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open/cancel/confirm, input focus, pausing and resuming preserve pending commands and save identity. Behind-dialog input cannot accidentally build or change assignment. Actual pause freezes simulation and ordinary resume continues exactly once.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." }, { "id": "unit_bubbles", "required": "Unit overhead Zzz, anger, heart correspond to actual existing state. Observe source/model/render bindings and switching/removal without stale symbols; do not invent gameplay thresholds or hidden approved values.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." }, { "id": "event_log", "required": "Actual production events reach bounded recent log in sequence, readable Japanese with correct amounts/time/reasons, no duplicate events across pause/load. Reuse accepted256-entry log only with matching source applicability.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." }, { "id": "important_warning_cutin", "required": "Original important-warning UI for invasion start, duel, defense start is connected to actual existing signals/states with clear text, dismiss/stop/resume behavior; fixture-only signal injection is local testing, not proof ordinary production trigger. Missing upstream/catalog/assets remain explicit dependencies, do not claim complete.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." }, { "id": "click_alternatives", "required": "Provide/verify click equivalents for necessary pointer/drag/modifier navigation and assignment operations. Reuse existing step/zoom/bounds mechanisms and scales; presentation controls must not change gameplay model. Manual P23 held gestures remain deferred, not waived or relabeled.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." }, { "id": "japanese_input_and_scale", "required": "Actual OS Japanese composition/confirmation/cancel, persisted display of valid Japanese text and clear invalid-input feedback, representative window/display scales with clipping/focus/modal inspection. Use existing save display_name metadata for an editable optional Japanese save label if a suitable text field is absent; retain existing default name, cryptographic owned path, old-save preservation and cancel semantics. Do not add new gameplay numbers or rename save paths to user text. Explicitly classify macOS current development verification and still-required same-Windows-release platform acceptance; do not transfer prior Windows evidence.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." }, { "id": "final_validation_review", "required": "Static/import, local/affected tests first; batch related fixes then run required full roster on exact final game/source/settings. Exact version/source hashes/config/inputs/artifacts and condition status. Independent separate Claude review with actual runtime evidence (not pending templates alone), current-main integration and final validation. All required conditions/evidence must hold to close P24-02; no partial credit, no counts as acceptance.", "accepted": false, "current_evidence": "Candidate implementation incomplete; native import failed; required ordinary OS and exact final-version evidence not complete." } ], "acceptance_required_findings": [ { "id": "compile_staff_draw_pos", "condition": "unit_bubbles", "path": "scenes/main/world_preview.gd", "line": 1187, "evidence": { "path": "/Users/korizatou114/Projects/とりにく工房ゲーム制作部/artifacts/original-completion-2026-10-02/p24-02-import-diagnostic-r01/local-ended.json", "bytes": 12016, "sha256": "2bf49ed460535713fdbf55de90660a227b2e71292712e2da3c9e0b411b38a9cf" }, "required_fix": "Use an explicit Vector2 for the Dictionary-returned draw position; then import/parse the exact submission." }, { "id": "compile_window_property", "condition": "important_warning_cutin", "path": "scripts/ui/operation_feedback.gd", "line": 125, "evidence": { "path": "/Users/korizatou114/Projects/とりにく工房ゲーム制作部/artifacts/original-completion-2026-10-02/p24-02-import-diagnostic-r01/local-ended.json", "bytes": 12016, "sha256": "2bf49ed460535713fdbf55de90660a227b2e71292712e2da3c9e0b411b38a9cf" }, "required_fix": "Use an existing Window sizing API instead of Control.custom_minimum_size; preserve UI scale behavior." }, { "id": "nonexistent_event_signal", "condition": "important_warning_cutin", "path": "scenes/main/main.gd", "line": 990, "required_fix": "Use actual DomainEventStream.subscribe/unsubscribe; rebind on replaced stream after load/new game, preserve event-ID dedup. Do not identify every INCIDENT_CREATED as NTR or omit duel." }, { "id": "heart_model_test_disagreement", "condition": "unit_bubbles", "path": "tests/ui/test_operations_notification.gd", "line": 145, "required_fix": "Remove unapproved loyalty/morale threshold expectations. Connect the helper to real relationship state and render call; use valid Object.get single-argument API." }, { "id": "zero_duration_pause_test", "condition": "modal_and_pause_resume", "path": "tests/ui/test_operations_notification.gd", "line": 120, "required_fix": "Test actual nonzero elapsed advancement while paused, then one ordinary resume; verify pending commands and no behind-modal build." }, { "id": "checker_false_acceptance", "condition": "final_validation_review", "evidence": { "path": "/Users/korizatou114/Projects/とりにく工房ゲーム制作部/docs/plans/original-completion-2026-10-02/execution/p24-02/current-audit-r03/checker-negative-cases.json", "bytes": 5251, "sha256": "40c6ddf92b6a17d412ae70cab779ac853e9b7f63b25bea9015aef50e4078ed69" }, "required_fix": "Reject absent artifacts/OS/source proofs, nonexistent paths, fake PID claims, truthy strings and unknown conditions. Validate candidate SHA, not frozen base as candidate; verify hashes/version/input/settings/environment applicability." }, { "id": "unfrozen_suite_hash", "condition": "final_validation_review", "path": "tools/regression/suite-policy.json", "required_fix": "Replace pending with the exact finalized test digest after fixes; preserve the required whole roster and strict markers." } ], "implementation_plan": [ "Preserve same worker worktree; fix all listed acceptance-required faults as one batch.", "Exact finalized submission: import/parse, local and affected7 suites, no duplicate full regression.", "Healthy real AGY transfer proof plus unchanged source; original log with actual permission denial must reject.", "Actual ordinary macOS Japanese composition/confirmation/cancel/labels/window scales and real warning triggers; injected fixtures remain local proof only.", "Required exact final full roster; separate Claude Opus5.5 review; current-main integration and final checks. Windows-specific same-release checks remain separate and required." ], "not_in_scope": "Unrelated UX improvements and gameplay numeric defaults. No worker or production game edits were made by this audit." }