mock: キーを画面の端へ寄せると、キャンバスを自動でスクロールする(T-30 単位4)
ノードのドラッグ中にポインタがSVGの端から32px以内か外にあると、 requestAnimationFrame で pan を動かし続け、DOM更新後の最後のポインタ位置で ドラッグ位置を計算し直す。速度は端に近いほど速く、上限480px/秒(autoPanVelocity)。 範囲選択とパンのドラッグは対象外。 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NznQtmVPoQAnietqwr1auL
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@@ -95,6 +95,26 @@ test("ドラッグの刻みをUndo/Redoでき、コンソールにエラーが
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expect(errors).toEqual([]);
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});
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test("ドラッグ中に右端で自動スクロールし、Undo 1回で戻る", async ({ page }) => {
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const key = page.locator('[data-node-type="key"]').first();
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const before = await key.getAttribute("transform");
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const keyBox = (await key.boundingBox())!;
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const canvasBox = (await page.locator("svg.canvas").boundingBox())!;
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const y = keyBox.y + keyBox.height / 2;
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await page.mouse.move(keyBox.x + keyBox.width / 2, y);
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await page.mouse.down();
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await page.mouse.move(canvasBox.x + canvasBox.width - 8, y, { steps: 8 });
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const atEdge = await key.getAttribute("transform");
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await page.waitForTimeout(700);
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expect(await key.getAttribute("transform")).not.toBe(atEdge);
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await page.mouse.up();
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const released = await key.getAttribute("transform");
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await page.waitForTimeout(250);
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expect(await key.getAttribute("transform")).toBe(released);
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await page.getByRole("button", { name: "Undo" }).click();
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await expect(key).toHaveAttribute("transform", before!);
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});
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test("クラスター化で画面位置を保つ", async ({ page }) => {
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const keys = page.locator('[data-node-type="key"]');
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const centers = async () =>
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@@ -1,9 +1,10 @@
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import { ref, type Ref } from "vue";
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import { nextTick, onUnmounted, ref, type Ref } from "vue";
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import type { ProjectFile } from "../../domain/project";
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import type { KeyNode, Node } from "../../domain/phy";
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import { apply, worldTransform } from "../../domain/geometry";
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import { moveNode } from "../../domain/phyCommands";
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import { normalizeSelection, snap } from "./logic";
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import { autoPanVelocity } from "./viewport";
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type Point = { x: number; y: number };
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type Box = Point & { width: number; height: number };
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@@ -44,6 +45,9 @@ export function usePhyCanvasPointer(options: Options) {
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let holdCycle: number | undefined;
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let holdShift = false;
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let holdActivated = false;
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let lastPointer: Point | null = null;
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let autoPanFrame: number | undefined;
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let lastAutoPanAt = 0;
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let panDrag: { start: Point; origin: Point } | null = null;
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let rangeDrag: { start: Point; shift: boolean; moved: boolean } | null = null;
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let dragState: {
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@@ -57,6 +61,78 @@ export function usePhyCanvasPointer(options: Options) {
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moved: boolean;
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} | null = null;
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function stopAutoPan() {
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if (autoPanFrame !== undefined) window.cancelAnimationFrame(autoPanFrame);
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autoPanFrame = undefined;
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lastAutoPanAt = 0;
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}
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function updateDraggedPosition(clientX: number, clientY: number) {
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const state = dragState;
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if (!state?.moved) return;
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let phy = state.base.phy;
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for (const id of state.ids) {
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const parent = state.parents.get(id);
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const start = state.starts.get(id);
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if (!parent || !start) continue;
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const current = options.localPoint(parent, clientX, clientY);
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phy = moveNode(
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phy,
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id,
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snap(current.x - start.x, options.grid.value),
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snap(current.y - start.y, options.grid.value),
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);
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}
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options.dispatch("ドラッグ", (project) => ({ ...project, phy }));
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}
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function autoPanTick(time: number) {
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autoPanFrame = undefined;
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const svg = options.svg.value;
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const pointer = lastPointer;
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if (!svg || !pointer || !dragState?.moved || longLabel.value) return;
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const rect = svg.getBoundingClientRect();
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const velocity = autoPanVelocity(
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{ x: pointer.x, y: pointer.y },
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{ x: rect.left, y: rect.top, width: rect.width, height: rect.height },
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);
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if (!velocity.x && !velocity.y) {
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lastAutoPanAt = 0;
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return;
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}
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const elapsed = lastAutoPanAt ? Math.min((time - lastAutoPanAt) / 1000, 0.05) : 0;
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lastAutoPanAt = time;
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const transform = svg.getScreenCTM();
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if (elapsed && transform) {
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options.pan.value = {
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x: options.pan.value.x - (velocity.x * elapsed) / transform.a,
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y: options.pan.value.y - (velocity.y * elapsed) / transform.d,
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};
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void nextTick(() => {
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if (dragState?.moved && lastPointer) updateDraggedPosition(lastPointer.x, lastPointer.y);
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});
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}
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autoPanFrame = window.requestAnimationFrame(autoPanTick);
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}
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function scheduleAutoPan() {
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const svg = options.svg.value;
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if (!svg || !lastPointer || !dragState?.moved || longLabel.value) {
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stopAutoPan();
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return;
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}
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const rect = svg.getBoundingClientRect();
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const velocity = autoPanVelocity(
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{ x: lastPointer.x, y: lastPointer.y },
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{ x: rect.left, y: rect.top, width: rect.width, height: rect.height },
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);
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if (!velocity.x && !velocity.y) {
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stopAutoPan();
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} else if (autoPanFrame === undefined) {
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autoPanFrame = window.requestAnimationFrame(autoPanTick);
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}
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}
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function priorSelection() {
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return preClickSelection;
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}
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@@ -184,6 +260,7 @@ export function usePhyCanvasPointer(options: Options) {
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return;
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}
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if (!dragState) return;
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lastPointer = { x: event.clientX, y: event.clientY };
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const state = dragState;
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if (Math.hypot(event.clientX - state.start.x, event.clientY - state.start.y) < 4) return;
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if (holdTimer && !longLabel.value) {
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@@ -223,23 +300,12 @@ export function usePhyCanvasPointer(options: Options) {
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options.beginHistory();
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}
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state.moved = true;
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let phy = state.base.phy;
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for (const id of state.ids) {
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const parent = state.parents.get(id);
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const start = state.starts.get(id);
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if (!parent || !start) continue;
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const current = options.localPoint(parent, event.clientX, event.clientY);
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phy = moveNode(
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phy,
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id,
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snap(current.x - start.x, options.grid.value),
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snap(current.y - start.y, options.grid.value),
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);
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}
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options.dispatch("ドラッグ", (project) => ({ ...project, phy }));
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updateDraggedPosition(event.clientX, event.clientY);
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scheduleAutoPan();
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}
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function up() {
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stopAutoPan();
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window.removeEventListener("pointermove", move, true);
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window.removeEventListener("pointerup", up, true);
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if (panDrag) {
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@@ -323,12 +389,15 @@ export function usePhyCanvasPointer(options: Options) {
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}
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if (holdActivated || moved) preClickTarget = null;
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dragState = null;
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lastPointer = null;
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}
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function spaceUp(event: KeyboardEvent) {
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if (event.code === "Space") spaceHeld.value = false;
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}
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onUnmounted(stopAutoPan);
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return {
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canvasDown,
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down,
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@@ -1,6 +1,26 @@
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export type Viewport = { zoom: number; pan: { x: number; y: number } };
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export type ViewBounds = { x: number; y: number; width: number; height: number };
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/** SVG画面端に近いほど強く、端の外では上限に達する自動パン速度(px/秒)。 */
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export function autoPanVelocity(
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point: { x: number; y: number },
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bounds: ViewBounds,
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edge = 32,
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maxSpeed = 480,
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): { x: number; y: number } {
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const axis = (position: number, start: number, length: number) => {
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const fromStart = position - start;
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const fromEnd = start + length - position;
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if (fromStart < edge) return -maxSpeed * Math.min(1, (edge - fromStart) / edge);
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if (fromEnd < edge) return maxSpeed * Math.min(1, (edge - fromEnd) / edge);
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return 0;
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};
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return {
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x: axis(point.x, bounds.x, bounds.width),
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y: axis(point.y, bounds.y, bounds.height),
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};
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}
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/** 境界を余白付きで中央へ収める。座標・倍率だけを扱う純粋関数。 */
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export function fitViewport(
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bounds: ViewBounds,
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@@ -17,7 +17,7 @@ import {
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treeIndex,
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visibleNodeIds,
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} from "../src/ui/phy/logic";
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import { fitViewport, zoomAround } from "../src/ui/phy/viewport";
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import { autoPanVelocity, fitViewport, zoomAround } from "../src/ui/phy/viewport";
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import type { PhyFile, Node as PhyNode } from "../src/domain/phy";
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const phy: PhyFile = {
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version: "0.1.0",
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@@ -189,4 +189,12 @@ describe("PHY pure interaction rules", () => {
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expect((cursor.x - zoomed.pan.x) / zoomed.zoom).toBeCloseTo(world.x);
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expect((cursor.y - zoomed.pan.y) / zoomed.zoom).toBeCloseTo(world.y);
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});
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it("scales auto-pan speed near edges, outside the canvas, and at corners", () => {
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const bounds = { x: 10, y: 20, width: 200, height: 100 };
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expect(autoPanVelocity({ x: 110, y: 70 }, bounds)).toEqual({ x: 0, y: 0 });
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expect(autoPanVelocity({ x: 194, y: 70 }, bounds)).toEqual({ x: 240, y: 0 });
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expect(autoPanVelocity({ x: 210, y: 70 }, bounds)).toEqual({ x: 480, y: 0 });
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expect(autoPanVelocity({ x: 220, y: 70 }, bounds)).toEqual({ x: 480, y: 0 });
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expect(autoPanVelocity({ x: 210, y: 10 }, bounds)).toEqual({ x: 480, y: -480 });
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});
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});
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