit the Godot UIDs of scripts added this session (and the pre-existing
  peeping-room scripts that lacked tracked UIDs) plus the legacy fixture's
  thumbnail import, so a private import generates nothing undeclared.
- Repin suite-policy source SHAs for test_main_dashboard (A06 HUD, palette 25)
  and test_runtime_transport (sustained outage helper); flags unchanged.
- Register the pair suite's completion marker.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 16:54:45 +09:00
TakeshiandClaude Opus 5.5 826ef606df P06-03: Show Mana supply, consumption and storage; prove new-PID recovery
HUD tooltip reports world tree supply, upkeep consumption, net, stored amount
and the last boundary's shortage/overflow. A writer/reader pair saves mid-outage,
recovers in a new process and matches the writer exactly while DESTROYED and
RAIDED suspensions stay in place.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-20 08:59:59 +09:00
TakeshiandClaude Opus 5.5 f247d19325 P06-01: Fix review r01 findings for A06 reserve
Settle Mana raised above capacity between boundaries as recorded overflow
instead of rejecting saves or latching a fault, exclude destroyed facilities
from upkeep demand, and keep the depletion drill's outage sustained.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 20:56:57 +09:00
TakeshiandClaude Opus 5.5 65534cfd15 P06-01: Show A06 reserve capacity in HUD, add new-PID and perf evidence
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 20:29:04 +09:00
TakeshiandClaude Opus 5.5 ae0f998ff4 P06-01: Implement approved A06 finite Mana reserve (MP-01-r02 recommended)
Initial 100, capacity 300, world tree +20 per 10 game minutes. Each boundary
pays registered upkeep demand before storing surplus; overflow is discarded
and recorded, 0 stops the whole tower. Furnace offers are judged after
generation and demand payment. New saves carry mana_reserve and Operations
rollback includes it; legacy saves keep a 0..300 amount and reject others.

Outage tests that relied on Mana 0 persisting now hold the outage with a
disabled demand sink, since the world tree recovers at the next boundary.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 17:20:04 +09:00
Takeshi b84bade045 Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
2026-10-11 15:58:00 +09:00
Takeshi 5dde0c5ec2 Record original-alignment implementation and traceability checkpoint
Capture current source, content data, tests, asset licenses, and original-specification traceability. Original implementation remains incomplete. The accepted matching UI generation passed 154 suites and 12,253 checks, with eight rendered staff-contract screens reviewed. Latest native Windows and full-original acceptance remain outstanding.
2026-09-30 23:52:24 +09:00
Takeshi b3b82ef03e Add business pricing and closure controls with compatible digest optimization 2026-09-09 12:04:12 +09:00
Takeshi 627b200f00 Connect paid food purchasing, kitchen production, and porter deliveries 2026-09-09 09:46:33 +09:00
Codex 423fd6dd2e Preserve approved pixel tower prototype as development baseline 2026-09-09 07:51:16 +09:00