Files
TheTree_mock/scripts/ui/manual_save_slots_dialog.gd
Takeshi b84bade045 Save The Tree implementation and acceptance work in progress
Preserve production code, regression fixtures, audio assets and provenance, test infrastructure, and the original-completion plan and progress ledger. Final game and Windows acceptance remain pending; excluded local artifacts and native experiments are not part of this snapshot.
2026-10-11 15:58:00 +09:00

145 lines
6.0 KiB
GDScript

extends ConfirmationDialog
## Presentation only: listing never reconciles, migrates or deletes packages.
## New package names use OS crypto, independently of every simulation RNG.
signal new_slot_requested(path: String, display_name: String)
signal load_slot_requested(path: String)
const LayerSkin := preload("res://scripts/ui/layer_interface_skin.gd")
const OWNED_NAME_PATTERN := "^manual_ui_[0-9a-f]{32}$"
var _directory := ""
var _mode := ""
var _new_path := ""
var _new_name := ""
var _message: Label
var _slots: ItemList
var _rows: Array[Dictionary] = []
func _ready() -> void:
name = "ManualSaveSlotsDialog"
cancel_button_text = "戻る"
var column := VBoxContainer.new()
column.custom_minimum_size = Vector2(460, 220)
add_child(column)
_message = Label.new()
_message.name = "ManualSaveSlotsMessage"
_message.custom_minimum_size.x = 460
_message.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
column.add_child(_message)
_slots = ItemList.new()
_slots.name = "ManualSaveSlotsList"
_slots.custom_minimum_size = Vector2(460, 150)
_slots.size_flags_vertical = Control.SIZE_EXPAND_FILL
_slots.item_selected.connect(_select_slot)
column.add_child(_slots)
confirmed.connect(_confirm_choice)
canceled.connect(_clear_choice)
close_requested.connect(_clear_choice)
apply_layer_skin(LayerSkin.active_layer(self))
func show_new_save(current_path: String) -> void:
_clear_choice()
_mode = "new"
_directory = current_path.get_base_dir()
title = "旧保存を残して新しく保存"
ok_button_text = "新しく保存"
_slots.hide()
# No directory is created until the player explicitly confirms.
var token: PackedByteArray = Crypto.new().generate_random_bytes(16)
if token.size() == 16:
_new_path = _directory.path_join("manual_ui_" + token.hex_encode())
_new_name = "手動保存 " + Time.get_datetime_string_from_system(false, true)
var fresh: bool = not _new_path.is_empty() and is_fresh_slot(_new_path)
get_ok_button().disabled = not fresh
_message.text = "今の進行は、元の保存とは別に保存します。\n元の保存は残り、あとから読込一覧で選べます。\n\n" + _new_name if fresh else "新しい保存先を用意できませんでした。\n元の保存は変更していません。"
popup_centered(Vector2i(520, 300))
get_cancel_button().grab_focus()
func show_load_slots(current_path: String) -> void:
_clear_choice()
_mode = "load"
_directory = current_path.get_base_dir()
title = "保存スロットを選んで読込"
ok_button_text = "選んで読込"
_message.text = "読み込む保存を選んでください。\n現在の未保存の進行は、選んだ保存で置き換わります。"
_slots.show()
_slots.clear()
_rows = read_slot_rows(_directory)
var selection := -1
for index: int in range(_rows.size()):
var row: Dictionary = _rows[index]
_slots.add_item(row[&"label"])
_slots.set_item_disabled(index, not row[&"loadable"])
if row[&"path"] == current_path and row[&"loadable"]:
selection = index
if selection < 0:
for index: int in range(_rows.size()):
if _rows[index][&"loadable"]:
selection = index
break
get_ok_button().disabled = selection < 0
if selection >= 0:
_slots.select(selection)
else:
_message.text = "読み込める保存が見つかりません。\n保存データは変更していません。"
popup_centered(Vector2i(520, 360))
if selection >= 0: _slots.grab_focus()
else: get_cancel_button().grab_focus()
static func is_owned_slot_name(value: String) -> bool:
if value == "manual_ui": return true
var pattern := RegEx.new()
return pattern.compile(OWNED_NAME_PATTERN) == OK and pattern.search(value) != null
static func is_fresh_slot(path: String) -> bool:
if not path.begins_with("user://") or not is_owned_slot_name(path.get_file()) or path.get_file() == "manual_ui": return false
# Reject any existing package, transaction, recovery family, file or link.
for suffix: String in ["", ".tmp", ".bak", SaveService.MIGRATION_BACKUP_SUFFIX, SaveService.SAVE_TRANSACTION_SUFFIX]:
var absolute: String = ProjectSettings.globalize_path(path + suffix)
var parent: DirAccess = DirAccess.open(absolute.get_base_dir())
if FileAccess.file_exists(absolute) or DirAccess.dir_exists_absolute(absolute) or (parent != null and parent.is_link(absolute.get_file())): return false
return true
static func read_slot_rows(directory: String) -> Array[Dictionary]:
var rows: Array[Dictionary] = []
if not directory.begins_with("user://"): return rows
var source: DirAccess = DirAccess.open(directory)
if source == null: return rows
var names: PackedStringArray = source.get_directories()
names.sort()
for slot: String in names:
if not is_owned_slot_name(slot) or source.is_link(slot): continue
var path: String = directory.path_join(slot)
# Manifest text alone is never authority for a loadable package.
var inspected: Dictionary = SaveService.inspect_snapshot(path)
var loadable: bool = bool(inspected.get(&"ok", false))
var label: String = "手動保存(最初のスロット)" if slot == "manual_ui" else "手動保存"
if loadable:
label = String(inspected.get(&"manifest", {}).get("display_name", label))
else:
label += " — 読込不可(保存は残っています)"
label = "%d. %s" % [rows.size() + 1, label]
rows.append({&"path": path, &"label": label, &"loadable": loadable})
return rows
func _select_slot(index: int) -> void:
get_ok_button().disabled = index < 0 or index >= _rows.size() or not _rows[index][&"loadable"]
func _confirm_choice() -> void:
if _mode == "new" and is_fresh_slot(_new_path):
new_slot_requested.emit(_new_path, _new_name)
elif _mode == "load":
var selected: PackedInt32Array = _slots.get_selected_items()
if selected.size() == 1 and selected[0] >= 0 and selected[0] < _rows.size() and _rows[selected[0]][&"loadable"]:
load_slot_requested.emit(_rows[selected[0]][&"path"])
_clear_choice()
func _clear_choice() -> void:
_mode = ""
_new_path = ""
_new_name = ""
_rows.clear()
func apply_layer_skin(layer: int) -> void:
if _message != null: LayerSkin.register_text(_message, layer)
LayerSkin.apply_tree(self, layer)