P08-03: 配置の通常操作受入
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Vendored
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extends RefCounted
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## Diagnostic setup, never natural-play or OS-input proof.
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const Cleanup := preload("res://tests/helpers/ui_audio_fixture_cleanup.gd")
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const Codec := preload("res://tests/fixtures/p08-02/mixed_world.gd")
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const MEMBERS := ["world.bin", "manifest.json", "thumbnail.png", "journal.log"]
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var checks := 0
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var failures := 0
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var tree: SceneTree
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var runtime: Variant
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var clock: Variant
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var main: Variant
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var directory: String
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var role: String
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var actions: Array = []
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var results: Array = []
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var serial := 0
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var target := Vector3i(-8, 0, 0)
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var budget: Dictionary = {}
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var input_method := "handler"
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var observed_cell: Variant = null
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func annotate(row: Dictionary) -> void:
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row["input_method"] = input_method
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func selected_cell(cell: Vector3i) -> void:
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observed_cell = cell
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func expect(ok: bool, message: String) -> void:
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checks += 1
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if not ok:
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failures += 1
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push_error("P08 placement: " + message)
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func json_file(name: String, data: Variant) -> void:
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var file := FileAccess.open(directory.path_join(name), FileAccess.WRITE)
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expect(file != null, "write " + name)
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if file != null:
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file.store_string(JSON.stringify(data, "\t") + "\n")
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file.close()
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func capture(label: String) -> String:
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var name := role + "-" + label
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var snapshot: Dictionary = runtime.create_snapshot()
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json_file(name + ".json", Codec.new().typed(snapshot))
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var file := FileAccess.open(directory.path_join(name + ".var"), FileAccess.WRITE)
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if file != null:
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file.store_buffer(var_to_bytes(snapshot))
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file.close()
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else:
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expect(false, "raw Variant " + name)
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return name
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func vector(cell: Vector3i) -> Array:
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return [cell.x, cell.y, cell.z]
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func affine(value: Transform2D) -> Array:
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return [value.x.x, value.x.y, value.y.x, value.y.y, value.origin.x, value.origin.y]
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func observe(result: CommandResult) -> void:
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results.append(result.to_dictionary())
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func frames() -> void:
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await tree.process_frame
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await tree.process_frame
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func button(node: BaseButton) -> void:
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# Actual production button signal/connection, explicitly not native OS.
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expect(node != null and not node.disabled, "available production button")
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if node == null or node.disabled:
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return
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node.pressed.emit()
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await frames()
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func choose(id: StringName) -> void:
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if not main.palette_scroll.visible:
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await button(main.palette_toggle_button)
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var node: Button = main.build_buttons[id]
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await reveal(node)
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await button(node)
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func click(cell: Vector3i) -> Dictionary:
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var view: WorldPreview = main.world_preview
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var local := view.cell_to_canvas(cell)
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var viewport := view.get_global_transform_with_canvas() * local
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var event := InputEventMouseButton.new()
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event.button_index = MOUSE_BUTTON_LEFT
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event.pressed = true
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event.position = local
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# This is a handler test through the real WorldPreview, not an OS receipt.
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observed_cell = null
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view._gui_input(event)
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await frames()
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return {"world_cell": vector(cell), "selected_cell": vector(observed_cell if observed_cell is Vector3i else view.canvas_to_cell(local)),
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"local": [local.x, local.y], "viewport": [viewport.x, viewport.y],
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"viewport_transform": affine(view.get_global_transform_with_canvas()),
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"map_position": [view.get_map_rect().position.x, view.get_map_rect().position.y],
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"cell_dimensions": [view.get_cell_rect(cell).size.x, view.get_cell_rect(cell).size.y],
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"bounds": runtime.world_service.get_bounds(), "zoom": view.zoom_level,
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"pan": [view.pan_offset.x, view.pan_offset.y]}
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func build(id: StringName, cell: Vector3i, label: String, expected: String = "") -> void:
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await choose(id)
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var report: Dictionary = main.world_preview.get_build_preview_report(cell)
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var before := capture(label + "-before")
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results.clear()
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var position := await click(cell)
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var status: String = main.build_status_label.text
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var after := capture(label + "-after")
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if expected.is_empty():
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expect(not results.is_empty() and results.back().code == "OK", label + " accepted")
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elif expected == "STAIR_LANDING_MISSING":
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expect(not results.is_empty() and results.back().details.get("reason") == expected, label + " domain refusal")
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else:
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expect(expected in report.error_codes and results.is_empty(), label + " preview refusal")
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var row := {"id": label, "kind": "build", "definition": String(id), "expected": expected,
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"report": report, "before": before, "after": after, "position": position,
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"results": results.duplicate(true), "status": status, "input_method": "handler"}
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annotate(row)
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actions.append(row)
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if expected.is_empty():
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await complete_build(id)
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row["completed"] = capture(label + "-completed")
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func demolish(cell: Vector3i, label: String, cancel := false, expected := "") -> void:
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if not main.palette_scroll.visible:
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await button(main.palette_toggle_button)
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if not main._demolition_mode:
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await button(main.demolition_button)
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var before := capture(label + "-before")
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results.clear()
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var position := await click(cell)
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var instance_id: String = String(main._demolition_target)
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expect(main.demolition_dialog.visible, "normal confirmation visible")
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if cancel:
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await button(main.demolition_dialog.get_cancel_button())
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else:
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await button(main.demolition_dialog.get_ok_button())
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await frames()
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if cancel:
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expect(results.is_empty(), "cancel submits no command")
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else:
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expect(not results.is_empty(), "confirmation submitted Runtime command")
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if not results.is_empty():
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expect(results.back().code == ("OK" if expected.is_empty() else "VALIDATION_FAILED"), label + " result code")
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expect(String(results.back().details.get("reason", "")) == expected, label + " result reason")
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var row := {"id": label, "kind": "cancel" if cancel else "demolish", "expected": expected,
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"instance_id": instance_id, "position": position, "before": before, "after": capture(label + "-after"),
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"results": results.duplicate(true), "status": main.build_status_label.text, "input_method": input_method}
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annotate(row)
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actions.append(row)
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func camera() -> void:
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await button(main.pan_button)
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var view: WorldPreview = main.world_preview
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var before := capture("pan-before")
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var original := view.cell_to_canvas(target)
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var event := InputEventMouseButton.new()
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event.button_index = MOUSE_BUTTON_WHEEL_UP
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event.pressed = true
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event.factor = 1.0
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event.position = view.size * 0.5
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event.ctrl_pressed = false
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var zoom: float = view.zoom_level
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var original_pan: Vector2 = view.pan_offset
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await wheel(event, true)
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expect(view.zoom_level == zoom, "move-mode wheel pans without Ctrl")
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var moved_pan: Vector2 = view.pan_offset
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expect(moved_pan != original_pan, "move-mode wheel actually moves the camera")
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await button(main.pan_button)
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var steps: Array = []
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for direction: int in [MOUSE_BUTTON_WHEEL_DOWN, MOUSE_BUTTON_WHEEL_UP]:
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for unused: int in range(9):
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event.button_index = direction
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await wheel(event, false)
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steps.append(view.zoom_level)
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expect(view.zoom_level == (0.5 if direction == MOUSE_BUTTON_WHEEL_DOWN else 4.0), "existing zoom clamp")
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# Use transformed pixels; camera state is not required to survive save/load.
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var position := await click(target)
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expect(position.world_cell == position.selected_cell, "camera world identity")
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expect(view.cell_to_canvas(target) != original, "pixels transform")
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var row := {"id": "pan_zoom", "kind": "camera", "before": before, "after": capture("pan-after"),
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"position": position, "original_local": [original.x, original.y], "steps": steps,
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"pan_before": [original_pan.x, original_pan.y], "pan_after": [moved_pan.x, moved_pan.y],
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"ctrl_pressed": false, "input_method": input_method}
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annotate(row)
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actions.append(row)
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func diagnostic_budget() -> void:
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var state: Variant = tree.root.get_node("GameState")
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var needed := {&"gold": 0, &"materials": 0}
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var costs: Array = []
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for id: StringName in [&"reception", &"reception", &"guest_stairs", &"guest_stairs"]:
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var definition: FacilityDefinition = runtime.definition_registry.get_facility(id)
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costs.append({"definition": String(id), "cost": definition.construction_cost.duplicate(true)})
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for key: StringName in needed:
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needed[key] += int(definition.construction_cost.get(key, 0))
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var deltas := {}
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for key: StringName in needed:
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if needed[key] > state.get_resource(key):
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deltas[key] = needed[key] - state.get_resource(key)
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budget = {"setup": "diagnostic", "costs": costs, "needed": needed, "initial": state.resources.duplicate(true), "deltas": deltas}
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if not deltas.is_empty():
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expect(runtime.submit_command(&"change_resources", {&"deltas": deltas}).is_success(), "definition-derived diagnostic budget")
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func writer() -> void:
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diagnostic_budget()
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await save_initial_fixture()
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await build(&"standard_room", Vector3i(-8, 4, 0), "unsupported", "UNSUPPORTED")
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await build(&"reception", Vector3i(runtime.world_service.get_bounds()[&"max_x"], 0, 0), "out_of_bounds", "OUT_OF_BOUNDS")
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await build(&"reception", target, "supported_connected")
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await build(&"reception", target, "overlap", "OVERLAP")
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# Existing reception supports this upper cell, but provides no stair landing.
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await build(&"guest_stairs", Vector3i(-8, 2, 0), "missing_connection", "STAIR_LANDING_MISSING")
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await build(&"guest_stairs", Vector3i(4, 1, 0), "lower_stair")
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await build(&"guest_stairs", Vector3i(4, 2, 0), "upper_stair")
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await demolish(Vector3i(4, 1, 0), "refused_demolition", false, "STAIR_LANDING_IN_USE")
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await demolish(target, "cancel_demolition", true)
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await demolish(target, "demolition")
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await build(&"reception", target, "rebuild")
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await camera()
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await button(main.find_child("ManualSaveButton", true, false))
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expect(main.build_status_label.text == "手動セーブを保存しました。", "normal save")
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capture("checkpoint")
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await archive_formal()
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var members := {}
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for member: String in MEMBERS:
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members[member] = FileAccess.get_sha256(directory.path_join("formal/" + member))
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json_file("save.json", {"members": members, "instance_id": String(runtime.world_service.get_occupant(target)), "cell": vector(target), "pid": OS.get_process_id()})
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func reader(distinct: bool) -> void:
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var saved: Dictionary = JSON.parse_string(FileAccess.get_file_as_string(directory.path_join("save.json")))
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if distinct:
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expect(saved.pid != OS.get_process_id(), "separate actual writer/reader PID")
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# Real load menu callback, no direct restore_snapshot or model mutation.
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var menu: MenuButton = main.find_child("SaveLoadMenu", true, false)
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await load_menu(menu)
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await frames()
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expect(main.build_status_label.text == "手動セーブを読み込みました。", "normal resume")
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capture("checkpoint")
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var original := FileAccess.get_file_as_bytes(directory.path_join("writer-checkpoint.var"))
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expect(original == var_to_bytes(runtime.create_snapshot()), "whole formal resume model")
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expect(String(runtime.world_service.get_occupant(target)) == saved.instance_id, "same resumed instance/cell")
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for member: String in MEMBERS:
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expect(FileAccess.get_sha256(directory.path_join("formal/" + member)) == saved.members[member], "reader preserves formal member " + member)
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await build(&"reception", target, "resume_overlap", "OVERLAP")
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func run(p_tree: SceneTree, output: String, requested_role: String) -> Dictionary:
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# Handler entry is never an OS evidence route. Passive subclass overrides endpoints.
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tree = p_tree
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directory = output
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role = "reader" if requested_role == "reader" else "writer"
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expect(DirAccess.make_dir_recursive_absolute(directory) == OK, "diagnostic directory")
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runtime = tree.root.get_node("SimulationRuntime")
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clock = tree.root.get_node("GameClock")
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await setup()
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runtime.command_completed.connect(observe)
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main.world_preview.cell_clicked.connect(selected_cell)
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await frames()
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if role == "writer":
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await writer()
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else:
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await reader(true)
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json_file(role + "-actions.json", {"setup": "diagnostic", "input_method": input_method, "budget": budget, "actions": actions})
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if requested_role == "standalone":
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role = "reader"
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actions = []
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await reader(false)
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json_file(role + "-actions.json", {"setup": "diagnostic", "input_method": input_method, "actions": actions})
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finish_observations()
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runtime.command_completed.disconnect(observe)
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var cleanup: Dictionary = await Cleanup.free_owner_and_wait(tree, main)
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expect(cleanup.get(&"passed", false), "ordinary Main/audio cleanup")
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json_file(role + "-process.json", {"pid": OS.get_process_id(), "engine": Engine.get_version_info(), "checks": checks, "failures": failures, "role": requested_role, "setup": "diagnostic"})
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return {"checks": checks, "failures": failures}
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func reveal(node: Control) -> void:
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main.palette_scroll.ensure_control_visible(node)
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await frames()
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func wheel(event: InputEventMouseButton, _move_mode: bool) -> void:
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main.world_preview._gui_input(event)
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await frames()
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func complete_build(id: StringName) -> void:
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clock.advance_minutes(runtime.definition_registry.get_facility(id).build_minutes)
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await frames()
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func load_menu(menu: MenuButton) -> void:
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menu.get_popup().id_pressed.emit(0)
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func setup() -> void:
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clock.reset(1, 6, 0)
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tree.root.get_node("GameState").reset()
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runtime.initialize(clock, tree.root.get_node("GameState"), 42533)
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clock.set_paused(true)
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tree.root.size = Vector2i(1440, 810)
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main = load("res://scenes/main/main.tscn").instantiate()
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main.manual_save_path = directory.path_join("formal")
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tree.root.add_child(main)
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runtime.configure_save_policy({&"enabled": false, &"daily_checkpoint_enabled": false})
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func save_initial_fixture() -> void:
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# Explicit diagnostic input, not an OS action or natural-play save.
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var saved: Dictionary = SaveService.save_snapshot(directory.path_join("initial-formal"), runtime.create_snapshot())
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expect(bool(saved.get("ok", false)), "diagnostic initial formal save")
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json_file("diagnostic-budget.json", budget)
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func archive_formal() -> void:
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pass
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func finish_observations() -> void:
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pass
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Block a user