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Author SHA1 Message Date
Agent Control Runner 9641ed52de P24-02: 操作と通知の全受入 2026-10-13 15:31:14 +09:00
2 changed files with 26 additions and 3 deletions
@@ -0,0 +1,21 @@
Owner-approved registered P24-02 repair3/3, exact existing W HEAD666c87bd. Earlier GUI messages were truncated input and are superseded. Apply only these two exact patches to scenes/main/main.gd; preserve all gameplay values/conditions and save semantics. Do not launch Godot, retry LSP, edit project.godot/caches/player data/settings/other sources, remove files, change permissions/billing, commit or push. Only git diff --check and git diff -- scenes/main/main.gd for static checks; Root owns native and OS validation. After editing report exact diff and that native/acceptance remain pending.
--- a/scenes/main/main.gd
+++ b/scenes/main/main.gd
@@ -793 +793 @@
- load_menu.text = "読込 ▾"
+ load_menu.text = "保存・読込 ▾"
@@ -799,0 +800 @@
+ load_menu.get_popup().add_item("新しい名前で別スロット保存",3)
@@ -803 +804,2 @@
- elif id == 2: _show_manual_load_slots())
+ elif id == 2: _show_manual_load_slots()
+ elif id == 3: _ensure_manual_save_slots().show_new_save(manual_save_path))
--- a/scenes/main/main.gd
+++ b/scenes/main/main.gd
@@ -3199,2 +3199,2 @@
- show_warning_cutin(OperationFeedbackScript.CUTIN_INVASION, "重要警告:愛の盾消失", "愛の盾が消失しました。人物関係を確認してください。")
-
+ show_warning_cutin(OperationFeedbackScript.CUTIN_INVASION, "重要警告:NTR侵食開始", "愛の盾が破られ、NTR侵食が始まりました。人物関係を確認してください。")
+
+5 -3
View File
@@ -790,17 +790,19 @@ func _create_bottom_bar() -> Control:
row.add_child(audio_button)
var load_menu := MenuButton.new()
load_menu.name = "SaveLoadMenu"
load_menu.text = "読込 ▾"
load_menu.text = "保存・読込 ▾"
load_menu.custom_minimum_size = Vector2(64,28)
load_menu.add_theme_font_size_override("font_size",12)
_apply_button_style(load_menu)
load_menu.get_popup().add_item("手動セーブを読み込む",0)
load_menu.get_popup().add_item("旧寸法を修正して読み込む",1)
load_menu.get_popup().add_item("保存スロットを選んで読込",2)
load_menu.get_popup().add_item("新しい名前で別スロット保存",3)
load_menu.get_popup().id_pressed.connect(func(id: int):
if id == 0: _load_manual()
elif id == 1: _preview_dimension_migration()
elif id == 2: _show_manual_load_slots())
elif id == 2: _show_manual_load_slots()
elif id == 3: _ensure_manual_save_slots().show_new_save(manual_save_path))
row.add_child(load_menu)
palette_scroll = ScrollContainer.new()
@@ -3196,5 +3198,5 @@ func _on_domain_event_published(event: Variant) -> void:
var old_val: int = int(payload.get(&"old_value", payload.get("old_value", -1)))
var new_val: int = int(payload.get(&"new_value", payload.get("new_value", -1)))
if old_val > 0 and new_val == 0:
show_warning_cutin(OperationFeedbackScript.CUTIN_INVASION, "重要警告:愛の盾消失", "愛の盾が消失しました。人物関係を確認してください。")
show_warning_cutin(OperationFeedbackScript.CUTIN_INVASION, "重要警告:NTR侵食開始", "愛の盾が破られ、NTR侵食が始まりました。人物関係を確認してください。")