Files
TheTree_mock/project.godot
T
Takeshi b84bade045 Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
2026-10-11 15:58:00 +09:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="The Tree"
config/description="世界樹を舞台にした2D経営シミュレーション"
config/version="0.1.0"
run/main_scene="res://scenes/main/main.tscn"
config/features=PackedStringArray("4.7", "GL Compatibility")
config/icon="res://assets/icons/project_icon.svg"
[autoload]
EventBus="*res://autoload/event_bus.gd"
GameClock="*res://autoload/game_clock.gd"
GameState="*res://autoload/game_state.gd"
SimulationRuntime="*res://autoload/simulation_runtime.gd"
[debug]
gdscript/warnings/untyped_declaration=1
[display]
window/size/viewport_width=1440
window/size/viewport_height=810
window/size/window_width_override=1280
window/size/window_height_override=720
window/dpi/allow_hidpi=true
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/stretch/scale_mode="fractional"
[editor]
import/use_multiple_threads=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true