Files
TheTree_mock/assets/mockups/the-tree-main-gameplay-visual-mock-v1.prompt.md

2.8 KiB

The Tree メイン画面ビジュアルモック v1 生成プロンプト

Use case: ui-mockup

Asset type: high-fidelity 16:9 desktop gameplay screen mockup for a 2D management simulation

Primary request: Create a shippable-looking main gameplay screen for "The Tree", an isekai RPG fantasy inn management game built inside a colossal living world tree. This is a practical game UI mockup, not standalone concept art.

Scene/backdrop: strict side-on cutaway view of a gigantic ancient world tree. The trunk contains a multi-floor fantasy inn above ground; enormous roots descend into underground chambers. Show the whole vertical relationship clearly.

Subject: Above ground, a welcoming fantasy inn with reception desk, dining hall, kitchen, guest rooms, bath, storage and corridors; adult adventurers, elves, beastfolk and staff moving naturally. Below ground, root-carved night businesses with a tavern, guarded private rooms, magical trade room and service tunnels, mysterious but non-explicit. Clearly imply separate elegant guest corridors and hidden practical staff/service routes.

Style/medium: polished hand-painted 2D fantasy strategy game art with crisp readable silhouettes, slightly stylized proportions, production-quality interface, detailed but not cluttered. Orthographic side view, readable room-by-room management layout.

Composition/framing: central world-tree cutaway occupies about 70 percent of the screen. Compact resource strip along the top, slim fantasy navigation at left, selected-room information panel at right, build palette along the bottom. Preserve a large unobstructed playable world area.

Lighting/mood: upper inn uses warm amber lantern light, hearth glow, sunlit green leaves and welcoming hospitality; underground roots use restrained violet, wine-red and blue magical light with secrecy and risk. Strong but tasteful transition between day business and night business.

Color palette: deep forest green, warm walnut brown, parchment cream, antique brass, amber, muted burgundy, restrained arcane violet.

Materials/textures: ancient bark, carved dark oak, worn stone, brass fittings, parchment, leather, linen, glowing mana crystals.

Text (verbatim): "THE TREE", "DAY 3", "06:00", "GOLD 2,480", "FAITH 36", "HEAT 12"

UI details: carved wood and antique-brass frames, parchment panels, small painted facility icons, fantasy ledger styling, clear pause/x1/x2/x4 controls, selected guest room status, subtle construction grid and room placement highlight.

Constraints: all depicted characters are clearly adults; no sexual activity or nudity; practical readable game interface; coherent room scale; no trademarks; no watermark.

Avoid: modern gray developer dashboard, spreadsheet look, sci-fi panels, neon cyberpunk, mobile-game gacha UI, photorealism, isometric camera, excessive ornate borders, tiny illegible filler text, empty placeholder boxes.