Fix facility discovery in exported builds and verify first construction
This commit is contained in:
@@ -111,6 +111,7 @@ check:
|
||||
export-windows:
|
||||
mkdir -p build/windows
|
||||
$(GODOT) --headless --path . --export-release "Windows Desktop"
|
||||
$(MAKE) test-exported-opening
|
||||
|
||||
# Pixel cutaway: interactive disposable inn, capture and input regression.
|
||||
.PHONY: preview-pixel capture-pixel test-pixel-ui
|
||||
@@ -187,3 +188,9 @@ test-stairs:
|
||||
test-transport-comparison:
|
||||
$(GODOT) --headless --path . --script res://tests/transport/test_transport_comparison.gd
|
||||
$(GODOT) --headless --path . --script res://tests/transport/test_runtime_transport_comparison.gd
|
||||
|
||||
# Check the actual shipped data outside this checkout, including first build.
|
||||
WINDOWS_PCK ?= build/windows/TheTree.pck
|
||||
.PHONY: test-exported-opening
|
||||
test-exported-opening:
|
||||
python3 tools/verify_exported_opening.py "$(WINDOWS_PCK)" --godot "$(GODOT)"
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
# Windows配布版で建築候補が空になる問題
|
||||
|
||||
対象: 最初のWindows配布 `fb4ad23`。受付が建築候補に現れず開業できないという報告を、配布済みPCKで再現した。
|
||||
|
||||
## 原因と修正
|
||||
|
||||
GodotのRelease出力ではFacilityの `.tres` が `.res` に変換され、元のパスは `.remap` を通して読み込まれる。DefinitionRegistryが `FileAccess.file_exists` で元の物理ファイルを調べていたため、全18施設を `resource_not_found` として除外していた。リソースの存在判定を `ResourceLoader.exists` に変更し、既存の型・内容・IDの検証は維持した。
|
||||
|
||||
制作フォルダーからPCKを実行すると、物理ファイルがローカルにあるため不具合が隠れる。前回の単なる起動smokeでも候補の欠落は検出できなかった。
|
||||
|
||||
## 検証
|
||||
|
||||
- 制作フォルダー外の一時ディレクトリで、配布済みPCKだけを起動。`FileAccess=false / ResourceLoader=true` を確認し、18施設の欠落・パレット空を再現。
|
||||
- 修正版PCKを同じ隔離条件で起動し、13項目成功。制作ファイルへのフォールバックなし、全18施設、受付ボタンの表示・選択、初日ガイドからの選択、マップ配置、500Gの支払い、120分後の完成、客室建設への案内を確認。
|
||||
- macOS版Godotによる配布PCKの実描画で受付完成と建築候補を確認。Windows実機での再検証は未実施。
|
||||
- DefinitionRegistryの既存266項目が成功し、存在しないデータの拒否も維持。
|
||||
|
||||
`make export-windows` は以後、書き出し後に隔離した実建設チェックを実行する。既存PCKの検証は次のコマンドで行える。
|
||||
|
||||
```
|
||||
make test-exported-opening WINDOWS_PCK=/absolute/path/TheTree.pck
|
||||
```
|
||||
|
||||
`tools/verify_exported_opening.py` が一時ディレクトリから `tests/export/test_exported_opening.gd` を実行する。試験では保存を無効にし、実際の建設UIとCommandを使う。制作ファイルが見つかった場合も失敗させる。
|
||||
|
||||
証跡: `artifacts/windows-opening-before-isolated.log`、`windows-opening-fixed-visual.log`、`windows-registry-fix.log`、`windows-reception-fixed.png`。修正版配布は `build/windows/TheTree-Windows-reception-fix.zip`。EXEとPCKを含めて全体を展開し、新しいフォルダーから起動する。
|
||||
@@ -266,7 +266,9 @@ func _validate_requested_path(path: String) -> bool:
|
||||
"Facility definitions must use the .tres extension."
|
||||
)
|
||||
valid = false
|
||||
if not FileAccess.file_exists(path):
|
||||
# Exported .tres resources are remapped to binary .res files. Physical
|
||||
# FileAccess checks incorrectly reject them when no source checkout exists.
|
||||
if not ResourceLoader.exists(path):
|
||||
_add_error(
|
||||
&"resource_not_found",
|
||||
&"",
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
extends SceneTree
|
||||
|
||||
## Run against the distributed pack, not the source checkout:
|
||||
## godot --headless --main-pack /absolute/TheTree.pck --script /absolute/this_script.gd
|
||||
var _failures := 0
|
||||
var _checks := 0
|
||||
|
||||
func _initialize() -> void:
|
||||
call_deferred("_run")
|
||||
|
||||
func _run() -> void:
|
||||
var runtime: Variant = root.get_node("SimulationRuntime")
|
||||
var clock: Variant = root.get_node("GameClock")
|
||||
clock.set_paused(true)
|
||||
runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
|
||||
if OS.get_environment("THE_TREE_REQUIRE_EXPORTED") == "1":
|
||||
_expect(not FileAccess.file_exists("res://project.godot") and not FileAccess.file_exists("res://data/facilities/reception.tres"), "release regression has no source checkout fallback")
|
||||
print("RECEPTION_RESOURCE file=%s resource=%s" % [FileAccess.file_exists("res://data/facilities/reception.tres"), ResourceLoader.exists("res://data/facilities/reception.tres")])
|
||||
_expect(runtime.definition_registry.is_valid(), "exported facility definitions validate: %s" % runtime.definition_registry.get_report())
|
||||
_expect(runtime.definition_registry.facility_count() == 18, "all 18 buildable definitions are present in the shipped pack")
|
||||
var main: Control = load("res://scenes/main/main.tscn").instantiate()
|
||||
root.add_child(main)
|
||||
runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
|
||||
await process_frame
|
||||
await process_frame
|
||||
var buttons: Dictionary = main.get("build_buttons")
|
||||
_expect(buttons.size() == 18, "the actual build palette exposes all 18 facilities")
|
||||
_expect(buttons.has(&"reception"), "reception is selectable in the actual build palette")
|
||||
if not buttons.has(&"reception"):
|
||||
_finish()
|
||||
return
|
||||
_expect("受付" in buttons[&"reception"].text and not buttons[&"reception"].disabled, "reception button is labeled and enabled")
|
||||
var guide: Variant = main.find_child("InnOpeningGuide", true, false)
|
||||
_expect(guide != null and guide.get_progress().get(&"action") == &"build_reception", "new-game guide offers reception construction")
|
||||
if guide != null:
|
||||
(guide.get("_action") as Button).pressed.emit()
|
||||
await process_frame
|
||||
_expect(main.get("palette_scroll").visible and buttons[&"reception"].is_visible_in_tree(), "guide action opens the palette with a visible reception button")
|
||||
buttons[&"reception"].button_pressed = false
|
||||
buttons[&"reception"].button_pressed = true
|
||||
_expect(main.get("_selected_definition_id") == &"reception", "the reception button selects the real construction tool")
|
||||
main.call("_on_map_cell_clicked", Vector3i(-8, 0, 0))
|
||||
_expect(runtime.construction_service.get_jobs().size() == 1, "map placement starts one real reception construction job")
|
||||
_expect(runtime.economy_service.get_balance(&"PLAYER_CASH") == 4500, "reception construction charges the actual 500 G cost")
|
||||
clock.advance_minutes(120)
|
||||
var reception: Variant = null
|
||||
for facility: Variant in runtime.facility_service.get_instances():
|
||||
if facility.definition_id == &"reception":
|
||||
reception = facility
|
||||
_expect(reception != null, "the reception completes from the exported game data")
|
||||
_expect(guide != null and guide.get_progress().get(&"stage") == &"room", "opening guide advances to building a room")
|
||||
if OS.get_environment("THE_TREE_EXPORT_CAPTURE") == "1":
|
||||
main.call("_refresh_dashboard")
|
||||
await process_frame
|
||||
await RenderingServer.frame_post_draw
|
||||
root.get_texture().get_image().save_png(OS.get_environment("THE_TREE_EXPORT_CAPTURE_PATH"))
|
||||
_finish()
|
||||
|
||||
func _expect(ok: bool, label: String) -> void:
|
||||
_checks += 1
|
||||
if not ok:
|
||||
_failures += 1
|
||||
print("%s: %s" % ["PASS" if ok else "FAIL", label])
|
||||
|
||||
func _finish() -> void:
|
||||
print("Exported opening: %d checks, %d failures" % [_checks, _failures])
|
||||
quit(1 if _failures else 0)
|
||||
@@ -0,0 +1,39 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Exercise the distributed PCK with no source-tree fallback or player saves."""
|
||||
import argparse
|
||||
import os
|
||||
from pathlib import Path
|
||||
import shutil
|
||||
import subprocess
|
||||
import tempfile
|
||||
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description=__doc__)
|
||||
parser.add_argument("pack", type=Path)
|
||||
parser.add_argument("--godot", default="godot")
|
||||
parser.add_argument("--capture", type=Path)
|
||||
args = parser.parse_args()
|
||||
pack = args.pack.resolve(strict=True)
|
||||
godot = shutil.which(args.godot)
|
||||
if godot is None:
|
||||
parser.error(f"Godot executable not found: {args.godot}")
|
||||
script = Path(__file__).resolve().parents[1] / "tests/export/test_exported_opening.gd"
|
||||
env = dict(os.environ, THE_TREE_REQUIRE_EXPORTED="1")
|
||||
command = [godot]
|
||||
if args.capture:
|
||||
output = args.capture.resolve()
|
||||
output.parent.mkdir(parents=True, exist_ok=True)
|
||||
env.update(THE_TREE_EXPORT_CAPTURE="1", THE_TREE_EXPORT_CAPTURE_PATH=str(output))
|
||||
else:
|
||||
command.append("--headless")
|
||||
command.extend(["--main-pack", str(pack), "--script", str(script)])
|
||||
# Running inside the checkout masks missing packed resources: FileAccess
|
||||
# can read original .tres files from disk even when the PCK only has .remap.
|
||||
with tempfile.TemporaryDirectory(prefix="the-tree-export-check-") as isolated:
|
||||
result = subprocess.run(command, cwd=isolated, env=env, timeout=180)
|
||||
return result.returncode
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
Reference in New Issue
Block a user