1.8 KiB
V3 image-generation prompt
Use case: ui-mockup
Create a polished 16:9 main gameplay screen for a Japanese fantasy inn-management simulation. Preserve the central giant world-tree inn cutaway, the bright ground/dark underground contrast, and the warm Japanese anime-fantasy atmosphere of the V2 reference.
Evolve the screen into a practical management interface focused on watching autonomous guests and staff, finding congestion and queues, and directly building or rearranging facilities. Use an original Japanese indie fantasy-management visual language: chunky warm wood, leather and gold frames; cream panels; bold outlined Japanese typography; colorful painted resource icons; rounded tactile buttons. Do not imitate an existing game's exact assets or geometry.
Keep the world-tree inn dominant. Add a dense top HUD for day, time, period, visitors, lodging, funds, food, wood, mana, reputation and alert, with pause/play/x1/x2/x4 near the clock. Add a left rail for 従業員, 施設, 商品, 探索, 投資 and 帳簿. Add a bottom construction palette with illustrated cards, prices, rotation and demolition. Show a translucent green facility preview. Add a right inspector for 食堂 with status, capacity, users, waiting guests, staff, cleanliness, daily revenue and details. Add subtle green/yellow/red routes and queue bubbles, including one red stair bottleneck. Include a compact objective and alert log without covering the inn.
Use warm honey wood, caramel leather, parchment cream and muted gold; emerald for healthy states, amber for warnings, restrained crimson for danger, and violet/indigo underground. Keep adult-oriented areas non-explicit and suggested only through elegant nighttime lounge lighting. No nudity, sexual acts, fetish imagery, copied logos, characters, icons, trademarks, Western gothic realism, mobile-ad clutter or watermark.