extends SceneTree const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd") # Exercise viewport GUI hit testing; do not emit button signals or call map handlers. var checks := 0 var failures := 0 var main: Control var runtime: Variant var clock: Variant func expect(ok: bool, message: String) -> void: checks += 1 if not ok: failures += 1 push_error(message) func _initialize() -> void: call_deferred("run") func click_at(point: Vector2) -> void: var motion := InputEventMouseMotion.new() motion.position = point motion.global_position = point root.push_input(motion, true) for pressed: bool in [true, false]: var event := InputEventMouseButton.new() event.position = point event.global_position = point event.button_index = MOUSE_BUTTON_LEFT event.pressed = pressed event.button_mask = MOUSE_BUTTON_MASK_LEFT if pressed else 0 root.push_input(event, true) await process_frame func run() -> void: runtime = root.get_node("SimulationRuntime") clock = root.get_node("GameClock") var state: Variant = root.get_node("GameState") clock.reset(1,6,0);state.reset();runtime.initialize(clock,state,42508);clock.set_paused(true) root.size = Vector2i(1440,810) main = load("res://scenes/main/main.tscn").instantiate() main.set("manual_save_path", "user://tests/build_pointer_%d" % Time.get_ticks_usec()) root.add_child(main) runtime.configure_save_policy({&"enabled":false, &"daily_checkpoint_enabled":false}) await process_frame;await process_frame await click_at((main.get("palette_toggle_button") as Button).get_global_rect().get_center()) expect(main.get("palette_scroll").visible, "viewport click opens construction palette") for item: Dictionary in [ {&"id": &"reception", &"cell": Vector3i(-6,0,0), &"cells":8}, {&"id": &"premium_room", &"cell": Vector3i(-6,2,0), &"cells":4}, {&"id": &"guest_stairs", &"cell": Vector3i(-7,1,0), &"cells":1}, {&"id": &"guest_stairs", &"cell": Vector3i(-7,2,0), &"cells":1}, ]: var button: Button = main.get("build_buttons")[item[&"id"]] var scroll: ScrollContainer = main.get("palette_scroll") for attempt in 8: if scroll.get_global_rect().has_point(button.get_global_rect().get_center()): break var bar := scroll.get_h_scroll_bar() await click_at(bar.global_position + Vector2(bar.size.x-3,bar.size.y/2)) # Clicking an already selected toggle would deselect the tool. if not button.button_pressed: await click_at(button.get_global_rect().get_center()) expect(main.get("_selected_definition_id") == item[&"id"], "viewport click selects %s" % item[&"id"]) var preview: WorldPreview = main.get("world_preview") var point := preview.global_position + preview.cell_to_canvas(item[&"cell"]) expect(preview.get_global_rect().has_point(point), "placement target is visible") var before: int = runtime.construction_service.get_jobs().size() await click_at(point) expect(runtime.construction_service.get_jobs().size() == before+1, "viewport placement creates exactly one %s job" % item[&"id"]) if runtime.construction_service.get_jobs().size() != before+1: print("Placement diagnostic: ", main.get("build_status_label").text) finish();return if item[&"id"] == &"premium_room": expect((main.find_child("InnOpeningGuide", true, false) as InnOpeningGuide).get_progress()[&"action"] == &"resume", "guide recognizes premium construction in progress") clock.advance_minutes(runtime.definition_registry.get_facility(item[&"id"]).build_minutes) var found := false for room: Dictionary in runtime.construction_service.get_facilities(): if room[&"definition_id"] == item[&"id"] and room[&"origin"] == item[&"cell"]: found = room[&"occupied_cells"].size() == item[&"cells"] expect(found, "clicked construction completes with original geometry") expect((main.find_child("InnOpeningGuide", true, false) as InnOpeningGuide).get_progress()[&"stage"] == &"staff", "premium room advances opening guide to staff instead of requesting a standard room") await operate_day() if OS.get_environment("THE_TREE_POINTER_CAPTURE") == "1": await process_frame;await RenderingServer.frame_post_draw expect(root.get_texture().get_image().save_png(ProjectSettings.globalize_path("res://artifacts/facility-dimensions-2026-09-29/original-pointer.png")) == OK, "capture viewport-built room") finish() func finish() -> void: SaveService.delete_save(main.get("manual_save_path")) var _audio_cleanup_final: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main) if not bool(_audio_cleanup_final.get(&"passed", false)): push_error("Ordinary fixture audio cleanup failed: %s" % str(_audio_cleanup_final)) quit(96) return print("Original build viewport input: %d checks, %d failures" % [checks,failures]) quit(failures) func press_key(code: Key, target: Window = root) -> void: for pressed: bool in [true,false]: var event := InputEventKey.new() event.keycode = code event.physical_keycode = code event.window_id = target.get_window_id() event.pressed = pressed Input.parse_input_event(event) await process_frame func operate_day() -> void: await press_key(KEY_ESCAPE) await press_key(KEY_H) var hire: Button = main.get("staff_candidate_buttons")[&"staff_akane"] await click_at(hire.get_global_rect().get_center()) var staff: Array = runtime.staff_service.get_staff_members() expect(staff.size() == 1, "pointer hires ordinary receptionist from candidates") if staff.is_empty(): return await click_at((main.get("staff_management_toggle_button") as Button).get_global_rect().get_center()) var panel: StaffManagementPanel = main.get("staff_management_panel") await click_at((panel.roster_buttons[staff[0].staff_id] as Button).get_global_rect().get_center()) var reception_id: StringName = &"" var room_id: StringName = &"" for room: FacilityInstance in runtime.facility_service.get_instances(): if room.definition_id == &"reception": reception_id = room.instance_id if room.definition_id == &"premium_room": room_id = room.instance_id var option_index := -1 for i in panel.facility_option.item_count: if StringName(panel.facility_option.get_item_metadata(i)) == reception_id: option_index = i expect(option_index >= 0, "reception appears in assignment options") if option_index < 0: return await click_at(panel.facility_option.get_global_rect().get_center()) var popup := panel.facility_option.get_popup() await press_key(KEY_HOME, popup) for attempt in panel.facility_option.item_count + 1: if popup.get_focused_item() == option_index: break await press_key(KEY_DOWN, popup) await press_key(KEY_ENTER, popup) await click_at(panel.apply_button.get_global_rect().get_center()) clock.advance_minutes(2) expect(runtime.staff_service.get_staff(staff[0].staff_id).assigned_facility_id == reception_id, "pointer/dropdown keyboard assigns receptionist") print("ASSIGNMENT_UI selected=",panel.facility_option.selected," expected=",option_index," result=",panel.result_label.text," popup=",popup.visible) if runtime.staff_service.get_staff(staff[0].staff_id).assigned_facility_id != reception_id: return await press_key(KEY_ESCAPE) expect(runtime.get_facility_access_report(room_id)[&"reachable"], "clicked stairs connect the premium room") while clock.absolute_minute < 1440: var before: int = clock.absolute_minute clock.advance_minutes(mini(30,1440-clock.absolute_minute)) if clock.absolute_minute == before: expect(false, "ordinary clock did not advance: %s" % runtime.get_operations_report());return if clock.absolute_minute % 120 == 52: print("PREMIUM_DAY minute=",clock.absolute_minute) await process_frame var sales := 0 for entry: LedgerEntry in runtime.economy_service.get_entries(): if entry.category == &"SERVICE_SALE" and entry.source_entity_id == room_id: sales += entry.amount expect(sales > 0, "natural arrivals complete paid premium lodging before first midnight") expect(runtime.operations_coordinator.get_day_summaries().size() == 1 and runtime.economy_service.validate_ledger()[&"ok"], "natural premium day closes with balanced ledger") expect((main.find_child("InnOpeningGuide", true, false) as InnOpeningGuide).get_progress()[&"stage"] == &"complete", "premium revenue and midnight close complete the opening guide") print("PREMIUM_POINTER_DAY sales=", sales, " minute=", clock.absolute_minute) # Close the daily ledger before clicking the ordinary save control. await press_key(KEY_ESCAPE) for button: Node in main.find_children("*", "Button", true, false): if button.text == "保存": await click_at(button.get_global_rect().get_center()) break var saved: Dictionary = SaveService.load_snapshot(main.get("manual_save_path")) expect(saved[&"ok"], "pointer saves normal premium-day progress") if saved[&"ok"]: clock.advance_minutes(2) await choose_original_manual_load(saved[&"snapshot"]) expect(clock.absolute_minute == 1440, "load-menu input restores saved day boundary") expect((main.find_child("InnOpeningGuide", true, false) as InnOpeningGuide).get_progress()[&"stage"] == &"complete", "load preserves completed premium opening guidance") var loaded: Dictionary = runtime.create_snapshot() for section: StringName in [&"facilities", &"economy", &"guests", &"staff", &"construction"]: expect(loaded[&"systems"][&"runtime"][section] == saved[&"snapshot"][&"systems"][&"runtime"][section], "load-menu input restores %s state" % section) clock.advance_minutes(30) var continued: Dictionary = runtime.create_snapshot() expect(runtime.restore_snapshot(loaded), "loaded next-day state can be replayed") clock.advance_minutes(30) expect(runtime.create_snapshot() == continued, "loaded inn continues thirty minutes with deterministic guest/staff/economy replay") # Standard headless GUI fixture: no claim of native OS Window focus or human input. # IDs come from the actual Main menu; do not call/emit a load handler. func choose_original_manual_load(saved_snapshot: Dictionary) -> void: var menu: MenuButton = main.find_child("SaveLoadMenu", true, false) as MenuButton var records: Array[Dictionary] = [] var activated: Array[int] = [] var completions: Array[Dictionary] = [] var before: Dictionary = runtime.create_snapshot() if menu == null: expect(false, "actual original manual Load menu exists") store_original_menu_probe(records, activated, completions, saved_snapshot, before, runtime.create_snapshot()) return var load_popup: PopupMenu = menu.get_popup() var on_id := func(id: int) -> void: activated.append(id) record_original_menu_probe(records, menu, load_popup, "passive_id_pressed", {"id": id}) var on_completion := func(result: Dictionary) -> void: completions.append(result.duplicate(true)) record_original_menu_probe(records, menu, load_popup, "passive_save_operation_completed", {"result": result.duplicate(true)}) load_popup.id_pressed.connect(on_id) var completed_signal := Signal(runtime, &"save_operation_completed") completed_signal.connect(on_completion) record_original_menu_probe(records, menu, load_popup, "before_pointer") await click_original_menu(menu, records, load_popup) record_original_menu_probe(records, menu, load_popup, "after_full_pointer_release") # Preserve HOME; PopupMenu does not guarantee it selects its first item. await press_key(KEY_HOME,load_popup) record_original_menu_probe(records, menu, load_popup, "after_original_HOME") var inventory: Array[Dictionary] = [] var id0_count := 0 for index in load_popup.get_item_count(): var item: Dictionary = {"index": index, "id": load_popup.get_item_id(index), "text": load_popup.get_item_text(index), "disabled": load_popup.is_item_disabled(index), "separator": load_popup.is_item_separator(index), "submenu": load_popup.get_item_submenu(index)} inventory.append(item) if item["id"] == 0 and not item["disabled"] and not item["separator"] and item["submenu"] == "": id0_count += 1 var remaining: int = load_popup.get_item_count() var focused: int = load_popup.get_focused_item() while load_popup.visible and remaining > 0 and (focused < 0 or focused >= load_popup.get_item_count() or load_popup.get_item_id(focused) != 0): await press_key(KEY_DOWN,load_popup) remaining -= 1 focused = load_popup.get_focused_item() record_original_menu_probe(records, menu, load_popup, "after_navigation_DOWN", {"remaining": remaining}) var id0_focused: bool = load_popup.visible and id0_count == 1 and focused >= 0 and focused < load_popup.get_item_count() and load_popup.get_item_id(focused) == 0 and not load_popup.is_item_disabled(focused) and not load_popup.is_item_separator(focused) and load_popup.get_item_submenu(focused) == "" record_original_menu_probe(records, menu, load_popup, "before_original_ENTER", {"inventory": inventory, "id0_focused": id0_focused, "remaining": remaining, "activated": activated.duplicate()}) expect(id0_focused, "actual original Popup focus reaches unique enabled manual-load ID0 before ENTER") if id0_focused: await press_key(KEY_ENTER,load_popup) record_original_menu_probe(records, menu, load_popup, "after_original_ENTER", {"activated": activated.duplicate(), "completions": completions.duplicate(true)}) expect(activated.size() == 1 and activated[0] == 0, "actual original manual-load ID0 emits exactly once after full ENTER") load_popup.id_pressed.disconnect(on_id) completed_signal.disconnect(on_completion) store_original_menu_probe(records, activated, completions, saved_snapshot, before, runtime.create_snapshot()) func click_original_menu(menu: MenuButton, records: Array[Dictionary], popup: PopupMenu) -> void: var logical_point: Vector2 = menu.get_global_rect().get_center() var physical_point: Vector2 = root.get_final_transform() * logical_point var logical_ok: bool = menu.is_visible_in_tree() and menu.get_global_rect().has_point(logical_point) and root.get_visible_rect().has_point(logical_point) var physical_ok: bool = Rect2(Vector2.ZERO, Vector2(root.size)).has_point(physical_point) record_original_menu_probe(records, menu, popup, "actual_menu_geometry", {"logical_point": logical_point, "physical_point": physical_point, "control_rect": menu.get_global_rect(), "logical_root_rect": root.get_visible_rect(), "physical_root_rect": Rect2(Vector2.ZERO, Vector2(root.size)), "root_final_transform": root.get_final_transform(), "logical_ok": logical_ok, "physical_ok": physical_ok}) expect(logical_ok and physical_ok, "actual original menu pointer lies inside logical target and physical Root") if not logical_ok or not physical_ok: return var motion := InputEventMouseMotion.new() motion.position = physical_point; motion.global_position = physical_point; motion.window_id = root.get_window_id() Input.parse_input_event(motion); Input.flush_buffered_events() record_original_menu_probe(records, menu, popup, "after_motion_parse_flush") for pressed: bool in [true, false]: var event := InputEventMouseButton.new() event.position = physical_point; event.global_position = physical_point; event.window_id = root.get_window_id() event.button_index = MOUSE_BUTTON_LEFT; event.pressed = pressed event.button_mask = MOUSE_BUTTON_MASK_LEFT if pressed else 0 record_original_menu_probe(records, menu, popup, "before_button_parse_flush", {"pressed": pressed, "event_position": event.position, "event_window_id": event.window_id}) Input.parse_input_event(event); Input.flush_buffered_events() record_original_menu_probe(records, menu, popup, "after_button_parse_flush", {"pressed": pressed}) await process_frame record_original_menu_probe(records, menu, popup, "after_button_frame", {"pressed": pressed}) func record_original_menu_probe(records: Array[Dictionary], menu: MenuButton, popup: PopupMenu, label: String, extra: Dictionary = {}) -> void: var focused: int = popup.get_focused_item() var report: Dictionary = {"label": label, "pid": OS.get_process_id(), "ticks_usec": Time.get_ticks_usec(), "absolute_minute": clock.absolute_minute, "backend": DisplayServer.get_name(), "root_window_id": root.get_window_id(), "root_instance_id": root.get_instance_id(), "root_has_focus": root.has_focus(), "menu_instance_id": menu.get_instance_id(), "menu_path": String(menu.get_path()), "menu_disabled": menu.disabled, "menu_visible_in_tree": menu.is_visible_in_tree(), "popup_instance_id": popup.get_instance_id(), "popup_window_id": popup.get_window_id(), "popup_visible": popup.visible, "popup_item_count": popup.get_item_count(), "focused_index": focused, "focused_id": popup.get_item_id(focused) if focused >= 0 and focused < popup.get_item_count() else -1, "Input_mouse_button_mask": Input.get_mouse_button_mask(), "Input_left_pressed": Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)} report.merge(extra) records.append(report) func store_original_menu_probe(records: Array[Dictionary], activated: Array[int], completions: Array[Dictionary], saved_snapshot: Dictionary, before: Dictionary, after: Dictionary) -> void: var prefix: String = ProjectSettings.globalize_path(String(main.get("manual_save_path")) + "_menu_probe") var requested: String = OS.get_environment("THE_TREE_BUILD_POINTER_MENU_PROOF_FILE") var manifest_path: String = prefix.path_join("menu-proof.json") if not requested.is_empty(): manifest_path = requested prefix = requested.get_base_dir() var error := DirAccess.make_dir_recursive_absolute(prefix) expect(error == OK, "fresh original menu observation directory can be created") if error != OK: return var nonce: String = OS.get_environment("THE_TREE_BUILD_POINTER_MENU_PROOF_NONCE") if nonce.is_empty(): nonce = String(main.get("manual_save_path")).get_file() var raw_files: Dictionary = {"saved-snapshot.varbytes": saved_snapshot, "before-menu-runtime.varbytes": before, "after-menu-runtime.varbytes": after, "menu-observations.varbytes": {"pid": OS.get_process_id(), "nonce": nonce, "manual_save_path": String(main.get("manual_save_path")), "observations": records, "activated_ids": activated, "save_operation_completed": completions, "Runtime_fields_added": 0, "normalization": false, "headless_viewport_scope": DisplayServer.get_name() == "headless", "human_OS_input": false}} var descriptors: Dictionary = {} for name: String in raw_files: var path: String = prefix.path_join(name) expect(not FileAccess.file_exists(path), "original menu observation file is fresh: %s" % name) if FileAccess.file_exists(path): continue var file := FileAccess.open(path, FileAccess.WRITE) expect(file != null, "original menu observation file can be opened: %s" % name) if file != null: var raw: PackedByteArray = var_to_bytes(raw_files[name]) file.store_buffer(raw); file.close() var digest := HashingContext.new() digest.start(HashingContext.HASH_SHA256); digest.update(raw) descriptors[name] = {"path": path, "bytes": raw.size(), "sha256": digest.finish().hex_encode()} var source_bytes: PackedByteArray = FileAccess.get_file_as_bytes("res://tests/ui/test_original_build_pointer.gd") var source_digest := HashingContext.new() source_digest.start(HashingContext.HASH_SHA256); source_digest.update(source_bytes) var manifest: Dictionary = {"schema_version": 1, "pid": OS.get_process_id(), "nonce": nonce, "report_owner_source_sha256": source_digest.finish().hex_encode(), "raw_files": descriptors, "raw_file_count": descriptors.size(), "normalization": false, "Runtime_fields_added": 0, "headless_viewport_scope": DisplayServer.get_name() == "headless", "human_OS_input": false} expect(not FileAccess.file_exists(manifest_path), "original menu observation manifest is fresh") if FileAccess.file_exists(manifest_path): return var report_file := FileAccess.open(manifest_path, FileAccess.WRITE) expect(report_file != null, "original menu observation manifest can be opened") if report_file != null: var text: String = JSON.stringify(manifest) report_file.store_string(text); report_file.close() print("ORIGINAL_BUILD_MENU_PROOF " + text)