Capture current source, content data, tests, asset licenses, and original-specification traceability. Original implementation remains incomplete. The accepted matching UI generation passed 154 suites and 12,253 checks, with eight rendered staff-contract screens reviewed. Latest native Windows and full-original acceptance remain outstanding.
88 lines
4.9 KiB
GDScript
88 lines
4.9 KiB
GDScript
extends SceneTree
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var checks := 0
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var failures := 0
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var runtime: Variant
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var clock: Variant
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var main: Control
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var elevator_mode := OS.get_environment("THE_TREE_RESCUE_ELEVATOR") == "1"
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func _initialize() -> void: call_deferred("run")
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func expect(ok: bool, text: String) -> void:
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checks += 1
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if not ok: failures += 1; push_error(text)
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func command(kind: StringName, payload: Dictionary) -> bool:
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var result: CommandResult = runtime.submit_command(kind,payload,&"player")
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expect(result.is_success(), "normal command succeeds: %s (%s)" % [kind,result.message])
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return result.is_success()
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func run() -> void:
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root.size = Vector2i(1440,810)
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runtime = root.get_node("SimulationRuntime")
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clock = root.get_node("GameClock")
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clock.reset(1,6,0)
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root.get_node("GameState").reset()
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runtime.initialize(clock,root.get_node("GameState"),711)
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clock.set_paused(true)
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main = load("res://scenes/main/main.tscn").instantiate()
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root.add_child(main)
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await process_frame
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runtime.configure_save_policy({&"enabled": false})
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main._set_layer(1)
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expect(main.build_buttons.has(&"infirmary"), "infirmary is selectable in the real build palette")
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main.build_buttons[&"infirmary"].button_pressed = true
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main._on_map_cell_clicked(Vector3i(-6,0,1))
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expect(runtime.construction_service.get_jobs().size() == 1, "map click starts infirmary construction")
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if not command(&"build_facility",{&"definition_id":&"staff_door",&"origin":Vector3i(-1,0,1) if elevator_mode else Vector3i(0,0,1)}): quit(1); return
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if elevator_mode:
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if not command(&"build_facility",{&"definition_id":&"service_elevator",&"origin":Vector3i(0,0,1)}): quit(1); return
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clock.advance_minutes(400 if elevator_mode else 180)
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var clinic: FacilityInstance
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for room: FacilityInstance in runtime.facility_service.get_instances():
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if room.definition_id == &"infirmary": clinic = room
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expect(clinic != null and clinic.operation_state == FacilityInstance.OperationState.OPERATING, "paid infirmary completes and operates")
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if clinic == null: quit(1); return
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if not command(&"hire_staff_candidate",{&"candidate_id":&"staff_tessa"}): quit(1); return
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if not command(&"set_staff_work_assignment",{&"staff_id":&"staff_tessa",&"facility_id":clinic.instance_id,&"template_id":&"DAY"}): quit(1); return
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# Injury is the only fixture injection; the rescuer is hired and commutes normally.
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if not command(&"register_staff",{&"staff_id":&"injured_worker",&"role_id":&"porter",&"options":{&"health":0,&"current_cell":Vector3i(0,1,1) if elevator_mode else Vector3i(3,0,1)}}): quit(1); return
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main._activate_management_mode(&"staff")
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main.staff_management_panel.select_staff(&"injured_worker")
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main.world_preview.focus_operating_area()
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var carried := false
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var treated := false
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var saw_cabin := false
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for minute: int in 150:
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clock.advance_minutes(1)
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main.staff_management_panel.refresh()
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var report: Dictionary = runtime.get_staff_rescue_report()
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if elevator_mode and not saw_cabin:
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var trip: Dictionary = runtime.elevators.get_actor_trip(&"staff:injured_worker")
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for shaft: Dictionary in runtime.elevators.get_report()[&"shafts"]:
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if trip.get(&"state", &"") == PathService.ELEVATOR_REQUEST_BOARDED and shaft[&"phase"] == &"TRAVEL":
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saw_cabin = true
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expect(shaft[&"passenger_count"] == 2, "normally hired medic and patient occupy two cabin seats")
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await capture("paired-cabin")
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if not carried and report[&"transporting"] > 0 and runtime.staff_service.get_staff(&"injured_worker").current_cell.x <= -1:
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carried = true
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expect("搬送中" in main.staff_management_panel.staff_detail_label.text, "staff UI shows actual transport status")
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await capture("transport")
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if not treated and report[&"treating"] > 0:
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treated = true
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expect("治療中" in main.staff_management_panel.staff_detail_label.text, "staff UI shows actual treatment status")
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await capture("treatment")
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if carried and treated and runtime.staff_service.get_staff(&"injured_worker").health > 0: break
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if minute%10 == 0: await process_frame
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if elevator_mode: expect(saw_cabin, "normal medical assignment uses the elevator for rescue")
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expect(carried and treated, "a normally hired medical worker picks up and treats the patient")
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expect(runtime.staff_service.get_staff(&"injured_worker").health == 100, "treatment completes through normal Runtime ticks")
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expect(runtime.economy_service.get_balance(&"PLAYER_CASH") < 5000, "medical building and hiring are actually paid")
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expect(runtime.staff_service.validate_invariants()[&"ok"], "normal rescue preserves ownership")
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main.queue_free()
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await process_frame
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print("Rescue UI: %d checks, %d failures" % [checks,failures])
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quit(failures)
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func capture(label: String) -> void:
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if OS.get_environment("THE_TREE_RESCUE_CAPTURE") != "1": return
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main.world_preview.queue_redraw()
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await process_frame
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await RenderingServer.frame_post_draw
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root.get_texture().get_image().save_png(("res://artifacts/remaining-2026-09-29/%s.png" if elevator_mode else "res://artifacts/rescue-2026-09-29/%s.png") % label)
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