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TheTree_mock/tests/staff/test_general_dismissal.gd

1200 lines
87 KiB
GDScript

extends SceneTree
const FixtureCleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
const Scenes := preload("res://tests/helpers/p16_dismissal_fixture.gd")
## P16-01-DISMISS: dismissal of a general employee (FREE_HIRE) by the ordinary
## dismiss_staff command, with the A14 severance (three days of the effective daily
## wage from the front fund, the hidden fund covering the rest), the existing
## removal contract, the refusals R1-R9 and the cleanup of SPEC 6.2/6.2.1 at the
## command boundary. Every scene runs the production Runtime and its own rules;
## fixtures only place employees, Tasks, rescue states, Events, raids and balances,
## never the dismissal under test. The last scene dismisses from the game's own
## Main staff panel (F9), so the runner gives this suite the ordinary Main audio
## cleanup proof (tools/regression/suite-policy.json).
const FRONT := Scenes.FRONT
const BACK := Scenes.BACK
const RESCUE_PHASES := [
"rescue_pickup/MOVING/-/single", "rescue_pickup/MOVING/QUEUED/single", "rescue_pickup/MOVING/BOARDED/single",
"rescue_transport/MOVING/QUEUED/pair", "rescue_transport/MOVING/BOARDED/pair",
"rescue_transport/MOVING/-/single", "rescue_transport/WORKING/-/single",
]
var _checks := 0
var _failures := 0
var _scenes: Scenes
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
print("P16-01-DISMISS: general employee dismissal")
_scenes = Scenes.new(_expect)
_test_ledger_day()
_test_ledger_saves_same_process()
_test_top_up_and_insufficient_funds()
_test_category_refusals()
_test_queued_commands_for_the_same_employee()
_test_bankrupt_refusal()
_test_external_task_refusal()
_test_reserved_task()
_test_cleaning_task()
_test_facility_duty_and_service()
_test_walking_commute()
_test_rescue_matrix()
_test_event_actors()
_test_defense_refusal()
_test_commit_failure_rolls_back()
_test_rescue_cleanup_failure_rolls_back()
_test_rollback_branches()
_test_old_save_gains_the_severance_account()
await _test_dismiss_from_main()
await process_frame
if _failures == 0:
print("PASS: %d checks" % _checks)
else:
push_error("FAIL: %d of %d checks failed" % [_failures, _checks])
quit(_failures)
func _expect(condition: bool, message: String) -> void:
_checks += 1
if not condition:
_failures += 1
push_error(message)
# --- SPEC 5: what a refusal may change -------------------------------------------
func _without(snapshot: Dictionary, keys: Array) -> Dictionary:
var copy := snapshot.duplicate(true)
var runtime_data: Dictionary = copy[&"systems"][&"runtime"]
for key: Variant in keys:
runtime_data.erase(key)
return copy
func _without_command_record(snapshot: Dictionary) -> Dictionary:
return _without(snapshot, [&"next_command_id", &"command_queue", &"id_generator", &"domain_events"])
## SPEC 5.c/5.d: the four command sections hold exactly the refused command's
## record; every other section is byte-identical.
func _only_command_record_added(before: Dictionary, after: Dictionary, command_id: int, result: CommandResult, key: StringName) -> bool:
var b: Dictionary = before[&"systems"][&"runtime"]
var a: Dictionary = after[&"systems"][&"runtime"]
if int(a[&"next_command_id"]) != command_id + 1 or int(b[&"next_command_id"]) != command_id:
return false
var counters: Dictionary = (b[&"id_generator"]["counters"] as Dictionary).duplicate()
counters["domain_event"] = int(counters.get("domain_event", 0)) + 1
if a[&"id_generator"]["counters"] != counters:
return false
var bq: Dictionary = b[&"command_queue"]
var aq: Dictionary = a[&"command_queue"]
var processed: Array = aq["processed"]
var accepted: Array = aq["accepted"]
var idempotency: Dictionary = (bq["idempotency"] as Dictionary).duplicate()
if not key.is_empty():
idempotency[String(key)] = command_id
if aq["pending"] != bq["pending"] or aq["in_flight"] != bq["in_flight"] or aq["idempotency"] != idempotency \
or processed.size() != (bq["processed"] as Array).size() + 1 or processed.slice(0, processed.size() - 1) != bq["processed"] \
or processed[-1] != result.to_dictionary() or accepted.size() != (bq["accepted"] as Array).size() + 1 \
or accepted.slice(0, accepted.size() - 1) != bq["accepted"] or int(accepted[-1]["command_id"]) != command_id:
return false
var b_ids: Array = b[&"domain_events"]["published_ids"]
var a_ids: Array = a[&"domain_events"]["published_ids"]
var prior: Array = b[&"domain_events"]["recent_events"]
var recent: Array = a[&"domain_events"]["recent_events"]
var added: Dictionary = recent[-1]
# The stream keeps its newest 256 events; the oldest one may leave it.
var kept := recent.slice(0, recent.size() - 1)
return a_ids.size() == b_ids.size() + 1 and a_ids.has(added["event_id"]) and not b_ids.has(added["event_id"]) \
and added["event_type"] == "COMMAND_FAILED" and int(added["causation_command_id"]) == command_id \
and kept == prior.slice(prior.size() - kept.size())
func _expect_executor_refusal(fixture: Dictionary, staff_id: StringName, reason: StringName, label: String, key: StringName = &"") -> CommandResult:
var runtime: Variant = fixture[&"runtime"]
var before: Dictionary = runtime.create_snapshot()
var command_id := int(before[&"systems"][&"runtime"][&"next_command_id"])
var result := _scenes.dismiss(fixture, staff_id, key)
var after: Dictionary = runtime.create_snapshot()
_expect(not result.is_success() and result.command_id == command_id and StringName(result.details.get(&"reason", &"")) == reason,
"%s: refused with %s (%s %s)" % [label, reason, result.message, result.details])
_expect(var_to_bytes(_without_command_record(before)) == var_to_bytes(_without_command_record(after)), "%s: every other section of the save is byte-identical (5.c)" % label)
_expect(_only_command_record_added(before, after, command_id, result, key), "%s: only the command id, its failed result and one COMMAND_FAILED event were added (5.d)" % label)
return result
## SPEC 5.b: refused before the command is accepted; the whole save is byte-identical.
func _expect_admission_refusal(fixture: Dictionary, staff_id: StringName, key: StringName, label: String) -> CommandResult:
var runtime: Variant = fixture[&"runtime"]
var before := var_to_bytes(runtime.create_snapshot())
var result := _scenes.dismiss(fixture, staff_id, key)
_expect(not result.is_success() and var_to_bytes(runtime.create_snapshot()) == before, "%s: refused before acceptance, the whole save is byte-identical (5.b)" % label)
return result
# --- SPEC 6.2: the cleanup at the command boundary --------------------------------
func _count_removed(runtime: Variant, staff_id: StringName) -> int:
var count := 0
for event in runtime.domain_events.recent_events():
if event.event_type == &"STAFF_REMOVED" and staff_id in event.entity_ids:
count += 1 if StringName(event.payload.get(&"reason", &"")) == &"DISMISSED" else 100
return count
func _expect_boundary(fixture: Dictionary, staff_id: StringName, label: String) -> void:
var runtime: Variant = fixture[&"runtime"]
var dangling: Array[String] = _scenes.dangling_references(runtime, staff_id)
_expect(dangling.is_empty(), "%s: no live reference to the dismissed employee remains %s" % [label, dangling])
_expect(_count_removed(runtime, staff_id) == 1, "%s: exactly one STAFF_REMOVED with reason DISMISSED" % label)
_expect(runtime.staff_service.validate_invariants()[&"ok"], "%s: Staff and Task ownership stays consistent" % label)
var orphans: Dictionary = runtime.staff_service.audit_orphan_tasks()
_expect((orphans[&"reopened_task_ids"] as Array).is_empty() and (orphans[&"released_staff_ids"] as Array).is_empty()
and (orphans[&"release_failed_task_ids"] as Array).is_empty(), "%s: audit_orphan_tasks finds no orphan" % label)
_expect(runtime.economy_service.validate_ledger()[&"ok"], "%s: the ledger stays balanced" % label)
var saved: Dictionary = runtime.create_snapshot()
_expect(runtime.restore_snapshot(saved) and runtime.create_snapshot() == saved, "%s: a save right after the command restores exactly" % label)
var slot := "user://tests/p16-dismiss-boundary-%d" % OS.get_process_id()
var written: bool = runtime.save_to_path(slot).get(&"ok", false)
var loaded: bool = runtime.load_from_path(slot).get(&"ok", false)
SaveService.delete_save(slot)
# An ordinary load publishes its own load event; nothing else differs.
var events_only := [&"id_generator", &"domain_events"]
_expect(written and loaded and var_to_bytes(_without(runtime.create_snapshot(), events_only)) == var_to_bytes(_without(saved, events_only)),
"%s: the same save written to disk and loaded again is the same game" % label)
# --- Scenes -------------------------------------------------------------------------
## A1, A10, F1, F3, F4, F5: the ledger day script with its 00:00 closes.
func _test_ledger_day() -> void:
var fixture := _scenes.new_ledger_fixture()
var runtime: Variant = fixture[&"runtime"]
_scenes.play_ledger(fixture, 360, Scenes.LAST_MINUTE, func(minute: int, phase: String) -> void:
if minute != Scenes.DISMISS_MINUTE:
return
if phase == "before":
var worker: StaffRuntime = runtime.staff_service.get_staff(Scenes.DISMISSED)
_expect(worker != null and worker.employment_kind == StaffRuntime.EmploymentKind.FREE_HIRE and worker.current_task_id.is_empty()
and worker.state == StaffRuntime.State.OFF_DUTY, "A1: the general employee is off duty with no Task before the dismissal")
_expect(worker != null and worker.unpaid_wages == 120 and worker.get_effective_daily_wage() == 120, "A10: the first close left her daily wage 120 unpaid")
var preview: Dictionary = runtime.get_staff_dismissal_preview(Scenes.DISMISSED)
_expect(bool(preview[&"can_dismiss"]) and int(preview[&"severance"]) == 360 and int(preview[&"unpaid_wages"]) == 120
and int(preview[&"front_cash"]) == 300 and int(preview[&"available_funds"]) == 700, "the preview shows severance 360, unpaid 120 and funds 300 + 400")
return
var cash_entries: Array = runtime.economy_service.get_entries().filter(func(entry: LedgerEntry) -> bool:
return entry.source_entity_id == Scenes.DISMISSED and entry.absolute_minute == minute)
_expect(cash_entries.size() == 2 and cash_entries[0].transaction_id == cash_entries[1].transaction_id, "F3: the top-up and the severance are one transaction")
var categories := {}
for entry: LedgerEntry in cash_entries:
categories[entry.category] = [entry.debit_account, entry.credit_account, entry.amount, entry.absolute_minute]
_expect(categories.get(FinancePolicy.TOP_UP_CATEGORY) == [FRONT, BACK, 60, minute]
and categories.get(FinancePolicy.SEVERANCE_CATEGORY) == [FinancePolicy.SEVERANCE_EXPENSE, FRONT, 360, minute],
"F3: hidden 60 tops up the front fund, which pays 360 to the severance expense at the command minute")
_expect(runtime.economy_service.get_balance(FRONT) == 0 and runtime.economy_service.get_balance(BACK) == 340
and runtime.economy_service.get_balance(FinancePolicy.SEVERANCE_EXPENSE) == 360 and int(fixture[&"state"].get_resource(&"gold")) == 0,
"F3: front 0, hidden 340, severance expense 360 and the Gold mirror agree")
_expect(not runtime.staff_service.has_staff(Scenes.DISMISSED) and runtime.staff_service.get_departed_unpaid_wages(Scenes.DISMISSED) == 120,
"F1/F4: she leaves the roster; her unpaid 120 is held apart from the severance")
var first: CommandResult = runtime.command_queue.get_result_by_idempotency_key(&"p16.ledger.dismiss")
_expect(first != null and first.is_success() and int(first.details[&"unpaid_wages_preserved"]) == 120 and (first.details[&"removed_shift_ids"] as Array).size() == 1,
"4.2: the result lists the severance, the held wages and the removed Shift")
_expect_boundary(fixture, Scenes.DISMISSED, "A1")
var replay := _expect_admission_refusal(fixture, Scenes.DISMISSED, &"p16.ledger.dismiss", "F5 same key")
_expect(replay.code == CommandResult.Code.DUPLICATE_IDEMPOTENCY_KEY and (replay.details.get("original_result", {}) as Dictionary).get("details", {}).get(&"severance") == 360,
"F5: the resent key returns DUPLICATE_IDEMPOTENCY_KEY with the first result")
_expect_executor_refusal(fixture, Scenes.DISMISSED, &"NOT_FOUND", "R4 dismissed employee again", &"p16.ledger.dismiss.again")
_expect(_scenes.count_category(runtime, FinancePolicy.SEVERANCE_CATEGORY) == 1, "F5: the severance is paid once"))
var day2: Dictionary = runtime.operations_coordinator.get_day_summary(2)
_expect(not day2.is_empty() and int(day2[&"category_totals"][&"cost_of_goods"]) == 360 and int(day2[&"category_totals"][&"wages"]) == 90,
"F3/F4: the day 2 close counts the severance as an operating cost and the kept employee's wage only (%s)" % [day2.get(&"category_totals", {})])
_expect(runtime.staff_service.get_departed_unpaid_wages(Scenes.DISMISSED) == 0 and runtime.staff_service.get_departed_staff_ids().is_empty(),
"F4: the day 2 00:00 close pays the held wages")
var first_close := _payroll_payments(runtime, 1)
var second_close := _payroll_payments(runtime, 2)
_expect(int(first_close.get(Scenes.DISMISSED, 0)) == 0 and int(first_close.get(Scenes.KEPT, 0)) == 0
and second_close == {Scenes.DISMISSED: 120, Scenes.KEPT: 180}, "F4: nothing is paid at the first close; the departed 120 is paid once, at the day 2 close (%s %s)" % [first_close, second_close])
_expect(_scenes.count_category(runtime, FinancePolicy.SEVERANCE_CATEGORY) == 1 and runtime.economy_service.validate_ledger()[&"ok"],
"F3: one severance posting; the ledger is balanced after both closes")
_expect(int(day2[&"settlement"][&"funds"][&"rank_tax_arrears"]) == 30 and runtime.operations_coordinator.get_arrears_total() == 30,
"the hidden fund spent on the severance leaves 30 of the day 2 rank tax unpaid")
var saved: Dictionary = runtime.create_snapshot()
_expect(runtime.restore_snapshot(saved) and runtime.create_snapshot() == saved, "the game after the close, with the unpaid tax, restores exactly")
_scenes.free_fixture(fixture)
func _payroll_payments(runtime: Variant, day: int) -> Dictionary:
var paid := {}
var settlement: Dictionary = runtime.staff_service.get_payroll_settlement(StringName("payroll-day-%08d" % day))
for payment: Dictionary in settlement.get(&"input_payments", []):
paid[StringName(payment[&"staff_id"])] = int(payment[&"amount"])
return paid
## F3 / R8: the hidden fund covers what the front fund cannot; a total one Gold
## short refuses the dismissal and changes nothing.
func _test_top_up_and_insufficient_funds() -> void:
var fixture := _scenes.new_fixture(16_020, true)
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_marc"}).is_success(), "hire staff_marc (daily wage 170)")
_expect(_scenes.drain_front(fixture, "r8") and _scenes.sale(fixture, FRONT, 100, "r8.front"), "front 100, hidden 0")
_expect_executor_refusal(fixture, &"staff_marc", &"INSUFFICIENT_FUNDS", "R8 total 100 of 510")
_expect(_scenes.sale(fixture, BACK, 409, "r8.back"), "hidden 409")
var refused := _expect_executor_refusal(fixture, &"staff_marc", &"INSUFFICIENT_FUNDS", "R8 total 509 of 510")
_expect(int(refused.details[&"severance"]) == 510 and int(refused.details[&"available_funds"]) == 509, "R8: the refusal names the severance and the funds")
_expect(_scenes.sale(fixture, BACK, 1, "r8.back.last"), "hidden 410")
var result := _scenes.dismiss(fixture, &"staff_marc")
_expect(result.is_success() and int(result.details[&"severance"]) == 510 and int(result.details[&"severance_top_up"]) == 410
and runtime.economy_service.get_balance(FRONT) == 0 and runtime.economy_service.get_balance(BACK) == 0,
"F3: a total of exactly 510 pays it, 410 from the hidden fund")
_expect_boundary(fixture, &"staff_marc", "F3 top-up")
_scenes.free_fixture(fixture)
## R1 UNIQUE, R7 ADULT_CONTRACT, R4 NOT_FOUND and a malformed payload.
func _test_category_refusals() -> void:
var fixture := _scenes.new_fixture(16_030)
var runtime: Variant = fixture[&"runtime"]
var anri := _scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"heroine_anri"})
_expect(anri.is_success() and runtime.staff_service.get_staff(&"heroine_anri").employment_kind == StaffRuntime.EmploymentKind.UNIQUE, "Anri joins as the approved UNIQUE employee")
var unique := _expect_executor_refusal(fixture, &"heroine_anri", &"UNIQUE", "R1 UNIQUE")
_expect(unique.message == "Unique Staff cannot be dismissed, sold or permanently removed.", "R1: the existing removal contract's text")
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"adult_contract", &"role_id": &"attendant",
&"options": {&"employment_kind": &"ADULT_CONTRACT", &"daily_wage": 100}}).is_success(), "register an ADULT_CONTRACT fixture")
_expect_executor_refusal(fixture, &"adult_contract", &"NOT_GENERAL_EMPLOYEE", "R7 ADULT_CONTRACT")
_expect_executor_refusal(fixture, &"nobody", &"NOT_FOUND", "R4 unknown employee")
var before: Dictionary = runtime.create_snapshot()
var malformed := _scenes.command(fixture, &"dismiss_staff", {})
_expect(not malformed.is_success() and malformed.code == CommandResult.Code.INVALID_PAYLOAD
and var_to_bytes(_without_command_record(runtime.create_snapshot())) == var_to_bytes(_without_command_record(before)), "a dismissal without a Staff id is refused (5.c)")
_expect(not bool(runtime.get_staff_dismissal_preview(&"heroine_anri")[&"can_dismiss"])
and runtime.get_staff_dismissal_preview(&"adult_contract")[&"reason"] == &"NOT_GENERAL_EMPLOYEE", "the previews refuse the same rows")
_scenes.free_fixture(fixture)
## A9: another command queued for the dismissed employee is refused after the
## dismissal and changes nothing; a second queued dismissal pays nothing.
func _test_queued_commands_for_the_same_employee() -> void:
var fixture := _scenes.new_fixture(16_040)
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_eri"}).is_success(), "hire staff_eri")
var next_minute: int = fixture[&"clock"].absolute_minute + 1
var assignment: CommandResult = runtime.submit_command(&"set_staff_work_assignment", {&"staff_id": &"staff_eri", &"facility_id": &"", &"template_id": &"NIGHT"},
&"player", &"staff_eri", 0, next_minute, &"p16.a9.assignment")
var second: CommandResult = runtime.submit_command(&"dismiss_staff", {&"staff_id": &"staff_eri"}, &"player", &"staff_eri", 0, next_minute + 1, &"p16.a9.second")
_expect(assignment.is_success() and second.is_success() and (runtime.command_queue.create_snapshot()["pending"] as Array).size() == 2, "an assignment and a second dismissal wait in the queue")
_expect(_scenes.dismiss(fixture, &"staff_eri").is_success(), "A9: the dismissal runs before the queued commands")
_expect_boundary(fixture, &"staff_eri", "A9")
# Each queued command is processed by the Runtime's own command phase (_process_commands),
# without the rest of the tick, so that its change alone is compared by SPEC 5.c.
for queued: Array in [[assignment, next_minute, &"STAFF_NOT_FOUND", "the queued assignment"], [second, next_minute + 1, &"NOT_FOUND", "the queued second dismissal"]]:
var before: Dictionary = runtime.create_snapshot()
runtime.call("_process_commands", queued[1])
var after: Dictionary = runtime.create_snapshot()
var processed: CommandResult = runtime.command_queue.get_processed_result((queued[0] as CommandResult).command_id)
_expect(processed != null and not processed.is_success() and StringName(processed.details.get(&"reason", &"")) == queued[2], "A9: %s is refused as %s" % [queued[3], queued[2]])
_expect(processed != null and var_to_bytes(_without_command_record(before)) == var_to_bytes(_without_command_record(after))
and _only_queued_command_processed(before, after, processed), "A9: %s changes nothing but its own record (5.c)" % queued[3])
_expect(runtime.staff_service.get_work_assignment(&"staff_eri").is_empty() and _scenes.count_category(runtime, FinancePolicy.SEVERANCE_CATEGORY) == 1,
"A9: nothing is assigned and the severance is paid once")
_scenes.free_fixture(fixture)
## SPEC 5.c for a command accepted earlier (A9): its processing takes no new command id
## and adds only its failed result and one COMMAND_FAILED event.
func _only_queued_command_processed(before: Dictionary, after: Dictionary, result: CommandResult) -> bool:
var b: Dictionary = before[&"systems"][&"runtime"]
var a: Dictionary = after[&"systems"][&"runtime"]
var counters: Dictionary = (b[&"id_generator"]["counters"] as Dictionary).duplicate()
counters["domain_event"] = int(counters.get("domain_event", 0)) + 1
var bq: Dictionary = b[&"command_queue"]
var aq: Dictionary = a[&"command_queue"]
var pending: Array = (bq["pending"] as Array).filter(func(row: Dictionary) -> bool: return int(row["command_id"]) != result.command_id)
var processed: Array = (aq["processed"] as Array).duplicate()
var index := processed.find(result.to_dictionary())
if index >= 0:
processed.remove_at(index)
var b_ids: Array = b[&"domain_events"]["published_ids"]
var a_ids: Array = a[&"domain_events"]["published_ids"]
var prior: Array = b[&"domain_events"]["recent_events"]
var recent: Array = a[&"domain_events"]["recent_events"]
var added: Dictionary = recent[-1]
var kept := recent.slice(0, recent.size() - 1)
return int(a[&"next_command_id"]) == int(b[&"next_command_id"]) and a[&"id_generator"]["counters"] == counters \
and (bq["pending"] as Array).size() == pending.size() + 1 and aq["pending"] == pending and aq["in_flight"] == bq["in_flight"] \
and aq["idempotency"] == bq["idempotency"] and aq["accepted"] == bq["accepted"] and index >= 0 and processed == bq["processed"] \
and a_ids.size() == b_ids.size() + 1 and added["event_type"] == "COMMAND_FAILED" and int(added["causation_command_id"]) == result.command_id \
and kept == prior.slice(prior.size() - kept.size())
## R5: after the game ends the command is refused before acceptance.
func _test_bankrupt_refusal() -> void:
var fixture := _scenes.new_fixture(16_050, true)
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_eri"}).is_success(), "hire staff_eri")
fixture[&"clock"].advance_minutes(1439 - int(fixture[&"clock"].absolute_minute))
_expect(_scenes.drain_front(fixture, "r5"), "disclosed spend leaves no funds before the first close")
fixture[&"clock"].advance_minutes(4320 - int(fixture[&"clock"].absolute_minute))
_expect(runtime.operations_coordinator.is_terminal(), "three actual operating losses end the game (BANKRUPT)")
var refused := _expect_admission_refusal(fixture, &"staff_eri", &"", "R5 BANKRUPT")
_expect(StringName(refused.details.get(&"reason", &"")) == &"BANKRUPT" and runtime.staff_service.has_staff(&"staff_eri"), "R5: the existing BANKRUPT refusal keeps the employee")
_scenes.free_fixture(fixture)
## R2: an employee carrying supply logistics (an external operation) is kept until
## the operation ends; then the same command dismisses her.
func _test_external_task_refusal() -> void:
var fixture := _scenes.new_fixture(16_060)
var runtime: Variant = fixture[&"runtime"]
var clock: Variant = fixture[&"clock"]
for row: Array in [[&"warehouse", Vector3i(-8, 0, 1)], [&"kitchen", Vector3i(2, 0, 1)], [&"staff_door", Vector3i(0, 0, 1)]]:
_expect(_scenes.command(fixture, &"build_facility", {&"definition_id": row[0], &"origin": row[1]}).is_success(), "build %s" % row[0])
clock.advance_minutes(180)
var source: StringName = &""
var destination: StringName = &""
for facility: FacilityInstance in runtime.facility_service.get_instances():
if facility.definition_id == &"warehouse": source = facility.instance_id
if facility.definition_id == &"kitchen": destination = facility.instance_id
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_gina"}).is_success()
and _scenes.command(fixture, &"set_staff_work_assignment", {&"staff_id": &"staff_gina", &"facility_id": source, &"template_id": &"DAY"}).is_success(),
"hire the porter and assign her to the warehouse")
for minute: int in 40:
if runtime.staff_service.get_staff(&"staff_gina").state == StaffRuntime.State.AVAILABLE: break
clock.advance_minutes(1)
_expect(_scenes.command(fixture, &"purchase_supplies", {&"warehouse_id": source, &"item_id": SupplyCatalog.RAW_FOOD, &"quantity": 8}).is_success()
and _scenes.command(fixture, &"create_logistics_request", {&"request_id": &"supply.p16_dismiss", &"source_inventory_id": runtime.facility_service.get_instance(source).local_inventory_id,
&"destination_inventory_id": runtime.facility_service.get_instance(destination).local_inventory_id, &"item_requirements": {SupplyCatalog.RAW_FOOD: 8}}).is_success(),
"purchase stock and request its delivery")
var external := false
for minute: int in 40:
clock.advance_minutes(1)
var worker: StaffRuntime = runtime.staff_service.get_staff(&"staff_gina")
if runtime.staff_service.is_externally_driven_task(worker.current_task_id):
external = true
break
_expect(external, "the porter takes the supply job, an external operation")
var refused := _expect_executor_refusal(fixture, &"staff_gina", &"EXTERNAL_TASK", "R2 external operation")
_expect(refused.message == "Finish the employee external operation before removal.", "R2: the existing removal contract's text")
for minute: int in 60:
if runtime.logistics_requests[&"supply.p16_dismiss"].state == LogisticsRequest.State.DELIVERING: break
clock.advance_minutes(1)
_expect(runtime.logistics_requests[&"supply.p16_dismiss"].state == LogisticsRequest.State.DELIVERING, "the porter carries the loaded cargo")
_expect_executor_refusal(fixture, &"staff_gina", &"EXTERNAL_TASK", "R2 loaded cargo")
var loaded: Dictionary = runtime.create_snapshot()
# The return stage (返送), as tests/supply/test_supply_logistics_bridge.gd reaches it:
# disclosed fixture splitting the cargo into two lots, one spoiling next minute.
var inventory: Dictionary = runtime.inventory_service.create_snapshot()
for owner: Dictionary in inventory[&"inventories"]:
if owner[&"owner_inventory_id"] == "cargo:staff_gina":
owner[&"stacks"][0][&"quantity"] = 4
_expect(runtime.inventory_service.restore_snapshot(inventory), "fixture splits the loaded cargo")
runtime.inventory_service.add_stack(&"cargo:staff_gina", SupplyCatalog.RAW_FOOD, 4, 100, clock.absolute_minute + 1, clock.absolute_minute)
clock.advance_minutes(1)
var porter_task: StaffTask = runtime.staff_service.get_task(runtime.staff_service.get_staff(&"staff_gina").current_task_id)
_expect(porter_task != null and porter_task.task_type == SupplyLogisticsBridge.RETURN_TYPE, "the porter returns the surviving cargo to its source")
_expect_executor_refusal(fixture, &"staff_gina", &"EXTERNAL_TASK", "R2 return")
_expect(runtime.restore_snapshot(loaded), "back to the loaded delivery")
for minute: int in 60:
if runtime.logistics_requests[&"supply.p16_dismiss"].state == LogisticsRequest.State.COMPLETED: break
clock.advance_minutes(1)
_expect(runtime.logistics_requests[&"supply.p16_dismiss"].state == LogisticsRequest.State.COMPLETED, "the delivery completes")
_expect(_scenes.dismiss(fixture, &"staff_gina").is_success(), "R2 is a wait: after the delivery the porter is dismissed")
_expect_boundary(fixture, &"staff_gina", "after the external operation")
_scenes.free_fixture(fixture)
## A5: a working Task with a tool Reservation is reopened and its Reservation
## released; R3: a Reservation that cannot be released refuses the dismissal.
func _test_reserved_task() -> void:
var fixture := _scenes.new_fixture(16_070)
var runtime: Variant = fixture[&"runtime"]
var worker_options := {&"state": StaffRuntime.State.AVAILABLE, &"current_cell": Vector3i(0, 0, WorldService.LAYER_FRONT),
&"role_tags": [&"worker"], &"permitted_task_tags": [&"work"], &"daily_wage": 100}
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"tool_worker", &"role_id": &"worker", &"options": worker_options}).is_success()
and _scenes.command(fixture, &"add_inventory_stack", {&"owner_inventory_id": &"staff.supplies", &"item_id": &"tool/snapshot_kit", &"quantity": 1}).is_success()
and _scenes.command(fixture, &"create_staff_task", {&"task_id": &"tool_task", &"task_type": &"inspect", &"priority": 90, &"options": {
&"target_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"required_role_tags": [&"worker"], &"required_items": {&"tool/snapshot_kit": 1},
&"task_tags": [&"work"], &"estimated_minutes": 10}}).is_success(), "a worker, a tool and a Task that needs it")
fixture[&"clock"].advance_one_minute()
var task: StaffTask = runtime.staff_service.get_task(&"tool_task")
_expect(task.state == StaffTask.State.WORKING and task.assigned_staff_id == &"tool_worker" and task.reservation_ids.size() == 1, "the worker works the Task holding the tool Reservation")
var working: Dictionary = runtime.create_snapshot()
var preview: Dictionary = runtime.get_staff_dismissal_preview(&"tool_worker")
_expect(bool(preview[&"can_dismiss"]) and preview[&"reopened_task_ids"] == [&"tool_task"], "the preview names the Task the dismissal reopens")
var reservation_id: StringName = task.reservation_ids[0]
# Disclosed fixture: the tool is consumed while the Task still names its Reservation.
_expect(bool(runtime.inventory_service.consume_reservation(reservation_id, &"p16.fixture.consume", fixture[&"clock"].absolute_minute).get(&"ok", false)), "fixture consumes the reserved tool")
var refused := _expect_executor_refusal(fixture, &"tool_worker", &"RESERVATION_RELEASE_FAILED", "R3 unreleasable Reservation")
_expect(refused.message == "Staff removal could not release Task Reservations.", "R3: the existing removal contract's text")
_expect(runtime.restore_snapshot(working), "back to the working Task")
var result := _scenes.dismiss(fixture, &"tool_worker")
task = runtime.staff_service.get_task(&"tool_task")
_expect(result.is_success() and result.details[&"reopened_task_ids"] == [&"tool_task"] and task.state == StaffTask.State.OPEN
and task.assigned_staff_id.is_empty() and task.reservation_ids.is_empty() and task.state_reason == &"STAFF_REMOVED", "A5: the Task is reopened by the removal contract")
_expect(runtime.inventory_service.available_quantity(&"staff.supplies", &"tool/snapshot_kit") == 1, "A5: its tool Reservation is released")
var dismissed_task: Dictionary = task.create_snapshot()
var dismissed_inventory: Dictionary = runtime.inventory_service.create_snapshot()
_expect_boundary(fixture, &"tool_worker", "A5")
# The reopened Task follows the existing removal contract exactly.
_expect(runtime.restore_snapshot(working) and runtime.staff_service.remove_staff(&"tool_worker", &"DISMISSED", true, fixture[&"clock"].absolute_minute).is_success()
and runtime.staff_service.get_task(&"tool_task").create_snapshot() == dismissed_task and runtime.inventory_service.create_snapshot() == dismissed_inventory,
"A5: the Task and the inventory end as the existing removal contract leaves them")
# F7: the reopened reserved Task is taken again by another worker and completed, also when
# the first reservation, the dismissal and the new reservation fall in one minute.
var first_minute := int(working[&"clock"][&"absolute_minute"])
var first_reservation: StringName = reservation_id
_expect(runtime.restore_snapshot(working) and int(fixture[&"clock"].absolute_minute) == first_minute, "back to the Task reserved at minute %d" % first_minute)
_expect(_scenes.dismiss(fixture, &"tool_worker").is_success()
and _scenes.command(fixture, &"register_staff", {&"staff_id": &"tool_worker_2", &"role_id": &"worker", &"options": worker_options}).is_success(),
"dismiss the worker and register another one in the same minute")
runtime.staff_service.dispatch_now(first_minute)
task = runtime.staff_service.get_task(&"tool_task")
var second_reservation: StringName = task.reservation_ids[0] if task.reservation_ids.size() == 1 else &""
var reservation: InventoryReservation = runtime.inventory_service.get_reservation(second_reservation)
_expect(task.assigned_staff_id == &"tool_worker_2" and second_reservation != first_reservation and reservation != null and reservation.is_active()
and reservation.created_at == first_minute and runtime.inventory_service.get_reservation(first_reservation).state == InventoryReservation.State.RELEASED,
"F7: in the same minute the other worker reserves the tool anew; the closed reservation is not replayed")
fixture[&"clock"].advance_minutes(15)
_expect(runtime.staff_service.get_task(&"tool_task").state == StaffTask.State.COMPLETED and runtime.inventory_service.available_quantity(&"staff.supplies", &"tool/snapshot_kit") == 1,
"F7: the other worker completes the reopened Task and its tool is released again")
_expect(runtime.restore_snapshot(working), "back to the reserved Task once more")
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"tool_worker_2", &"role_id": &"worker", &"options": worker_options}).is_success(), "another worker is ready")
fixture[&"clock"].set_paused(false)
var queued: CommandResult = runtime.submit_command(&"dismiss_staff", {&"staff_id": &"tool_worker"}, &"player", &"tool_worker", 0, -1, &"p16.a5.queued")
fixture[&"clock"].advance_one_minute()
fixture[&"clock"].set_paused(true)
task = runtime.staff_service.get_task(&"tool_task")
var done: CommandResult = runtime.command_queue.get_processed_result(queued.command_id)
_expect(done != null and done.is_success() and task.assigned_staff_id == &"tool_worker_2" and task.reservation_ids.size() == 1
and runtime.inventory_service.get_reservation(task.reservation_ids[0]).created_at == int(fixture[&"clock"].absolute_minute),
"F7: a queued dismissal and the new reservation fall in the same tick")
fixture[&"clock"].advance_minutes(15)
_expect(runtime.staff_service.get_task(&"tool_task").state == StaffTask.State.COMPLETED, "F7: that Task is completed too")
_scenes.free_fixture(fixture)
## A3 on duty and A4 mid-service at a staffed cafeteria.
func _test_facility_duty_and_service() -> void:
var fixture := _scenes.new_fixture(16_080)
var runtime: Variant = fixture[&"runtime"]
var clock: Variant = fixture[&"clock"]
_expect(_scenes.command(fixture, &"build_facility", {&"definition_id": &"cafeteria", &"origin": Vector3i(-5, 0, WorldService.LAYER_FRONT)}).is_success(), "build a cafeteria")
clock.advance_minutes(180)
var facility: FacilityInstance = runtime.facility_service.get_instances()[0]
_expect(bool(load("res://tests/fixtures/required_kitchen_setup.gd").ensure(runtime, clock, facility.instance_id, true).get(&"ok", false)), "the cafeteria's paid kitchen link with its physical kitchen worker")
var start_minute: int = posmod(clock.absolute_minute, 1440)
for staff_id: StringName in [&"duty_cook", &"duty_server"]:
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": staff_id, &"role_id": &"worker", &"options": {&"state": StaffRuntime.State.OFF_DUTY,
&"current_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"daily_wage": 100}}).is_success()
and _scenes.command(fixture, &"create_staff_shift", {&"shift_id": StringName("shift_%s" % staff_id), &"staff_id": staff_id, &"template_id": &"FLEX",
&"start_day": int(clock.absolute_minute) / 1440, &"start_minute_of_day": start_minute, &"end_minute_of_day": start_minute + 300, &"facility_id": facility.instance_id}).is_success(),
"%s works a Shift at the cafeteria" % staff_id)
clock.advance_one_minute()
_expect(facility.active_staff_ids == [&"duty_cook", &"duty_server"] and facility.state == FacilityInstance.State.OPEN, "both employees staff the open cafeteria")
var on_duty: Dictionary = runtime.create_snapshot()
_expect(_scenes.dismiss(fixture, &"duty_server").is_success(), "A3: the idle employee on duty is dismissed")
_expect(facility.active_staff_ids == [&"duty_cook"], "A3: the facility staffing loses her at the command, not at the next minute")
_expect_boundary(fixture, &"duty_server", "A3")
_expect(runtime.restore_snapshot(on_duty), "back to both on duty")
facility = runtime.facility_service.get_instance(facility.instance_id)
_expect(_scenes.command(fixture, &"add_inventory_stack", {&"owner_inventory_id": facility.local_inventory_id, &"item_id": &"ingredient/basic_meal", &"quantity": 1}).is_success()
and _scenes.command(fixture, &"register_guest_wallet", {&"guest_id": &"p16_guest", &"gold": 100}).is_success()
and _scenes.command(fixture, &"create_service_request", {&"request_id": &"p16_service", &"facility_id": facility.instance_id, &"guest_ids": [&"p16_guest"],
&"service_type": &"default", &"options": {&"quoted_price": 35}}).is_success(), "a guest requests a meal")
clock.advance_one_minute()
var active: Array = runtime.facility_service.get_active_services(facility.instance_id)
_expect(active.size() == 1 and &"duty_server" in (active[0] as ServiceInstance).staff_ids, "A4: the service runs with her")
if active.is_empty():
_scenes.free_fixture(fixture)
return
var service_id: StringName = (active[0] as ServiceInstance).service_id
_expect(_scenes.dismiss(fixture, &"duty_server").is_success(), "A4: the employee in the service is dismissed")
_expect_boundary(fixture, &"duty_server", "A4")
clock.advance_one_minute()
var service: ServiceInstance = runtime.facility_service.get_service(service_id)
_expect(service != null and service.state == ServiceInstance.State.WAITING_FOR_STAFF
and service.staff_grace_deadline == clock.absolute_minute + FacilityService.STAFF_REPLACEMENT_GRACE_MINUTES, "A4: the service waits for replacement staff (existing rule)")
clock.advance_minutes(FacilityService.STAFF_REPLACEMENT_GRACE_MINUTES)
service = runtime.facility_service.get_service(service_id)
_expect(service != null and service.state == ServiceInstance.State.FAILED and service.failure_reason == FacilityService.INTERRUPTION_STAFF_UNAVAILABLE,
"A4: without a replacement the service fails as staff unavailable")
_scenes.free_fixture(fixture)
## A2 on foot: an employee walking to her workplace is dismissed.
func _test_walking_commute() -> void:
var fixture := _scenes.new_fixture(16_090)
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.command(fixture, &"build_facility", {&"definition_id": &"reception", &"origin": Vector3i(-8, 0, 0)}).is_success(), "build a reception")
fixture[&"clock"].advance_minutes(180)
var reception: StringName = runtime.facility_service.get_instances()[0].instance_id
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_akane"}).is_success()
and _scenes.command(fixture, &"set_staff_work_assignment", {&"staff_id": &"staff_akane", &"facility_id": reception, &"template_id": &"DAY"}).is_success(),
"hire staff_akane and send her to the reception")
fixture[&"clock"].advance_minutes(1)
_expect(runtime.staff_service.get_staff(&"staff_akane").state == StaffRuntime.State.COMMUTING and runtime.path_service.has_actor_projection(&"staff:staff_akane"), "she is walking to work")
_expect(_scenes.dismiss(fixture, &"staff_akane").is_success(), "A2: the commuting employee is dismissed")
_expect_boundary(fixture, &"staff_akane", "A2 walking")
_scenes.free_fixture(fixture)
_test_elevator_commute()
## A2 at the elevator: a cleaner commuting to the cleaning room upstairs waits for
## and rides the service elevator; she is dismissed at each of those phases.
func _test_elevator_commute() -> void:
var fixture := _scenes.new_fixture(16_091)
var runtime: Variant = fixture[&"runtime"]
var clock: Variant = fixture[&"clock"]
for spec: Array in [[&"service_elevator", Vector3i(0, 0, 1)], [&"cleaning_room", Vector3i(3, 1, 1)]]:
_expect(_scenes.command(fixture, &"build_facility", {&"definition_id": spec[0], &"origin": spec[1]}).is_success(), "build %s" % spec[0])
clock.advance_minutes(400)
var room: StringName = &""
for facility: FacilityInstance in runtime.facility_service.get_instances():
if facility.definition_id == &"cleaning_room": room = facility.instance_id
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_eri"}).is_success()
and _scenes.command(fixture, &"set_staff_work_assignment", {&"staff_id": &"staff_eri", &"facility_id": room, &"template_id": &"DAY"}).is_success(),
"hire staff_eri and send her to the cleaning room upstairs")
var checkpoints := {}
for minute: int in 60:
clock.advance_minutes(1)
var worker: StaffRuntime = runtime.staff_service.get_staff(&"staff_eri")
var trip: Dictionary = runtime.elevators.get_actor_trip(&"staff:staff_eri")
if worker.state == StaffRuntime.State.COMMUTING and not trip.is_empty() and not checkpoints.has(trip[&"state"]):
checkpoints[trip[&"state"]] = runtime.create_snapshot()
if worker.state != StaffRuntime.State.COMMUTING:
break
_expect(checkpoints.has(PathService.ELEVATOR_REQUEST_QUEUED) and checkpoints.has(PathService.ELEVATOR_REQUEST_BOARDED), "her commute waits for and rides the elevator %s" % [checkpoints.keys()])
for phase: Variant in checkpoints:
_expect(runtime.restore_snapshot(checkpoints[phase]), "restore the commute %s" % phase)
_expect(runtime.staff_service.get_staff(&"staff_eri").state == StaffRuntime.State.COMMUTING, "she is commuting (%s)" % phase)
_expect(_scenes.dismiss(fixture, &"staff_eri").is_success(), "A2: the commuting employee is dismissed at the elevator (%s)" % phase)
_expect(runtime.elevators.get_report()[&"trips"].is_empty(), "A2: her elevator request ends with her (%s)" % phase)
_expect_boundary(fixture, &"staff_eri", "A2 elevator %s" % phase)
clock.advance_minutes(3)
_expect(runtime.restore_snapshot(runtime.create_snapshot()), "A2: the elevator keeps working after the dismissal (%s)" % phase)
_scenes.free_fixture(fixture)
## A6 the carrier and A7 the patient, through every rescue phase of the elevator
## rescue, the pair aboard included: the dismissed member leaves the cabin at the
## command and the other one rides on to a real landing (SPEC 6.2.1).
func _test_rescue_matrix() -> void:
var fixture := _scenes.new_rescue_fixture()
var runtime: Variant = fixture[&"runtime"]
var checkpoints := {}
for tick: int in 160:
fixture[&"clock"].advance_minutes(1)
var phase := _scenes.rescue_phase(runtime)
if phase in RESCUE_PHASES and not checkpoints.has(phase):
checkpoints[phase] = runtime.create_snapshot()
_expect(checkpoints.size() == RESCUE_PHASES.size(), "the rescue passes every phase %s" % [checkpoints.keys()])
var stops: Array = runtime.elevators.get_report()[&"shafts"][0][&"stops"]
for phase: String in RESCUE_PHASES:
if not checkpoints.has(phase):
continue
for staff_id: StringName in [&"medic", &"patient"]:
_expect(runtime.restore_snapshot(checkpoints[phase]), "restore %s" % phase)
var label := "%s, dismiss the %s" % [phase, staff_id]
var other: StringName = &"patient" if staff_id == &"medic" else &"medic"
var held: StringName = runtime.staff_service.get_staff(&"medic").current_task_id
var other_aboard_before := _aboard(runtime, other)
var preview: Dictionary = runtime.get_staff_dismissal_preview(staff_id)
var result := _scenes.dismiss(fixture, staff_id)
_expect(result.is_success(), "%s: dismissed (%s)" % [label, result.message])
_expect_boundary(fixture, staff_id, label)
var task: StaffTask = runtime.staff_service.get_task(held)
if staff_id == &"medic" and phase.begins_with("rescue_pickup"):
_expect(task.state == StaffTask.State.OPEN and task.assigned_staff_id.is_empty() and runtime.staff_service.get_staff(&"patient").state == StaffRuntime.State.INCAPACITATED,
"%s: the pickup is reopened for another medic (A6)" % label)
_expect(preview[&"reopened_task_ids"] == [held] and (preview[&"interrupted_rescue_task_ids"] as Array).is_empty() and result.details[&"reopened_task_ids"] == [held],
"%s: the preview and the result call the pickup reopened" % label)
elif staff_id == &"medic":
_expect(task.state == StaffTask.State.CANCELLED and task.state_reason == &"RESCUE_INTERRUPTED" and result.details[&"interrupted_rescue_task_ids"] == [held],
"%s: the transport is interrupted (A6)" % label)
_expect(preview[&"interrupted_rescue_task_ids"] == [held] and preview[&"interrupted_rescue_roles"] == [&"carrier"] and (preview[&"reopened_task_ids"] as Array).is_empty()
and (result.details[&"reopened_task_ids"] as Array).is_empty(), "%s: the preview and the result call the transport interrupted, not reopened" % label)
else:
_expect(task.state == StaffTask.State.CANCELLED and task.state_reason == &"RESCUE_INTERRUPTED" and runtime.staff_service.get_staff(&"medic").current_task_id.is_empty(),
"%s: the rescue is interrupted and the medic released (A7)" % label)
_expect(preview[&"interrupted_rescue_task_ids"] == [held] and preview[&"interrupted_rescue_roles"] == [&"patient"], "%s: the preview names the interrupted rescue" % label)
# The other one rides on to a real landing when aboard; otherwise no elevator request remains.
var other_trip: Dictionary = runtime.elevators.get_actor_trip(StringName("staff:" + String(other)))
if other_aboard_before:
_expect(other_trip.get(&"state", &"") == PathService.ELEVATOR_REQUEST_BOARDED and not other_trip.has(&"companion_id"),
"%s: the %s stays aboard alone" % [label, other])
for minute: int in 40:
if runtime.elevators.get_actor_trip(StringName("staff:" + String(other))).is_empty():
break
fixture[&"clock"].advance_minutes(1)
_expect(runtime.elevators.get_actor_trip(StringName("staff:" + String(other))).is_empty() and runtime.staff_service.get_staff(other).current_cell in stops,
"%s: the %s alights at a real landing" % [label, other])
else:
_expect(other_trip.is_empty(), "%s: no elevator request remains for the %s" % [label, other])
if staff_id == &"medic" and not phase.begins_with("rescue_pickup"):
fixture[&"clock"].advance_minutes(1)
var restarted: Array = runtime.staff_service.get_tasks().filter(func(t: StaffTask) -> bool: return t.task_type == &"rescue_pickup" and not t.is_terminal() and t.target_entity_id == &"patient")
_expect(restarted.size() == 1, "%s: the patient's rescue starts again (existing rule)" % label)
fixture[&"clock"].advance_minutes(2)
var later: Dictionary = runtime.create_snapshot()
_expect(runtime.restore_snapshot(later) and runtime.staff_service.validate_invariants()[&"ok"], "%s: later the game still saves" % label)
_scenes.free_fixture(fixture)
func _aboard(runtime: Variant, staff_id: StringName) -> bool:
return runtime.elevators.get_actor_trip(StringName("staff:" + String(staff_id))).get(&"state", &"") == PathService.ELEVATOR_REQUEST_BOARDED
## A8: the Event's existing missing actor policy handles the dismissed actor at
## the command boundary (CANCEL; CONTINUE_WITHOUT keeps the other actor).
func _test_event_actors() -> void:
var fixture := _scenes.new_event_fixture(16_100)
var runtime: Variant = fixture[&"runtime"]
var cash_before: int = runtime.economy_service.get_balance(FRONT) + 80
var result := _scenes.dismiss(fixture, &"event_actor")
_expect(result.is_success() and int(result.details[&"severance"]) == 240, "A8: the locked Event actor is dismissed (severance 240)")
var instance: EventInstance = runtime.event_service.get_instance(&"p16.event.instance")
_expect(instance != null and instance.state == EventInstance.State.CANCELLED and runtime.event_service.get_foreground_instance() == null,
"A8: the CANCEL policy cancels the Event at the command")
_expect(runtime.economy_service.get_balance(&"EVENT_ESCROW:p16.event.instance") == 0 and runtime.economy_service.get_balance(FRONT) == cash_before - 240,
"A8: the escrow is refunded once and the severance paid")
_expect_boundary(fixture, &"event_actor", "A8 CANCEL")
_scenes.free_fixture(fixture)
fixture = _scenes.new_fixture(16_101)
runtime = fixture[&"runtime"]
for staff_id: StringName in [&"event_lead", &"event_partner"]:
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": staff_id, &"role_id": &"service", &"options": {&"daily_wage": 80}}).is_success(), "register %s" % staff_id)
_expect(_scenes.command(fixture, &"register_event_definition", {&"definition": {&"event_id": &"p16.event.pair", &"category": &"RELATIONSHIP", &"priority": 70,
&"foreground": true, &"transaction_policy": &"ROLLBACK_ALL", &"missing_actor_policy": &"CONTINUE_WITHOUT", &"content_rating": &"GENERAL",
&"choices": [{&"choice_id": &"wait", &"text_key": &"event.p16.pair.wait", &"actions": []}]}}).is_success()
and _scenes.command(fixture, &"enqueue_event", {&"event_id": &"p16.event.pair", &"actor_ids": [&"event_lead", &"event_partner"],
&"options": {&"event_instance_id": &"p16.event.pair.instance"}}).is_success(), "a two-actor Event that continues without a missing actor")
fixture[&"clock"].set_paused(false)
fixture[&"clock"].advance_one_minute()
fixture[&"clock"].set_paused(true)
_expect(runtime.event_service.get_actor_locks().has(&"event_partner"), "the Event locks both employees")
_expect(_scenes.dismiss(fixture, &"event_partner").is_success(), "A8: one actor of the continuing Event is dismissed")
var pair: EventInstance = runtime.event_service.get_instance(&"p16.event.pair.instance")
_expect(pair != null and pair.actor_ids == [&"event_lead"] and runtime.event_service.get_actor_locks().has(&"event_lead")
and pair.state in [EventInstance.State.RUNNING, EventInstance.State.WAITING_CHOICE], "A8: CONTINUE_WITHOUT keeps the Event with the other actor")
_expect_boundary(fixture, &"event_partner", "A8 CONTINUE_WITHOUT")
_scenes.free_fixture(fixture)
## R9 (Root's temporary boundary): the defender of an unfinished raid is kept;
## after the raid ends the same employee is dismissed.
func _test_defense_refusal() -> void:
var fixture := _scenes.new_fixture(16_110)
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.command(fixture, &"build_facility", {&"definition_id": &"reception", &"origin": Vector3i(-8, 0, 0)}).is_success(), "build the raid objective")
fixture[&"clock"].advance_minutes(180)
var objective: StringName = runtime.facility_service.get_instances()[0].instance_id
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_klaus"}).is_success(), "hire the guard staff_klaus")
var created: CommandResult = runtime.submit_command(&"create_defense_raid", {&"raid_id": &"p16.raid", &"definition": {
&"source_id": &"runtime_test", &"entry_points": [&"gate.north"], &"objective_ids": [objective], &"round_minutes": 5,
&"max_duration_minutes": 180, &"retreat_policy": &"HOLD", &"defender_retreat_threshold": 0,
&"waves": [{&"wave_id": &"wave.one", &"threat_strength": 15, &"retreat_threshold": 0, &"max_rounds": 1, &"entry_points": [&"gate.north"]}]}}, &"defense_controller")
var defender: CommandResult = runtime.submit_command(&"register_defense_combatant", {&"raid_id": &"p16.raid", &"actor_id": &"staff_klaus",
&"side": &"DEFENDER", &"combat": 90, &"max_health": 100, &"options": {}}, &"defense_controller")
_expect(created.is_success() and defender.is_success(), "the guard defends an unfinished raid (%s %s)" % [created.message, defender.message])
_expect_executor_refusal(fixture, &"staff_klaus", &"DEFENSE_LOCKED", "R9 defender of an unfinished raid")
_expect(runtime.submit_command(&"cancel_defense_raid", {&"raid_id": &"p16.raid"}, &"defense_controller").is_success(), "the raid ends")
_expect(_scenes.dismiss(fixture, &"staff_klaus").is_success(), "after the raid the former defender is dismissed")
_expect_boundary(fixture, &"staff_klaus", "after the raid")
_scenes.free_fixture(fixture)
## SPEC 4.1 d: if the severance cannot be posted after the removal, the whole
## dismissal is rolled back (5.c). Fixture: its posting key is already used.
func _test_commit_failure_rolls_back() -> void:
var fixture := _scenes.new_fixture(16_120)
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_rika"}).is_success()
and _scenes.command(fixture, &"set_staff_work_assignment", {&"staff_id": &"staff_rika", &"facility_id": &"", &"template_id": &"DAY"}).is_success(), "hire staff_rika")
var next_id := int(runtime.create_snapshot()[&"systems"][&"runtime"][&"next_command_id"])
_expect(runtime.economy_service.transfer(Scenes.PAYER, Scenes.FRONT_SALES, 1, fixture[&"clock"].absolute_minute, &"TRANSFER", &"p16.fixture",
StringName("staff.severance.%d" % next_id)).is_success(), "fixture occupies the dismissal's posting key")
var refused := _expect_executor_refusal(fixture, &"staff_rika", &"SEVERANCE_POST_FAILED", "commit failure")
_expect(runtime.staff_service.has_staff(&"staff_rika") and refused.code == CommandResult.Code.TRANSACTION_APPLY_FAILED, "the employee, her Shift and path actor are back")
_scenes.free_fixture(fixture)
## A save from before the severance gains its empty expense account; an
## incompatible account is refused and changes nothing.
func _test_old_save_gains_the_severance_account() -> void:
var fixture := _scenes.new_fixture(16_130, true)
var runtime: Variant = fixture[&"runtime"]
fixture[&"clock"].advance_minutes(60)
var current: Dictionary = runtime.create_snapshot()
var old := current.duplicate(true)
var accounts: Array = old[&"systems"][&"runtime"][&"economy"][&"accounts"]
var kept: Array = accounts.filter(func(account: Dictionary) -> bool: return String(account[&"account_id"]) != String(FinancePolicy.SEVERANCE_EXPENSE))
_expect(kept.size() == accounts.size() - 1, "the current save holds the severance expense account")
old[&"systems"][&"runtime"][&"economy"][&"accounts"] = kept
_expect(runtime.restore_snapshot(old) and var_to_bytes(runtime.create_snapshot()) == var_to_bytes(current), "an older save gains only the empty severance account")
var wrong := current.duplicate(true)
for account: Dictionary in wrong[&"systems"][&"runtime"][&"economy"][&"accounts"]:
if String(account[&"account_id"]) == String(FinancePolicy.SEVERANCE_EXPENSE):
account[&"allow_negative"] = true
_expect(not runtime.restore_snapshot(wrong) and var_to_bytes(runtime.create_snapshot()) == var_to_bytes(current), "an incompatible severance account is refused and changes nothing")
_scenes.free_fixture(fixture)
## A5 with the SPEC's example: the cleaning Task (facility_clean) a cleaner works is
## reopened by the dismissal, and the other cleaner takes it and completes it.
func _test_cleaning_task() -> void:
var fixture := _scenes.new_fixture(16_075)
var runtime: Variant = fixture[&"runtime"]
var clock: Variant = fixture[&"clock"]
for spec: Array in [[&"cleaning_room", Vector3i(-6, 0, 1)], [&"reception", Vector3i(1, 0, 0)]]:
_expect(_scenes.command(fixture, &"build_facility", {&"definition_id": spec[0], &"origin": spec[1]}).is_success(), "build %s" % spec[0])
clock.advance_minutes(240)
var room: StringName = &""
var reception: StringName = &""
for facility: FacilityInstance in runtime.facility_service.get_instances():
if facility.definition_id == &"cleaning_room": room = facility.instance_id
if facility.definition_id == &"reception": reception = facility.instance_id
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_eri"}).is_success()
and _scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_akane"}).is_success()
and _scenes.command(fixture, &"register_staff", {&"staff_id": &"spare_cleaner", &"role_id": &"cleaner", &"options": {&"role_tags": [&"cleaner"],
&"permitted_task_tags": [&"cleaning", &"maintenance"], &"daily_wage": 90}}).is_success(), "two cleaners and a receptionist")
for row: Array in [[&"staff_eri", room], [&"spare_cleaner", room], [&"staff_akane", reception]]:
_expect(_scenes.command(fixture, &"set_staff_work_assignment", {&"staff_id": row[0], &"facility_id": row[1], &"template_id": &"DAY"}).is_success(), "assign %s" % row[0])
clock.advance_minutes(30)
# 25 completed guest visits soil the reception to the cleaning threshold (75).
var count := 0
for batch: int in 4:
for index: int in (8 if batch < 3 else 1):
var guest := StringName("p16_cleaning_payer_%d" % count)
_expect(_scenes.command(fixture, &"register_guest_wallet", {&"guest_id": guest, &"gold": 100}).is_success()
and _scenes.command(fixture, &"create_service_request", {&"request_id": StringName("p16_cleaning_visit_%d" % count), &"facility_id": reception,
&"guest_ids": [guest], &"service_type": &"check_in"}).is_success(), "a real reception visit")
count += 1
for minute: int in 25:
clock.advance_one_minute()
if int(runtime.facility_cleanliness.get_facility(reception)["current"]) == 100 - count: break
var task: StaffTask = null
for minute: int in 80:
for candidate: StaffTask in runtime.staff_service.get_tasks():
if candidate.task_type == FacilityCleaningBridge.TASK_TYPE and candidate.target_entity_id == reception and not candidate.is_terminal():
task = candidate
if task != null and task.state == StaffTask.State.WORKING: break
clock.advance_one_minute()
_expect(task != null and task.state == StaffTask.State.WORKING, "a cleaner works the reception's cleaning Task")
if task == null:
_scenes.free_fixture(fixture)
return
var task_id := task.task_id
var worker := task.assigned_staff_id
var other: StringName = &"spare_cleaner" if worker == &"staff_eri" else &"staff_eri"
var result := _scenes.dismiss(fixture, worker)
task = runtime.staff_service.get_task(task_id)
_expect(result.is_success() and result.details[&"reopened_task_ids"] == [task_id] and task.state == StaffTask.State.OPEN and task.assigned_staff_id.is_empty()
and task.state_reason == &"STAFF_REMOVED", "A5: the cleaning Task is reopened by the dismissal")
_expect_boundary(fixture, worker, "A5 cleaning")
var taker: StringName = &""
for minute: int in 80:
clock.advance_one_minute()
task = runtime.staff_service.get_task(task_id)
if not task.assigned_staff_id.is_empty(): taker = task.assigned_staff_id
if task.state == StaffTask.State.COMPLETED: break
_expect(taker == other and task.state == StaffTask.State.COMPLETED and int(runtime.facility_cleanliness.get_facility(reception)["current"]) == 100,
"A5: the other cleaner takes the reopened cleaning Task and completes it (cleanliness 100)")
_scenes.free_fixture(fixture)
## F8 in the same process: every ledger save point (before and right after the
## dismissal, a minute later and around the day 2 close) is written to disk, read back
## by this process and played to the end, exactly as without the save.
func _test_ledger_saves_same_process() -> void:
var straight := _scenes.new_ledger_fixture()
_scenes.play_ledger(straight, 360, Scenes.LAST_MINUTE, Callable())
var straight_economy := _scenes.economy_bytes(straight[&"runtime"])
var straight_state := _scenes.state_value(straight[&"runtime"], straight[&"clock"])
var saving := _scenes.new_ledger_fixture()
var paths := {}
_scenes.play_ledger(saving, 360, Scenes.LAST_MINUTE, func(minute: int, phase: String) -> void:
if [minute, phase] in Scenes.SAVE_POINTS:
var path := "user://tests/p16-same-process-%d-%s" % [minute, phase]
_expect(bool(saving[&"runtime"].save_to_path(path).get(&"ok", false)), "same process: save at %d %s" % [minute, phase])
paths["%d-%s" % [minute, phase]] = path)
for point: Array in Scenes.SAVE_POINTS:
var name := "%d-%s" % [point[0], point[1]]
var resumed := _scenes.new_ledger_fixture()
var runtime: Variant = resumed[&"runtime"]
_expect(bool(runtime.load_from_path(paths.get(name, "")).get(&"ok", false)) and int(resumed[&"clock"].absolute_minute) == int(point[0]),
"F8 same process %s: the save loads at its minute" % name)
_expect(runtime.staff_service.has_staff(Scenes.DISMISSED) == (name == "1500-before"), "F8 same process %s: the employee is there exactly before the command" % name)
_scenes.play_ledger(resumed, int(point[0]), Scenes.LAST_MINUTE, Callable())
_expect(_scenes.economy_bytes(runtime) == straight_economy and _scenes.state_value(runtime, resumed[&"clock"]) == straight_state,
"F8 same process %s: resuming gives exactly the uninterrupted ledger, employees and Tasks" % name)
_expect(_scenes.count_category(runtime, FinancePolicy.SEVERANCE_CATEGORY) == 1 and runtime.staff_service.get_departed_unpaid_wages(Scenes.DISMISSED) == 0
and _payroll_payments(runtime, 2) == {Scenes.DISMISSED: 120, Scenes.KEPT: 180}, "F8 same process %s: the severance and the held 120 are paid once" % name)
_scenes.free_fixture(resumed)
SaveService.delete_save(paths.get(name, ""))
_scenes.free_fixture(straight)
_scenes.free_fixture(saving)
## SPEC 4.1 d: a rescue cleanup that cannot complete rolls the whole dismissal back
## (5.c). Fixture: the medic's pickup names a Reservation that does not exist, so the
## existing cancellation refuses it.
func _test_rescue_cleanup_failure_rolls_back() -> void:
var fixture := _scenes.new_rescue_fixture()
var runtime: Variant = fixture[&"runtime"]
_expect(_scenes.advance_to_rescue_phase(fixture, "rescue_pickup/MOVING/-/single"), "the medic walks to the patient")
var task: StaffTask = runtime.staff_service.get_task(runtime.staff_service.get_staff(&"medic").current_task_id)
task.reservation_ids.append(&"p16.fixture.missing_reservation")
_expect_executor_refusal(fixture, &"patient", &"RESCUE_CLEANUP_FAILED", "rescue cleanup failure")
_expect(runtime.staff_service.has_staff(&"patient") and _scenes.count_category(runtime, FinancePolicy.SEVERANCE_CATEGORY) == 0, "the patient stays and no severance is posted")
_scenes.free_fixture(fixture)
## SPEC 4.1 d, the guarded branches the other scenes do not fail. Each changes nothing
## but the command record (5.c).
## (1) The removal contract cannot release the held Task's Reservation although the
## pre-check passes. Disclosed fixture: the release operation id is already bound
## to another inventory reservation, so InventoryService refuses the release.
## (2) The seat of a boarded rescue pair cannot be released. Disclosed fixture: the
## medic's Path request was completed beforehand through the public PathService
## call, a state the save check refuses.
## (3) The severance cannot be posted after the dismissed carrier's seat was released,
## so the Path request, the cabin seat and the pairing are restored with the rest.
func _test_rollback_branches() -> void:
var fixture := _scenes.new_fixture(16_150)
var runtime: Variant = fixture[&"runtime"]
var minute: int = fixture[&"clock"].absolute_minute
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"tool_worker", &"role_id": &"worker", &"options": {&"state": StaffRuntime.State.AVAILABLE,
&"current_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"role_tags": [&"worker"], &"permitted_task_tags": [&"work"], &"daily_wage": 100}}).is_success()
and _scenes.command(fixture, &"add_inventory_stack", {&"owner_inventory_id": &"staff.supplies", &"item_id": &"tool/snapshot_kit", &"quantity": 2}).is_success()
and _scenes.command(fixture, &"create_staff_task", {&"task_id": &"tool_task", &"task_type": &"inspect", &"priority": 90, &"options": {
&"target_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"required_role_tags": [&"worker"], &"required_items": {&"tool/snapshot_kit": 1},
&"task_tags": [&"work"], &"estimated_minutes": 10}}).is_success(), "a worker, two tools and a Task that needs one")
fixture[&"clock"].advance_one_minute()
minute = fixture[&"clock"].absolute_minute
var task: StaffTask = runtime.staff_service.get_task(&"tool_task")
_expect(task.state == StaffTask.State.WORKING and task.reservation_ids.size() == 1, "the worker holds the Task and its Reservation")
var held: StringName = task.reservation_ids[0] if task.reservation_ids.size() == 1 else &""
var bound: Dictionary = runtime.inventory_service.reserve_item(&"staff.supplies", &"tool/snapshot_kit", 1, &"p16.fixture", &"staff_task", minute, minute + 60,
StringName("staff.task.release.%s.%s" % [task.task_id, held]))
_expect(bool(bound.get(&"ok", false)) and bool(runtime.get_staff_dismissal_preview(&"tool_worker")[&"can_dismiss"]),
"disclosed fixture: the release operation id is bound to another reservation; the pre-check still passes")
var refused := _expect_executor_refusal(fixture, &"tool_worker", &"RESERVATION_RELEASE_FAILED", "(1) the removal contract's release fails")
_expect(refused.message == "Staff removal could not release Task Reservations." and runtime.staff_service.has_staff(&"tool_worker")
and runtime.inventory_service.get_reservation(held).is_active() and runtime.staff_service.get_task(&"tool_task").assigned_staff_id == &"tool_worker",
"(1) the existing contract's text; the employee, the Task and its Reservation are as before")
_scenes.free_fixture(fixture)
for scene: Array in [["(2) the seat release fails", &"RESCUE_SEAT_RELEASE_FAILED"], ["(3) the severance fails after the seat release", &"SEVERANCE_POST_FAILED"]]:
var rescue := _scenes.new_rescue_fixture()
var rescue_runtime: Variant = rescue[&"runtime"]
_expect(_scenes.advance_to_rescue_phase(rescue, "rescue_transport/MOVING/BOARDED/pair"), "%s: the pair rides the elevator" % scene[0])
var trip: Dictionary = rescue_runtime.elevators.get_actor_trip(&"staff:medic")
if scene[1] == &"RESCUE_SEAT_RELEASE_FAILED":
_expect(rescue_runtime.path_service.complete_elevator_request(StringName(trip.get(&"connector_id", &"")), StringName(trip.get(&"request_id", &""))),
"%s: disclosed fixture: the medic's Path request is completed beforehand" % scene[0])
else:
var next_id := int(rescue_runtime.create_snapshot()[&"systems"][&"runtime"][&"next_command_id"])
_expect(rescue_runtime.economy_service.transfer(Scenes.PAYER, Scenes.FRONT_SALES, 1, rescue[&"clock"].absolute_minute, &"TRANSFER", &"p16.fixture",
StringName("staff.severance.%d" % next_id)).is_success(), "%s: disclosed fixture: the dismissal's posting key is already used" % scene[0])
_expect_executor_refusal(rescue, &"medic", scene[1], scene[0])
var medic_trip: Dictionary = rescue_runtime.elevators.get_actor_trip(&"staff:medic")
var patient_trip: Dictionary = rescue_runtime.elevators.get_actor_trip(&"staff:patient")
_expect(rescue_runtime.staff_service.has_staff(&"medic") and medic_trip == trip and StringName(medic_trip.get(&"companion_id", &"")) == &"staff:patient"
and StringName(patient_trip.get(&"companion_id", &"")) == &"staff:medic", "%s: the medic is still aboard with the patient" % scene[0])
if scene[1] == &"SEVERANCE_POST_FAILED":
var saved: Dictionary = rescue_runtime.create_snapshot()
_expect(rescue_runtime.restore_snapshot(saved) and rescue_runtime.create_snapshot() == saved, "%s: the restored game saves and restores exactly" % scene[0])
_scenes.free_fixture(rescue)
## F9: the game's own Runtime and Main, driven by viewport input. Main's key and every
## button of the dismissal flow (the hiring buttons, 雇用済み, the roster rows, 解雇する…,
## やめる, 解雇を確定) are pressed through root.push_input in the viewport's own
## coordinates after the control is scrolled into view (_click, the form of
## tests/ui/test_business_management.gd _click_principal_button). The panel shows the
## severance, the hidden-fund top-up, the reopened Task, the rescue the command
## interrupts and the held wages before the press, dismisses, shows the result and a
## refusal that arrives after the press, and for every refusal row (R1, R2, R3, R5, R7,
## R8, R9) keeps the button disabled with the reason and sends nothing when it is
## clicked (5.a, whole save bytes). This is viewport input, not OS input; the Windows
## device, IME, OS scaling and the same-candidate device check are later (SPEC 10).
func _test_dismiss_from_main() -> void:
var runtime: Variant = root.get_node("SimulationRuntime")
var clock: Variant = root.get_node("GameClock")
var state: Variant = root.get_node("GameState")
clock.reset(1, 6, 0)
state.reset()
runtime.initialize(clock, state, 16_140)
clock.set_paused(true)
root.size = Vector2i(1280, 720)
var main: Control = load("res://scenes/main/main.tscn").instantiate()
root.add_child(main)
await process_frame
await process_frame
runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
clock.set_paused(true)
var fixture := {&"runtime": runtime, &"clock": clock, &"state": state}
await _press_key(KEY_H)
_expect((main.get("staff_candidate_panel") as Control).visible, "the H key opens the hiring panel")
for candidate: StringName in [&"staff_akane", &"staff_eri", &"heroine_anri"]:
var hire := (main.get("staff_candidate_buttons") as Dictionary).get(candidate) as Button
_expect(hire != null, "the hiring panel lists %s" % candidate)
if hire != null:
await _click(hire)
_expect(runtime.staff_service.has_staff(candidate), "a click hires %s" % candidate)
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"adult_contract", &"role_id": &"attendant",
&"options": {&"employment_kind": &"ADULT_CONTRACT", &"daily_wage": 100}}).is_success(), "an ADULT_CONTRACT fixture row")
_expect(_scenes.command(fixture, &"create_staff_task", {&"task_id": &"ui_task", &"task_type": &"inspect", &"priority": 90, &"options": {
&"target_cell": runtime.staff_service.get_staff(&"staff_eri").current_cell, &"required_role_tags": [&"cleaner"], &"task_tags": [&"cleaning"], &"estimated_minutes": 120}}).is_success(),
"a Task for the cleaner")
clock.advance_minutes(1)
var eri_task: StringName = runtime.staff_service.get_staff(&"staff_eri").current_task_id
_expect(eri_task == &"ui_task", "the cleaner holds the Task (%s)" % eri_task)
await _click(main.get("staff_management_toggle_button") as Button)
var panel: StaffManagementPanel = main.get("staff_management_panel")
_expect(panel.visible and panel.roster_buttons.size() == 4, "a click on 雇用済み shows the four employees")
await _click(panel.roster_buttons[&"staff_akane"])
_expect(panel.selected_staff_id == &"staff_akane" and not panel.dismiss_button.disabled and panel.dismiss_button.tooltip_text.contains("退職金 G360"),
"a click on her row offers the dismissal with severance G360")
var untouched := var_to_bytes(runtime.create_snapshot())
await _click(panel.dismiss_button)
_expect(panel.dismiss_confirm_box.visible and panel.dismiss_confirm_label.text.contains("退職金 G360(日給の3日分)") and var_to_bytes(runtime.create_snapshot()) == untouched,
"a click on 解雇する… shows the severance and sends nothing (5.a, bytes)")
await _click(panel.dismiss_cancel_button)
_expect(not panel.dismiss_confirm_box.visible and var_to_bytes(runtime.create_snapshot()) == untouched, "a click on やめる closes the confirmation without a command (bytes)")
await _click(panel.dismiss_button)
await _click(panel.dismiss_confirm_button)
_expect(not runtime.staff_service.has_staff(&"staff_akane") and not panel.roster_buttons.has(&"staff_akane") and panel.selected_staff_id != &"staff_akane",
"a click on 解雇を確定 dismisses her; the roster and the selection follow")
_expect(panel.result_label.text.contains("解雇しました") and panel.result_label.text.contains("G360"), "the result shows the paid severance: %s" % panel.result_label.text)
_expect(_scenes.count_category(runtime, FinancePolicy.SEVERANCE_CATEGORY, &"staff_akane") == 1, "the panel's command paid the severance once")
await _click(panel.roster_buttons[&"staff_eri"])
await _click(panel.dismiss_button)
_expect(panel.dismiss_confirm_label.text.contains("持っている作業は開き直して") and panel.dismiss_confirm_label.text.contains("G270"), "the cleaner's confirmation names the reopened Task and G270")
await _click(panel.dismiss_confirm_button, true)
_expect(runtime.staff_service.has_staff(&"staff_eri") and panel.dismiss_button.disabled and panel.result_label.text.contains("受理しました"), "with the clock running the dismissal waits for the next minute")
clock.advance_minutes(1)
_expect(not runtime.staff_service.has_staff(&"staff_eri") and runtime.staff_service.get_task(&"ui_task").state == StaffTask.State.OPEN
and panel.result_label.text.contains("解雇しました") and panel.result_label.text.contains("持っていた作業は開き直しました"), "the queued dismissal completes and reopens her Task")
# The rescue the command interrupts (SPEC 6.2.1), on one floor: a collapsed medic (the
# patient) and a medic who carries her to the infirmary on foot.
var infirmary := _scenes.command(fixture, &"build_facility", {&"definition_id": &"infirmary", &"origin": Vector3i(8, 0, 1)})
_expect(infirmary.is_success(), "build the infirmary (%s %s)" % [infirmary.message, infirmary.details])
clock.advance_minutes(runtime.definition_registry.get_facility(&"infirmary").build_minutes)
for id: StringName in [&"patient", &"medic"]:
var options := {
&"current_cell": Vector3i(-2, 0, 1) if id == &"patient" else Vector3i(-10, 0, 1),
&"health": 0 if id == &"patient" else 100, &"state": StaffRuntime.State.AVAILABLE,
&"role_tags": [&"medic"], &"permitted_task_tags": [&"rescue"], &"daily_wage": 100,
}
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": id, &"role_id": &"medic", &"options": options}).is_success(), "register rescue employee %s" % id)
_expect(_scenes.advance_to_rescue_phase(fixture, "rescue_transport/MOVING/-/single"), "the medic carries the patient on foot (%s)" % _scenes.rescue_phase(runtime))
panel.refresh()
await _click(panel.roster_buttons[&"patient"])
var carrying := var_to_bytes(runtime.create_snapshot())
await _click(panel.dismiss_button)
_expect(panel.dismiss_confirm_label.text.contains("この従業員への救護は取り消し、救護係を外します。") and var_to_bytes(runtime.create_snapshot()) == carrying,
"the patient's confirmation says her rescue is cancelled: %s" % panel.dismiss_confirm_label.text)
await _click(panel.dismiss_cancel_button)
await _click(panel.roster_buttons[&"medic"])
await _click(panel.dismiss_button)
_expect(panel.dismiss_confirm_label.text.contains("運んでいる救護の搬送は取り消し、患者の救護をやり直します。") and not panel.dismiss_confirm_label.text.contains("開き直して"),
"the carrier's confirmation says the transport is cancelled, not reopened: %s" % panel.dismiss_confirm_label.text)
await _click(panel.dismiss_confirm_button)
_expect(not runtime.staff_service.has_staff(&"medic") and panel.result_label.text.contains("関わっていた救護の作業は取り消しました。")
and not panel.result_label.text.contains("開き直しました"), "the carrier's result names the cancelled rescue: %s" % panel.result_label.text)
await _click(panel.roster_buttons[&"patient"])
await _click(panel.dismiss_button)
await _click(panel.dismiss_confirm_button)
_expect(not runtime.staff_service.has_staff(&"patient"), "the patient is dismissed too, so the later rows are as before")
for row: Array in [[&"heroine_anri", "ユニーク:雇用・維持費無料 / 解雇・売却不可", "R1"], [&"adult_contract", "ギルドで雇った一般従業員だけを解雇できます。", "R7"]]:
await _expect_refused_row(panel, runtime, row[0], row[1], row[2])
# R9: the defender of an unfinished raid.
var objective_build := _scenes.command(fixture, &"build_facility", {&"definition_id": &"reception", &"origin": Vector3i(-8, 0, 0)})
_expect(objective_build.is_success(), "build the raid objective (%s %s)" % [objective_build.message, objective_build.details])
clock.advance_minutes(runtime.definition_registry.get_facility(&"reception").build_minutes)
var objective: StringName = &""
for facility: FacilityInstance in runtime.facility_service.get_instances():
if facility.definition_id == &"reception": objective = facility.instance_id
_expect(_scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_klaus"}).is_success()
and runtime.submit_command(&"create_defense_raid", {&"raid_id": &"ui.raid", &"definition": {&"source_id": &"runtime_test", &"entry_points": [&"gate.north"],
&"objective_ids": [objective], &"round_minutes": 5, &"max_duration_minutes": 180, &"retreat_policy": &"HOLD", &"defender_retreat_threshold": 0,
&"waves": [{&"wave_id": &"wave.one", &"threat_strength": 15, &"retreat_threshold": 0, &"max_rounds": 1, &"entry_points": [&"gate.north"]}]}}, &"defense_controller").is_success()
and runtime.submit_command(&"register_defense_combatant", {&"raid_id": &"ui.raid", &"actor_id": &"staff_klaus", &"side": &"DEFENDER", &"combat": 90,
&"max_health": 100, &"options": {}}, &"defense_controller").is_success(), "the guard defends an unfinished raid")
await _expect_refused_row(panel, runtime, &"staff_klaus", "襲撃の防衛に参加中は解雇できません。", "R9")
# R2: the porter carrying supply logistics.
for spec: Array in [[&"warehouse", Vector3i(-8, 0, 1)], [&"kitchen", Vector3i(4, 0, 1)], [&"staff_door", Vector3i(0, 0, 1)]]:
var built := _scenes.command(fixture, &"build_facility", {&"definition_id": spec[0], &"origin": spec[1]})
_expect(built.is_success(), "build %s (%s %s)" % [spec[0], built.message, built.details])
clock.advance_minutes(180)
var source: StringName = &""
var destination: StringName = &""
for facility: FacilityInstance in runtime.facility_service.get_instances():
if facility.definition_id == &"warehouse": source = facility.instance_id
if facility.definition_id == &"kitchen": destination = facility.instance_id
_expect(not source.is_empty() and not destination.is_empty() and _scenes.command(fixture, &"hire_staff_candidate", {&"candidate_id": &"staff_gina"}).is_success()
and _scenes.command(fixture, &"set_staff_work_assignment", {&"staff_id": &"staff_gina", &"facility_id": source, &"template_id": &"DAY"}).is_success(), "the porter works at the warehouse")
if source.is_empty() or destination.is_empty():
var early: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
_expect(bool(early.get(&"passed", false)), "ordinary Main release with audio cleanup")
return
for minute: int in 40:
if runtime.staff_service.get_staff(&"staff_gina").state == StaffRuntime.State.AVAILABLE: break
clock.advance_minutes(1)
_expect(_scenes.command(fixture, &"purchase_supplies", {&"warehouse_id": source, &"item_id": SupplyCatalog.RAW_FOOD, &"quantity": 8}).is_success()
and _scenes.command(fixture, &"create_logistics_request", {&"request_id": &"supply.p16_ui", &"source_inventory_id": runtime.facility_service.get_instance(source).local_inventory_id,
&"destination_inventory_id": runtime.facility_service.get_instance(destination).local_inventory_id, &"item_requirements": {SupplyCatalog.RAW_FOOD: 8}}).is_success(), "a supply delivery")
for minute: int in 40:
if runtime.staff_service.is_externally_driven_task(runtime.staff_service.get_staff(&"staff_gina").current_task_id): break
clock.advance_minutes(1)
await _expect_refused_row(panel, runtime, &"staff_gina", "物流の受け取り・配達・返送の途中です。", "R2")
# R3: a Task Reservation that cannot be released (disclosed fixture: the tool is consumed).
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"ui_tool_worker", &"role_id": &"worker", &"options": {&"state": StaffRuntime.State.AVAILABLE,
&"current_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"role_tags": [&"worker"], &"permitted_task_tags": [&"work"], &"daily_wage": 100}}).is_success()
and _scenes.command(fixture, &"add_inventory_stack", {&"owner_inventory_id": &"staff.supplies", &"item_id": &"tool/snapshot_kit", &"quantity": 1}).is_success()
and _scenes.command(fixture, &"create_staff_task", {&"task_id": &"ui_tool_task", &"task_type": &"inspect", &"priority": 95, &"options": {
&"target_cell": Vector3i(0, 0, WorldService.LAYER_FRONT), &"required_role_tags": [&"worker"], &"required_items": {&"tool/snapshot_kit": 1},
&"task_tags": [&"work"], &"estimated_minutes": 600}}).is_success(), "a worker and a Task with a tool")
clock.advance_minutes(1)
var tool_task: StaffTask = runtime.staff_service.get_task(&"ui_tool_task")
var before_consume: Dictionary = runtime.create_snapshot()
_expect(tool_task.assigned_staff_id == &"ui_tool_worker" and tool_task.reservation_ids.size() == 1
and bool(runtime.inventory_service.consume_reservation(tool_task.reservation_ids[0], &"p16.ui.consume", clock.absolute_minute).get(&"ok", false)), "fixture consumes the reserved tool")
await _expect_refused_row(panel, runtime, &"ui_tool_worker", "作業の予約を解けないため解雇できません。", "R3")
_expect(runtime.restore_snapshot(before_consume), "the fixture's consumption is undone after the check")
panel.refresh()
# The hidden fund covers the part of the severance the front fund lacks (A14).
# Disclosed balance fixtures: the front fund holds G100 and a hidden-fund sale adds
# G200, so the funds return to the earlier balances after the dismissal.
for account: StringName in [Scenes.FRONT_SALES, Scenes.BACK_SALES, Scenes.PAYER]:
runtime.economy_service.register_account(account)
_expect(runtime.economy_service.initialize_account(Scenes.PAYER, 100000, clock.absolute_minute, &"p16.ui.payer").is_success(), "disclosed fixture: a payer for the balance fixtures")
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"ui_top_up", &"role_id": &"cleaner", &"options": {&"daily_wage": 100}}).is_success(), "an employee whose severance needs the hidden fund")
var front_before: int = runtime.economy_service.get_balance(FRONT)
var back_before: int = runtime.economy_service.get_balance(BACK)
_expect(front_before > 0 and _scenes.drain_front(fixture, "ui.top_up") and _scenes.sale(fixture, FRONT, 100, "ui.top_up.front")
and _scenes.sale(fixture, BACK, 200, "ui.top_up.back"), "disclosed fixture: front G100, hidden G%d" % (back_before + 200))
panel.refresh()
await _click(panel.roster_buttons[&"ui_top_up"])
await _click(panel.dismiss_button)
_expect(panel.dismiss_confirm_label.text.contains("退職金 G300(日給の3日分)を表金から払います。不足 G200 は裏金から補います。"),
"the confirmation shows the hidden-fund top-up: %s" % panel.dismiss_confirm_label.text)
await _click(panel.dismiss_confirm_button)
_expect(not runtime.staff_service.has_staff(&"ui_top_up") and panel.result_label.text.contains("退職金 G300 を払いました(不足 G200 は裏金から補填)"),
"the result shows the top-up: %s" % panel.result_label.text)
_expect(runtime.economy_service.get_balance(FRONT) == 0 and runtime.economy_service.get_balance(BACK) == back_before
and _scenes.sale(fixture, FRONT, front_before, "ui.top_up.restore") and runtime.economy_service.get_balance(FRONT) == front_before,
"the funds are back at G%d and G%d" % [front_before, back_before])
# A refusal that arrives after the press: the funds are spent before the queued command runs.
_expect(_scenes.command(fixture, &"register_staff", {&"staff_id": &"ui_late", &"role_id": &"cleaner", &"options": {&"daily_wage": 100}}).is_success(), "an employee to dismiss")
panel.refresh()
await _click(panel.roster_buttons[&"ui_late"])
await _click(panel.dismiss_button)
await _click(panel.dismiss_confirm_button, true)
_expect(runtime.staff_service.has_staff(&"ui_late") and panel.result_label.text.contains("受理しました"), "the dismissal is accepted for the next minute")
_expect(_scenes.drain_front(fixture, "ui.late") and runtime.economy_service.get_balance(BACK) < 300, "disclosed fixture: the funds are spent before the command runs")
clock.advance_minutes(1)
_expect(runtime.staff_service.has_staff(&"ui_late") and panel.result_label.text.contains("退職金 G300 を払えません"), "the result shows the refusal after the press: %s" % panel.result_label.text)
await _expect_refused_row(panel, runtime, &"ui_late", "退職金 G300 を払えません", "R8")
# The held unpaid wages: the first 00:00 close finds no funds, so the day's wage stays unpaid (A09).
clock.advance_minutes(1441 - int(clock.absolute_minute))
_expect(runtime.staff_service.get_staff(&"ui_late").unpaid_wages == 100, "the first close leaves her daily wage 100 unpaid")
_expect(_scenes.sale(fixture, FRONT, 1000, "ui.sale"), "disclosed fixture: a sale refills the front fund")
await _show_staff_panel(main, panel)
panel.refresh()
await _click(panel.roster_buttons[&"ui_late"])
await _click(panel.dismiss_button)
_expect(panel.dismiss_confirm_label.text.contains("未払い G100 は退職金と別に次の0時に精算します"), "the confirmation shows the held wages: %s" % panel.dismiss_confirm_label.text)
await _click(panel.dismiss_confirm_button)
_expect(not runtime.staff_service.has_staff(&"ui_late") and panel.result_label.text.contains("未払い G100 は次の0時に精算します"), "the result shows the held wages: %s" % panel.result_label.text)
# R5: after the game ends (three actual operating losses with no funds).
if not bool(runtime.get(&"_operations_enabled")):
_expect(bool(runtime.enable_production_operations().get(&"ok", false)), "production Operations")
for minute: int in 6000:
if runtime.operations_coordinator.is_terminal(): break
if posmod(int(clock.absolute_minute), 1440) == 1439:
_scenes.drain_front(fixture, "ui.bankrupt.%d" % clock.absolute_minute)
clock.advance_minutes(1)
_expect(runtime.operations_coordinator.is_terminal(), "the game ends (BANKRUPT) after three actual operating losses")
await _show_staff_panel(main, panel)
await _expect_refused_row(panel, runtime, &"ui_tool_worker", "運営終了後は解雇できません。", "R5")
var cleanup: Dictionary = await FixtureCleanup.free_owner_and_wait(self, main)
_expect(bool(cleanup.get(&"passed", false)), "ordinary Main release with audio cleanup")
## A refusal row: a click selects the row, the button is disabled with the reason, and a
## click on the disabled button sends nothing (5.a, whole save bytes).
func _expect_refused_row(panel: StaffManagementPanel, runtime: Variant, staff_id: StringName, text: String, label: String) -> void:
panel.refresh()
_expect(panel.roster_buttons.has(staff_id), "%s: the row is listed" % label)
if not panel.roster_buttons.has(staff_id):
return
await _click(panel.roster_buttons[staff_id])
var before := var_to_bytes(runtime.create_snapshot())
_expect(panel.selected_staff_id == staff_id and panel.dismiss_button.disabled and panel.staff_detail_label.text.contains(text) and panel.dismiss_button.tooltip_text.contains(text),
"%s: the button is disabled and the reason is shown (%s)" % [label, panel.dismiss_button.tooltip_text])
await _click(panel.dismiss_button)
_expect(var_to_bytes(runtime.create_snapshot()) == before and not panel.dismiss_confirm_box.visible and runtime.staff_service.has_staff(staff_id),
"%s: a click on the disabled button sends nothing (5.a, whole save bytes)" % label)
## Viewport input (the _click_principal_button form of tests/ui/test_business_management.gd):
## the control is scrolled into view, the mouse moves to its centre and presses and
## releases there, in the viewport's own coordinates (Main is scaled from 1440x810).
## A roster row rebuilt by the panel in this frame scrolls only from the next frame
## (ScrollContainer.ensure_control_visible), and the roster's own scroll sits inside
## the side panel's scroll, so each is asked again after a frame.
## `running`: the clock runs only for the release, so a press while time runs sends
## the command for the next minute and no frame advances a minute.
func _click(control: Control, running := false) -> void:
for pass_index: int in 2:
await process_frame
var ancestor: Node = control.get_parent()
while ancestor != null:
if ancestor is ScrollContainer: ancestor.ensure_control_visible(control)
ancestor = ancestor.get_parent()
await process_frame
var clock: Variant = root.get_node("GameClock")
var point := control.get_global_rect().get_center()
var motion := InputEventMouseMotion.new()
motion.position = point
motion.global_position = point
root.push_input(motion, true)
for pressed: bool in [true, false]:
var event := InputEventMouseButton.new()
event.button_index = MOUSE_BUTTON_LEFT
event.pressed = pressed
event.position = point
event.global_position = point
event.button_mask = MOUSE_BUTTON_MASK_LEFT if pressed else 0
if running and not pressed:
clock.set_paused(false)
root.push_input(event, true)
if running and not pressed:
clock.set_paused(true)
await process_frame
## After a 00:00 close Main shows the ledger in the side panel (_on_snapshot_published)
## and hides the staff controls; the player returns with the 従業員 navigation button.
func _show_staff_panel(main: Control, panel: StaffManagementPanel) -> void:
_expect(not panel.is_visible_in_tree(), "after the close Main shows the ledger instead of the staff panel")
await _click((main.get("navigation_buttons") as Dictionary)[&"staff"] as Button)
_expect(panel.is_visible_in_tree(), "a click on 従業員 brings the hired-staff panel back")
## A key press and release through the viewport (Main's _unhandled_key_input).
func _press_key(keycode: Key) -> void:
for pressed: bool in [true, false]:
var event := InputEventKey.new()
event.keycode = keycode
event.physical_keycode = keycode
event.pressed = pressed
root.push_input(event, true)
await process_frame