25 lines
6.2 KiB
JSON
25 lines
6.2 KiB
JSON
{
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"candidate": "9641ed52def2ff8e5b0222449a4a83a1191e1d37",
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"review_scope": "Independent read-only review ONLY of owner-approved third repair delta; never whole P24 acceptance or Runner formal review substitution",
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"result": {
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"status": "passed",
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"summary": "I reviewed only the third-repair delta at 9641ed52 (scenes/main/main.gd plus the owner direction file), without tool use. This review does not accept P24-02 as a whole: the eight P24 conditions, the ordinary upstream NTR/duel/defense flow, the full roster review, final integration and Windows all remain incomplete.\n\nVerdict: the limited delta is correct. The OS evidence supports the menu-to-IME-to-save-to-load path. No problem was found that blocks it. The gaps listed in the findings are things not yet proven and are not defects in the delta.\n\nSource correctness: The applied diff matches owner-direction r04. That file also contains a blank-line-for-blank-line hunk that changes nothing, so its absence from the actual diff is harmless. The `id_pressed` lambda still closes on its last branch, the same pattern as before. The new id 3 calls `_ensure_manual_save_slots().show_new_save(manual_save_path)`. That dialog is added to the tree before it is returned, so its `_ready` controls exist when `show_new_save` runs. No gameplay values, conditions or save logic changed.\n\nOrdinary menu reachability: The menu label is now 「保存・読込 ▾」 and item 3 「新しい名前で別スロット保存」 sits in the existing bottom-bar MenuButton. The OS run reached it with native mouse clicks only, with no F8 or controller entry.\n\nIds 0/1/2: unchanged. They still call `_load_manual`, `_preview_dimension_migration` and `_show_manual_load_slots`.\n\nOld-save preservation (from the code): The new slot path is `manual_ui_` plus 32 hex characters from OS crypto. Freshness is checked three times: when the dialog opens, when the player confirms, and again in `_save_new_manual_slot`, which also requires the same folder as the current save. `save_to_path` only writes the new path, and `manual_save_path` switches to it only after a successful save. So the original package is never written by this path.\n\nOptional Japanese display_name: The name box accepts Japanese, holds at most 60 characters, and rejects control characters. A blank or space-only name falls back to the default name.\n\nNTR wording: The heading and message now say 「NTR侵食開始」 and 「愛の盾が破られ、NTR侵食が始まりました」. This matches original §7.2 (耐久値0でブレイクし、NTR侵食が始まる). It also stops confusing the break with 「消滅」, which in §7.3-4 happens only at 陥落確定. The trigger condition (old>0, new==0) is unchanged.\n\nOS evidence: Two separate processes ran (PIDs 33760 and 34817). Events show IME composition 「テスト」, a cancel that left both the composition and the field empty, then a commit that put 「テスト」 in the field. The saved manifest has display_name 「テスト」 and save_id manual_ui_5e9f8ca3662a2ddf42984ba1403675a7, which fits the owned-name pattern. The second process reported that slot as its save path with the dialog closed. Evidence limits are stated in the findings.",
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"findings": [
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"Not proven, not blocking: old-save preservation rests on the code only. The OS evidence has no before/after hash of a pre-existing `user://saves/manual_ui` package, and nothing shows such a package existed when the run started. To prove it in the OS run, record the manifest.json and world.bin hashes of manual_ui before and after the new-slot save.",
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"Not proven: the saved state is trivial (day 1, absolute_minute 360, a fresh opening world), and whole_world_equality_proven=false. The second process loaded the slot, but nothing shows its world digest equals checksum_world 99e450e0…. The evidence also does not say whether that load went through id 2 (choosing the slot) or id 0.",
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"Test gap: tests/ui/test_operations_notification.gd fires a synthetic RELATIONSHIP_SHIELD_CHANGED event with old_value/new_value and checks only that the cut-in becomes visible. It never checks the new heading or message text, and none of the shown code proves that the real relationship service publishes those payload keys. Add an assertion on the cut-in text, and one upstream test where a real shield reaches 0, as part of the still-pending NTR acceptance work.",
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"Test gap: no automated test selects SaveLoadMenu id 3 through `get_popup().id_pressed`. The test calls `_ensure_manual_save_slots()` directly, so only the manual OS run covers the menu entry. Consider adding a headless test that triggers id 3 and checks that the dialog is in new-save mode.",
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"Minor, not blocking: the comment above the cut-in (`# Existing love-shield vanishing transition`) still says 'vanishing', which no longer matches the corrected 'break → NTR侵食開始' wording. Consider rewording it in a later approved repair, since owner-direction r04 limits this repair to its exact patch.",
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"Minor, outside this delta: in ManualSaveSlotsDialog, the error branch of `_confirm_choice` sets an error message, but Godot hides the dialog when OK is pressed, so the player never sees it. That branch also returns without `_clear_choice`. It is reachable only if the field text is set by code, because `text_changed` already disables OK. `is_valid_label_text` also lets DEL (0x7F) through.",
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"Scope limits: the OS evidence comes only from macOS with Retina scaling (screen_scale 2.0) and does not prove the Windows build; full_regression=false; the local result (3 suites / 167 checks) was reviewed by hash only, not by its contents. This review does not replace the Runner's formal review and does not accept the original unit or P24-02 as a whole."
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],
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"whole_unit_accepted": false
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},
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"artifact": "/Users/korizatou114/Library/Application Support/agent-control/the-tree-p24-02-operations/runs/ae7e8b1892ca49fa8d64d5cf01cdf042",
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"model": "claude-opus-5-5",
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"formal_runner_review": false,
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"whole_unit_accepted": false,
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"actual_argv_model_verified": true,
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"evidence_annotation_after_review": "Consumer id2 observed menu clarified; no source or raw evidence changed. Pre-existing-slot OS preservation remains false."
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}
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