Godot Engine v4.7.2.stable.official.ed1daf0bf - https://godotengine.org TextServer: Added interface "Dummy" TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)" SDL: Init OK! Using "default" pen tablet driver... TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)". CORE API HASH: 2004498165 EDITOR API HASH: 1696660745 Loading resource: /Users/korizatou114/Projects/とりにく工房ゲーム制作部/artifacts/original-completion-2026-10-02/p23-02-native-input-copy-whole-r336/s6-guarded.gd remapped: /Users/korizatou114/Projects/とりにく工房ゲーム制作部/artifacts/original-completion-2026-10-02/p23-02-native-input-copy-whole-r336/s6-guarded.gd Completed load for: '/Users/korizatou114/Projects/とりにく工房ゲーム制作部/artifacts/original-completion-2026-10-02/p23-02-native-input-copy-whole-r336/s6-guarded.gd' remapped '/Users/korizatou114/Projects/とりにく工房ゲーム制作部/artifacts/original-completion-2026-10-02/p23-02-native-input-copy-whole-r336/s6-guarded.gd' at thread -1 SceneTreeFTI: traversal method DEFAULT Loading resource: res://autoload/event_bus.gd remapped: res://autoload/event_bus.gd Completed load for: 'res://autoload/event_bus.gd' remapped 'res://autoload/event_bus.gd' at thread -1 Loading resource: res://autoload/game_clock.gd remapped: res://autoload/game_clock.gd Completed load for: 'res://autoload/game_clock.gd' remapped 'res://autoload/game_clock.gd' at thread -1 Loading resource: res://autoload/game_state.gd remapped: res://autoload/game_state.gd Completed load for: 'res://autoload/game_state.gd' remapped 'res://autoload/game_state.gd' at thread -1 Loading resource: res://autoload/simulation_runtime.gd remapped: res://autoload/simulation_runtime.gd Completed load for: 'res://autoload/simulation_runtime.gd' remapped 'res://autoload/simulation_runtime.gd' at thread -1 Loaded system CA certificates PACK_PROFILE_GUARD verified=true NATIVE_ADAPTER_LIBRARY_REGISTERED Loading resource: res://data/facilities/adult_private_room.tres remapped: res://data/facilities/adult_private_room.tres Completed load for: 'res://data/facilities/adult_private_room.tres' remapped 'res://data/facilities/adult_private_room.tres' at thread -1 Loading resource: res://data/facilities/cafeteria.tres remapped: res://data/facilities/cafeteria.tres Completed load for: 'res://data/facilities/cafeteria.tres' remapped 'res://data/facilities/cafeteria.tres' at thread -1 Loading resource: res://data/facilities/expansion/chapel.tres remapped: res://data/facilities/expansion/chapel.tres Completed load for: 'res://data/facilities/expansion/chapel.tres' remapped 'res://data/facilities/expansion/chapel.tres' at thread -1 Loading resource: res://data/facilities/expansion/cleaning_room.tres remapped: res://data/facilities/expansion/cleaning_room.tres Completed load for: 'res://data/facilities/expansion/cleaning_room.tres' remapped 'res://data/facilities/expansion/cleaning_room.tres' at thread -1 Loading resource: res://data/facilities/expansion/premium_room.tres remapped: res://data/facilities/expansion/premium_room.tres Completed load for: 'res://data/facilities/expansion/premium_room.tres' remapped 'res://data/facilities/expansion/premium_room.tres' at thread -1 Loading resource: res://data/facilities/expansion/staff_dormitory.tres remapped: res://data/facilities/expansion/staff_dormitory.tres Completed load for: 'res://data/facilities/expansion/staff_dormitory.tres' remapped 'res://data/facilities/expansion/staff_dormitory.tres' at thread -1 Loading resource: res://data/facilities/guest_corridor.tres remapped: res://data/facilities/guest_corridor.tres Completed load for: 'res://data/facilities/guest_corridor.tres' remapped 'res://data/facilities/guest_corridor.tres' at thread -1 Loading resource: res://data/facilities/guest_elevator.tres remapped: res://data/facilities/guest_elevator.tres Completed load for: 'res://data/facilities/guest_elevator.tres' remapped 'res://data/facilities/guest_elevator.tres' at thread -1 Loading resource: res://data/facilities/infrastructure/guest_stairs.tres remapped: res://data/facilities/infrastructure/guest_stairs.tres Completed load for: 'res://data/facilities/infrastructure/guest_stairs.tres' remapped 'res://data/facilities/infrastructure/guest_stairs.tres' at thread -1 Loading resource: res://data/facilities/infrastructure/service_stairs.tres remapped: res://data/facilities/infrastructure/service_stairs.tres Completed load for: 'res://data/facilities/infrastructure/service_stairs.tres' remapped 'res://data/facilities/infrastructure/service_stairs.tres' at thread -1 Loading resource: res://data/facilities/kitchen.tres remapped: res://data/facilities/kitchen.tres Completed load for: 'res://data/facilities/kitchen.tres' remapped 'res://data/facilities/kitchen.tres' at thread -1 Loading resource: res://data/facilities/massage_room.tres remapped: res://data/facilities/massage_room.tres Completed load for: 'res://data/facilities/massage_room.tres' remapped 'res://data/facilities/massage_room.tres' at thread -1 Loading resource: res://data/facilities/public_bath.tres remapped: res://data/facilities/public_bath.tres Completed load for: 'res://data/facilities/public_bath.tres' remapped 'res://data/facilities/public_bath.tres' at thread -1 Loading resource: res://data/facilities/reception.tres remapped: res://data/facilities/reception.tres Completed load for: 'res://data/facilities/reception.tres' remapped 'res://data/facilities/reception.tres' at thread -1 Loading resource: res://data/facilities/rescue/infirmary.tres remapped: res://data/facilities/rescue/infirmary.tres Completed load for: 'res://data/facilities/rescue/infirmary.tres' remapped 'res://data/facilities/rescue/infirmary.tres' at thread -1 Loading resource: res://data/facilities/security_station.tres remapped: res://data/facilities/security_station.tres Completed load for: 'res://data/facilities/security_station.tres' remapped 'res://data/facilities/security_station.tres' at thread -1 Loading resource: res://data/facilities/service_corridor.tres remapped: res://data/facilities/service_corridor.tres Completed load for: 'res://data/facilities/service_corridor.tres' remapped 'res://data/facilities/service_corridor.tres' at thread -1 Loading resource: res://data/facilities/service_elevator.tres remapped: res://data/facilities/service_elevator.tres Completed load for: 'res://data/facilities/service_elevator.tres' remapped 'res://data/facilities/service_elevator.tres' at thread -1 Loading resource: res://data/facilities/staff_door.tres remapped: res://data/facilities/staff_door.tres Completed load for: 'res://data/facilities/staff_door.tres' remapped 'res://data/facilities/staff_door.tres' at thread -1 Loading resource: res://data/facilities/staff_waiting_room.tres remapped: res://data/facilities/staff_waiting_room.tres Completed load for: 'res://data/facilities/staff_waiting_room.tres' remapped 'res://data/facilities/staff_waiting_room.tres' at thread -1 Loading resource: res://data/facilities/standard_room.tres remapped: res://data/facilities/standard_room.tres Completed load for: 'res://data/facilities/standard_room.tres' remapped 'res://data/facilities/standard_room.tres' at thread -1 Loading resource: res://data/facilities/tavern.tres remapped: res://data/facilities/tavern.tres Completed load for: 'res://data/facilities/tavern.tres' remapped 'res://data/facilities/tavern.tres' at thread -1 Loading resource: res://data/facilities/warehouse.tres remapped: res://data/facilities/warehouse.tres Completed load for: 'res://data/facilities/warehouse.tres' remapped 'res://data/facilities/warehouse.tres' at thread -1 S6: performance budgets ✓ empty metric ID is rejected ✓ negative duration is rejected ✓ non-positive budget is rejected ✓ custom budget registers ✓ sample window remains bounded ✓ lifetime count survives window eviction ✓ lifetime average uses every recorded sample ✓ window maximum is exact ✓ nearest-rank P95 is deterministic ✓ measurement below limit passes ✓ P95 above limit fails ✓ budget violation emits its exact metric once ✓ x1 uses the MVP average budget ✓ x3 uses the MVP P95 budget ✓ x3 sample within budget passes ✓ path P95 enforces two milliseconds ✓ all reports are returned in stable metric order ✓ single metric can be cleared ✓ all diagnostic samples can be cleared ✓ real-delta Kernel ticks feed the diagnostic profiler ✓ Kernel exposes read-only performance reports ✓ x3 process frame advances the expected three game-minute ticks ✓ x3 performance measures the aggregate frame once rather than three isolated ticks ✓ active simulation frames feed the main-thread stall budget PASS: 24 checks