Files
TheTree_mock/tests/fixtures/p08-03/placement.gd
T

314 lines
14 KiB
GDScript

extends RefCounted
## Diagnostic setup, never natural-play or OS-input proof.
const Cleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
const Codec := preload("res://tests/fixtures/p08-02/mixed_world.gd")
const MEMBERS := ["world.bin", "manifest.json", "thumbnail.png", "journal.log"]
var checks := 0
var failures := 0
var tree: SceneTree
var runtime: Variant
var clock: Variant
var main: Variant
var directory: String
var role: String
var actions: Array = []
var results: Array = []
var serial := 0
var target := Vector3i(-8, 0, 0)
var budget: Dictionary = {}
var input_method := "handler"
var observed_cell: Variant = null
func annotate(row: Dictionary) -> void:
row["input_method"] = input_method
func selected_cell(cell: Vector3i) -> void:
observed_cell = cell
func expect(ok: bool, message: String) -> void:
checks += 1
if not ok:
failures += 1
push_error("P08 placement: " + message)
func json_file(name: String, data: Variant) -> void:
var file := FileAccess.open(directory.path_join(name), FileAccess.WRITE)
expect(file != null, "write " + name)
if file != null:
file.store_string(JSON.stringify(data, "\t") + "\n")
file.close()
func capture(label: String) -> String:
var name := role + "-" + label
var snapshot: Dictionary = runtime.create_snapshot()
json_file(name + ".json", Codec.new().typed(snapshot))
var file := FileAccess.open(directory.path_join(name + ".var"), FileAccess.WRITE)
if file != null:
file.store_buffer(var_to_bytes(snapshot))
file.close()
else:
expect(false, "raw Variant " + name)
return name
func vector(cell: Vector3i) -> Array:
return [cell.x, cell.y, cell.z]
func affine(value: Transform2D) -> Array:
return [value.x.x, value.x.y, value.y.x, value.y.y, value.origin.x, value.origin.y]
func observe(result: CommandResult) -> void:
results.append(result.to_dictionary())
func frames() -> void:
await tree.process_frame
await tree.process_frame
func button(node: BaseButton) -> void:
# Actual production button signal/connection, explicitly not native OS.
expect(node != null and not node.disabled, "available production button")
if node == null or node.disabled:
return
node.pressed.emit()
await frames()
func choose(id: StringName) -> void:
if not main.palette_scroll.visible:
await button(main.palette_toggle_button)
var node: Button = main.build_buttons[id]
await reveal(node)
await button(node)
func click(cell: Vector3i) -> Dictionary:
var view: WorldPreview = main.world_preview
var local := view.cell_to_canvas(cell)
var viewport := view.get_global_transform_with_canvas() * local
var event := InputEventMouseButton.new()
event.button_index = MOUSE_BUTTON_LEFT
event.pressed = true
event.position = local
# This is a handler test through the real WorldPreview, not an OS receipt.
observed_cell = null
view._gui_input(event)
await frames()
return {"world_cell": vector(cell), "selected_cell": vector(observed_cell if observed_cell is Vector3i else view.canvas_to_cell(local)),
"local": [local.x, local.y], "viewport": [viewport.x, viewport.y],
"viewport_transform": affine(view.get_global_transform_with_canvas()),
"map_position": [view.get_map_rect().position.x, view.get_map_rect().position.y],
"cell_dimensions": [view.get_cell_rect(cell).size.x, view.get_cell_rect(cell).size.y],
"bounds": runtime.world_service.get_bounds(), "zoom": view.zoom_level,
"pan": [view.pan_offset.x, view.pan_offset.y]}
func build(id: StringName, cell: Vector3i, label: String, expected: String = "") -> void:
await choose(id)
var report: Dictionary = main.world_preview.get_build_preview_report(cell)
var before := capture(label + "-before")
results.clear()
var position := await click(cell)
var status: String = main.build_status_label.text
var after := capture(label + "-after")
if expected.is_empty():
expect(not results.is_empty() and results.back().code == "OK", label + " accepted")
elif expected == "STAIR_LANDING_MISSING":
expect(not results.is_empty() and results.back().details.get("reason") == expected, label + " domain refusal")
else:
expect(expected in report.error_codes and results.is_empty(), label + " preview refusal")
var row := {"id": label, "kind": "build", "definition": String(id), "expected": expected,
"report": report, "before": before, "after": after, "position": position,
"results": results.duplicate(true), "status": status, "input_method": "handler"}
annotate(row)
actions.append(row)
if expected.is_empty():
await complete_build(id)
row["completed"] = capture(label + "-completed")
func demolish(cell: Vector3i, label: String, cancel := false, expected := "") -> void:
if not main.palette_scroll.visible:
await button(main.palette_toggle_button)
if not main._demolition_mode:
await button(main.demolition_button)
var before := capture(label + "-before")
results.clear()
var position := await click(cell)
var instance_id: String = String(main._demolition_target)
expect(main.demolition_dialog.visible, "normal confirmation visible")
if cancel:
await button(main.demolition_dialog.get_cancel_button())
else:
await button(main.demolition_dialog.get_ok_button())
await frames()
if cancel:
expect(results.is_empty(), "cancel submits no command")
else:
expect(not results.is_empty(), "confirmation submitted Runtime command")
if not results.is_empty():
expect(results.back().code == ("OK" if expected.is_empty() else "VALIDATION_FAILED"), label + " result code")
expect(String(results.back().details.get("reason", "")) == expected, label + " result reason")
var row := {"id": label, "kind": "cancel" if cancel else "demolish", "expected": expected,
"instance_id": instance_id, "position": position, "before": before, "after": capture(label + "-after"),
"results": results.duplicate(true), "status": main.build_status_label.text, "input_method": input_method}
annotate(row)
actions.append(row)
func camera() -> void:
await button(main.pan_button)
var view: WorldPreview = main.world_preview
var before := capture("pan-before")
var original := view.cell_to_canvas(target)
var event := InputEventMouseButton.new()
event.button_index = MOUSE_BUTTON_WHEEL_UP
event.pressed = true
event.factor = 1.0
event.position = view.size * 0.5
event.ctrl_pressed = false
var zoom: float = view.zoom_level
var original_pan: Vector2 = view.pan_offset
await wheel(event, true)
expect(view.zoom_level == zoom, "move-mode wheel pans without Ctrl")
var moved_pan: Vector2 = view.pan_offset
expect(moved_pan != original_pan, "move-mode wheel actually moves the camera")
await button(main.pan_button)
var steps: Array = []
for direction: int in [MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_UP]:
for unused: int in range(9):
event.button_index = direction
await wheel(event, false)
steps.append(view.zoom_level)
expect(view.zoom_level == (0.5 if direction == MOUSE_BUTTON_WHEEL_DOWN else 4.0), "existing zoom clamp")
# Use transformed pixels; camera state is not required to survive save/load.
var position := await click(target)
expect(position.world_cell == position.selected_cell, "camera world identity")
expect(view.cell_to_canvas(target) != original, "pixels transform")
var row := {"id": "pan_zoom", "kind": "camera", "before": before, "after": capture("pan-after"),
"position": position, "original_local": [original.x, original.y], "steps": steps,
"pan_before": [original_pan.x, original_pan.y], "pan_after": [moved_pan.x, moved_pan.y],
"ctrl_pressed": false, "input_method": input_method}
annotate(row)
actions.append(row)
func diagnostic_budget() -> void:
var state: Variant = tree.root.get_node("GameState")
var needed := {&"gold": 0, &"materials": 0}
var costs: Array = []
for id: StringName in [&"reception", &"reception", &"guest_stairs", &"guest_stairs"]:
var definition: FacilityDefinition = runtime.definition_registry.get_facility(id)
costs.append({"definition": String(id), "cost": definition.construction_cost.duplicate(true)})
for key: StringName in needed:
needed[key] += int(definition.construction_cost.get(key, 0))
var deltas := {}
for key: StringName in needed:
if needed[key] > state.get_resource(key):
deltas[key] = needed[key] - state.get_resource(key)
budget = {"setup": "diagnostic", "costs": costs, "needed": needed, "initial": state.resources.duplicate(true), "deltas": deltas}
if not deltas.is_empty():
expect(runtime.submit_command(&"change_resources", {&"deltas": deltas}).is_success(), "definition-derived diagnostic budget")
func writer() -> void:
diagnostic_budget()
await save_initial_fixture()
await build(&"standard_room", Vector3i(-8, 4, 0), "unsupported", "UNSUPPORTED")
await build(&"reception", Vector3i(runtime.world_service.get_bounds()[&"max_x"], 0, 0), "out_of_bounds", "OUT_OF_BOUNDS")
await build(&"reception", target, "supported_connected")
await build(&"reception", target, "overlap", "OVERLAP")
# Existing reception supports this upper cell, but provides no stair landing.
await build(&"guest_stairs", Vector3i(-8, 2, 0), "missing_connection", "STAIR_LANDING_MISSING")
await build(&"guest_stairs", Vector3i(4, 1, 0), "lower_stair")
await build(&"guest_stairs", Vector3i(4, 2, 0), "upper_stair")
await demolish(Vector3i(4, 1, 0), "refused_demolition", false, "STAIR_LANDING_IN_USE")
await demolish(target, "cancel_demolition", true)
await demolish(target, "demolition")
await build(&"reception", target, "rebuild")
await camera()
await button(main.find_child("ManualSaveButton", true, false))
expect(main.build_status_label.text == "手動セーブを保存しました。", "normal save")
capture("checkpoint")
await archive_formal()
var members := {}
for member: String in MEMBERS:
members[member] = FileAccess.get_sha256(directory.path_join("formal/" + member))
json_file("save.json", {"members": members, "instance_id": String(runtime.world_service.get_occupant(target)), "cell": vector(target), "pid": OS.get_process_id()})
func reader(distinct: bool) -> void:
var saved: Dictionary = JSON.parse_string(FileAccess.get_file_as_string(directory.path_join("save.json")))
if distinct:
expect(saved.pid != OS.get_process_id(), "separate actual writer/reader PID")
# Real load menu callback, no direct restore_snapshot or model mutation.
var menu: MenuButton = main.find_child("SaveLoadMenu", true, false)
await load_menu(menu)
await frames()
expect(main.build_status_label.text == "手動セーブを読み込みました。", "normal resume")
capture("checkpoint")
var original := FileAccess.get_file_as_bytes(directory.path_join("writer-checkpoint.var"))
expect(original == var_to_bytes(runtime.create_snapshot()), "whole formal resume model")
expect(String(runtime.world_service.get_occupant(target)) == saved.instance_id, "same resumed instance/cell")
for member: String in MEMBERS:
expect(FileAccess.get_sha256(directory.path_join("formal/" + member)) == saved.members[member], "reader preserves formal member " + member)
await build(&"reception", target, "resume_overlap", "OVERLAP")
func run(p_tree: SceneTree, output: String, requested_role: String) -> Dictionary:
# Handler entry is never an OS evidence route. Passive subclass overrides endpoints.
tree = p_tree
directory = output
role = "reader" if requested_role == "reader" else "writer"
expect(DirAccess.make_dir_recursive_absolute(directory) == OK, "diagnostic directory")
runtime = tree.root.get_node("SimulationRuntime")
clock = tree.root.get_node("GameClock")
await setup()
runtime.command_completed.connect(observe)
main.world_preview.cell_clicked.connect(selected_cell)
await frames()
if role == "writer":
await writer()
else:
await reader(true)
json_file(role + "-actions.json", {"setup": "diagnostic", "input_method": input_method, "budget": budget, "actions": actions})
if requested_role == "standalone":
role = "reader"
actions = []
await reader(false)
json_file(role + "-actions.json", {"setup": "diagnostic", "input_method": input_method, "actions": actions})
finish_observations()
runtime.command_completed.disconnect(observe)
var cleanup: Dictionary = await Cleanup.free_owner_and_wait(tree, main)
expect(cleanup.get(&"passed", false), "ordinary Main/audio cleanup")
json_file(role + "-process.json", {"pid": OS.get_process_id(), "engine": Engine.get_version_info(), "checks": checks, "failures": failures, "role": requested_role, "setup": "diagnostic"})
return {"checks": checks, "failures": failures}
func reveal(node: Control) -> void:
main.palette_scroll.ensure_control_visible(node)
await frames()
func wheel(event: InputEventMouseButton, _move_mode: bool) -> void:
main.world_preview._gui_input(event)
await frames()
func complete_build(id: StringName) -> void:
clock.advance_minutes(runtime.definition_registry.get_facility(id).build_minutes)
await frames()
func load_menu(menu: MenuButton) -> void:
menu.get_popup().id_pressed.emit(0)
func setup() -> void:
clock.reset(1, 6, 0)
tree.root.get_node("GameState").reset()
runtime.initialize(clock, tree.root.get_node("GameState"), 42533)
clock.set_paused(true)
tree.root.size = Vector2i(1440, 810)
main = load("res://scenes/main/main.tscn").instantiate()
main.manual_save_path = directory.path_join("formal")
tree.root.add_child(main)
runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
func save_initial_fixture() -> void:
# Explicit diagnostic input, not an OS action or natural-play save.
var saved: Dictionary = SaveService.save_snapshot(directory.path_join("initial-formal"), runtime.create_snapshot())
expect(bool(saved.get("ok", false)), "diagnostic initial formal save")
json_file("diagnostic-budget.json", budget)
func archive_formal() -> void:
pass
func finish_observations() -> void:
pass