extends SceneTree var checks := 0 var failures := 0 var runtime: Variant var clock: Variant var state: Variant func _initialize() -> void: call_deferred("run") func expect(ok: bool, message: String) -> void: checks += 1 if not ok: failures += 1; push_error(message) func command(kind: StringName, payload: Dictionary) -> bool: var result: CommandResult = runtime.submit_command(kind, payload) expect(result.is_success(), "%s: %s" % [kind, result.message]) return result.is_success() func run() -> void: runtime=load("res://autoload/simulation_runtime.gd").new() clock=load("res://autoload/game_clock.gd").new() state=load("res://autoload/game_state.gd").new() clock.reset(1,6,0);state.reset();runtime.initialize(clock,state,42505);clock.set_paused(true) expect(runtime.enable_production_operations()[&"ok"], "enable production operations") for row: Array in [[&"warehouse",Vector3i(-6,0,1)],[&"staff_dormitory",Vector3i(-6,2,1)],[&"service_stairs",Vector3i(-7,1,1)],[&"service_stairs",Vector3i(-7,2,1)]]: if not command(&"build_facility",{&"definition_id":row[0],&"origin":row[1]}): finish();return clock.advance_minutes(runtime.definition_registry.get_facility(row[0]).build_minutes) var warehouse_id: StringName = &"" for facility: FacilityInstance in runtime.facility_service.get_instances(): if facility.definition_id == &"warehouse": warehouse_id = facility.instance_id if not command(&"register_staff",{&"staff_id":&"dorm_night_worker",&"role_id":&"porter",&"options":{&"current_cell":Vector3i(5,0,0),&"role_tags":[&"porter"]}}): finish();return if not command(&"set_staff_work_assignment",{&"staff_id":&"dorm_night_worker",&"facility_id":warehouse_id,&"template_id":&"NIGHT"}): finish();return clock.advance_minutes(1110-clock.absolute_minute) var worker: StaffRuntime = runtime.staff_service.get_staff(&"dorm_night_worker") var shift: ShiftInstance = runtime.staff_service.get_shift(worker.shift_id) expect(worker.state == StaffRuntime.State.AVAILABLE and shift != null and shift.actual_started_at >= 1080, "night worker reaches warehouse for normal shift") clock.advance_minutes(1799-clock.absolute_minute) expect(worker.state == StaffRuntime.State.AVAILABLE and worker.assigned_facility_id == warehouse_id, "worker remains on assigned shift until its final minute") clock.advance_minutes(1) expect(worker.state == StaffRuntime.State.OFF_DUTY, "06:00 naturally ends night shift") var before_rest: Dictionary = runtime.create_snapshot() clock.advance_minutes(60) var rest_report: Dictionary = runtime.get_staff_rest_report(worker.staff_id) expect(rest_report.get(&"resting",false) and rest_report.get(&"label","") == "宿舎で休憩中" and worker.current_cell == Vector3i(-7,2,1), "shift-ended worker physically reaches dormitory through service stairs") var after_rest: Dictionary = runtime.create_snapshot() expect(runtime.restore_snapshot(before_rest), "restore shift-end movement checkpoint") clock.advance_minutes(60) expect(runtime.create_snapshot() == after_rest, "shift-end commute and rest replay exactly") clock.advance_minutes(2550-clock.absolute_minute) worker=runtime.staff_service.get_staff(&"dorm_night_worker") shift=runtime.staff_service.get_shift(worker.shift_id) expect(worker.state == StaffRuntime.State.AVAILABLE and worker.assigned_facility_id == warehouse_id and shift != null and shift.start_at == 2520, "next repeating night shift returns rested worker to workplace") expect(not runtime.get_staff_rest_report(worker.staff_id).get(&"resting",false), "working employee is no longer reported as resting") expect(runtime.staff_service.validate_invariants()[&"ok"], "full shift-rest-shift preserves staff invariants") finish() func finish() -> void: runtime.free();clock.free();state.free() print("Dormitory shift cycle: %d checks, %d failures" % [checks,failures]);quit(failures)