Kenney pixel assets for The Tree
Imported from Kenney's official asset pages on 2026-09-09. Original archive contents are preserved inside each pack directory, including the original License.txt files. No existing project art was replaced.
Packs and licenses
| Pack | Version | Source | Intended use |
|---|---|---|---|
| Tiny Town | 1.1 | https://kenney.nl/assets/tiny-town | Village details, timber walls, doors, vegetation, signs, barrels and tools |
| Tiny Dungeon | 1.0 | https://kenney.nl/assets/tiny-dungeon | Small fantasy guests/staff, stone walls, doors, chests, bottles and props |
Both official pages and the included licenses identify these packs as Creative Commons Zero (CC0). Attribution is optional; crediting “Kenney — https://kenney.nl/” is appreciated. Preserve the included license documents when redistributing source assets. Official download URLs, archive SHA-256 digests and sizes are recorded in sources.json.
File layout and Godot usage
Each pack contains:
Tilemap/tilemap_packed.png: 192 × 176 px, 12 columns × 11 rows, 16 × 16 px cells, no gap. Recommended fordraw_texture_rect_regionorAtlasTexture.Tilemap/tilemap.png: same tiles with 1 px spacing between cells (17 px pitch).Tiles/tile_0000.png...Tiles/tile_0131.png: individual 16 × 16 px sprites.Tilesheet.txt,License.txt,Preview.png,Sample.png: original metadata and references.
Packed atlas rectangle, with zero-based cell coordinates:
var region := Rect2(column * 16, row * 16, 16, 16)
# Equivalent tile ID: row * 12 + column
# Use CanvasItem.TEXTURE_FILTER_NEAREST and integer scale where practical.
Do not use the 17 px pitch against the packed atlas. Each downloaded archive actually contains 132 individual tile PNGs and a 12 × 11 atlas; the official landing pages list 130 assets. Use the archive dimensions and files as the implementation reference.
Useful checked atlas positions
The following locations were checked against the original preview and packed atlas. Names below describe proposed in-game uses, not official Kenney asset names. All rectangles have width and height 16 px.
| Pack | Column, row | Pixel x, y | Tile ID / individual file | Appearance / possible use |
|---|---|---|---|---|
| Tiny Dungeon | 0, 7 | 0, 112 | 84 / tile_0084.png |
Purple-haired fantasy visitor |
| Tiny Dungeon | 1, 7 | 16, 112 | 85 / tile_0085.png |
Brown-haired visitor |
| Tiny Dungeon | 2, 7 | 32, 112 | 86 / tile_0086.png |
Fair-haired visitor |
| Tiny Dungeon | 3, 7 | 48, 112 | 87 / tile_0087.png |
Grey-haired / headgear visitor |
| Tiny Dungeon | 4, 7 | 64, 112 | 88 / tile_0088.png |
Brown-haired visitor |
| Tiny Dungeon | 0–4, 8 | 0–64, 128 | 96–100 | More human / helmeted visitor variants |
| Tiny Dungeon | 0–4, 9 | 0–64, 144 | 108–112 | Green creature, people and fantasy visitor variants |
| Tiny Dungeon | 3, 5 | 48, 80 | 63 / tile_0063.png |
Wooden crate / cabinet |
| Tiny Dungeon | 0, 6 | 0, 96 | 72 / tile_0072.png |
Low wooden furnishing / counter |
| Tiny Dungeon | 1, 6 | 16, 96 | 73 / tile_0073.png |
Small stool / crate |
| Tiny Dungeon | 2, 6 | 32, 96 | 74 / tile_0074.png |
Metal pot / basin |
| Tiny Dungeon | 5–8, 7 | 80–128, 112 | 89–92 | Chest variants for storage |
| Tiny Dungeon | 5–8, 9 | 80–128, 144 | 113–116 | Coloured bottles for food, mana or medicine props |
| Tiny Town | 0, 0 | 0, 0 | 0 / tile_0000.png |
Grass ground |
| Tiny Town | 1, 0 | 16, 0 | 1 / tile_0001.png |
Textured grass |
| Tiny Town | 2, 0 | 32, 0 | 2 / tile_0002.png |
Flowers |
| Tiny Town | 3, 0 and 3, 1 | 48, 0 and 48, 16 | 3, 15 | Tall orange tree, two tiles |
| Tiny Town | 4, 0 and 4, 1 | 64, 0 and 64, 16 | 4, 16 | Tall green tree, two tiles |
| Tiny Town | 0, 6 | 0, 96 | 72 / tile_0072.png |
Timber wall |
| Tiny Town | 4, 6 | 64, 96 | 76 / tile_0076.png |
Stone wall |
| Tiny Town | 0, 7 | 0, 112 | 84 / tile_0084.png |
Framed crate / wall panel |
| Tiny Town | 1, 7 | 16, 112 | 85 / tile_0085.png |
Timber door |
| Tiny Town | 5, 7 | 80, 112 | 89 / tile_0089.png |
Stone-framed door |
| Tiny Town | 11, 6 | 176, 96 | 83 / tile_0083.png |
Wooden sign |
| Tiny Town | 9, 7 | 144, 112 | 93 / tile_0093.png |
Small coin / gold marker |
| Tiny Town | 10, 7 | 160, 112 | 94 / tile_0094.png |
Rounded wooden barrel |
| Tiny Town | 10–11, 10 | 160–176, 160 | 130–131 | Open barrel and water-filled barrel |
Animation and art-direction notes
These packs provide static sprites, not authored walk cycles. Use them as base art for small characters with procedural step/bob/flip motion, or author distinct walking and working frames as a separate derivative asset. Adjacent character cells are different people, so cycling through them is not a valid walk animation.
The art is 16 px, front/top-down fantasy art. It works well for the compact cast and decorative props in a side-on cutaway, but full-width reception desks, beds, dining tables, lift machinery and the world's tree silhouette need purpose-built side-view construction. Keep nearest filtering, a consistent pixel density and a restrained matching palette; avoid stretching individual pixel tiles non-uniformly.