1.9 KiB
Repair 23 — submitted, NOT RUN
S4 source preparation only. The wrapper now defaults to fresh import without
accessing cache receipts or cache directories. It checks that private .godot
is absent immediately before import and requires the complete 316-script parse
roster. The complete 1338-file source check and sole QA override remain intact.
Optional cache mode retains the original registered-path, passed-run, source
identity, engine identity and original-cache preservation guards.
Engine identity is independently pinned to
c7cccbf8fb143e34e02fd6521e09be2c2b974f0d5db080b19071c9c570718ccf.
Read-only SHA256 inspection found identical bytes in the installed executable
and the preserved r22 staged executable; neither was launched.
Current wrapper SHA256:
6d5f4e05e87607413bfb5498dc9c9e17c2bfd96bf751c9e645050ca6f8e69d5c.
The current runbook binds this SHA. The series verifier already binds the wrapper
to current checkout bytes dynamically, so no series metadata change is needed.
Historical REPAIR22_STATIC_VALIDATION.json is preserved as historical evidence,
not rewritten to claim validation of the new wrapper.
Root must use fresh staging audit-support/p04-s4-source-r23 and fresh plan
p04-s4-plan-r23.json. Output remains p04-s4-native-r22. Old staging and plan
are preserved. All R22 fixes and other suite wrappers/checks are retained.
Checker SHA256 remains
a61c5b496e656f60c66898e42500bc9a2d45f947690ce8f5f19a03984ebbc850;
S4 probe SHA256 remains
ceb592d853fd50063f20496c7b6df05257528dbe1c0d0d80bc6a8ccb1f9dd6d7.
No game input file was edited. Review was limited to source reading and hashes.
No Git, tests, fixtures, check-only execution, engine, Runner, agents or manual
commit were run. Native S4 evidence, root native/data/index work, independent
review and formal acceptance remain pending. The expected validate MANIFEST
failure is unchanged. Original P04-01 completion is not claimed.