extends RefCounted ## P07-01 F7: the fixture and minute script shared by the restart writer ## (tests/environment/test_p07_weather_restart_1_write.gd) and reader ## (tests/environment/test_p07_weather_restart_2_read.gd), which run as separate ## engine processes. Seed 1106 opens day 0 with rain 06:00-12:00 (A13), a guest ## due at 06:02 is held to 10:02, production arrivals run, and day 1 draws at 06:00. const HANDOFF_PATH := "res://artifacts/p07-01/restart-handoff.json" const HANDOFF_SCHEMA := "p07-01-restart-handoff-v1" const WRITER_SOURCE := "res://tests/environment/test_p07_weather_restart_1_write.gd" const WRITER_SAVE := "user://p07_restart_write/minute_%d" const READER_SAVE := "user://p07_restart_read/minute_%d" const SEED := 1106 const FIRST_MINUTE := 360 # Mid-rain, just before and just after the rain end, just before and just after the day 1 draw. const SAVE_MINUTES: Array[int] = [500, 719, 720, 1799, 1800] const LAST_MINUTE := 1830 const DRAW_MINUTES: Array[int] = [1800] const HELD_GUEST := &"p07_restart_guest" var _expect: Callable func _init(expect: Callable) -> void: _expect = expect func new_fixture(with_guest := true) -> Dictionary: var clock: Variant = load("res://autoload/game_clock.gd").new() var state: Variant = load("res://autoload/game_state.gd").new() var runtime: Variant = load("res://autoload/simulation_runtime.gd").new() clock.reset(1, 6, 0) state.reset() _expect.call(bool(runtime.initialize(clock, state, SEED).get(&"valid", false)), "fixture Runtime initializes") clock.set_paused(true) runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false}) _expect.call(bool(runtime.enable_production_operations().get(&"ok", false)), "fixture enables production Operations") var fixture := {&"clock": clock, &"state": state, &"runtime": runtime, &"draws": {&"count": 0}} if with_guest: var result: CommandResult = runtime.submit_command(&"spawn_guest", { &"guest_id": HELD_GUEST, &"guest_type_id": &"traveler", &"gold": 100, &"options": { &"current_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"needs": {&"hunger": 10, &"sleep": 10, &"hygiene": 10, &"medical": 0, &"leisure": 10, &"intimacy": 0}, &"planned_exit_at": 362, }, }, &"world", HELD_GUEST, 10, -1, &"p07.restart.guest") _expect.call(result.is_success(), "fixture spawns the guest due at 06:02") watch_draws(fixture) return fixture func watch_draws(fixture: Dictionary) -> void: var draws: Dictionary = fixture[&"draws"] fixture[&"runtime"].domain_events.subscribe(&"WEATHER_FORECAST_DRAWN", &"p07_restart", func(_event: SimulationDomainEvent) -> void: draws[&"count"] += 1) func free_fixture(fixture: Dictionary) -> void: for key: StringName in [&"runtime", &"clock", &"state"]: if fixture.get(key) != null and is_instance_valid(fixture[key]): fixture[key].free() ## Advances one minute at a time after `after_minute` through `through_minute` ## and calls `on_minute` after each minute (the writer saves there). func play(fixture: Dictionary, after_minute: int, through_minute: int, on_minute: Callable) -> void: var clock: Variant = fixture[&"clock"] _expect.call(clock.absolute_minute == after_minute, "play starts at minute %d" % after_minute) for minute: int in range(after_minute + 1, through_minute + 1): clock.advance_minutes(1) if on_minute.is_valid(): on_minute.call(minute) ## The weather-facing state compared across processes: weather and its stream, ## guest plans, the reserve flow and the arrival totals. func state_value(runtime: Variant) -> Dictionary: var plans := {} for guest: GuestRuntime in runtime.guest_service.get_guests(): plans[String(guest.guest_id)] = guest.planned_exit_at var arrivals := 0 for report: Dictionary in runtime.operations_coordinator.get_arrival_reports(): arrivals += int(report[&"total_count"]) return { "minute": runtime.weather.get_minute(), "weather": runtime.weather.create_snapshot(), "stream": runtime.get_rng_stream(&"weather").snapshot(), "plans": plans, "reserve_flow": runtime.mana_reserve.get_last_flow(), "arrivals": arrivals, } func state_bytes(runtime: Variant) -> PackedByteArray: return var_to_bytes(state_value(runtime)) static func sha256(bytes: PackedByteArray) -> String: var context := HashingContext.new() context.start(HashingContext.HASH_SHA256) context.update(bytes) return context.finish().hex_encode()