mock: 選択枠を太くし、最前面の描画層に移す(T-30 単位1)
選択枠と長押し候補の枠を NodeSvg の再帰から外し、ノードの描画より後に描く PhySelectionLayer に移した。枠はワールド変換とローカル矩形から純粋関数 selectionFrames で求め、画面上3.5pxで描く。部品の選択表示は形状上に残す。 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01TDkA8qMQ3Uf1eY3Ar19vjy
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@@ -7,6 +7,7 @@ import { reframe } from "../../domain/phyCommands";
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import { listDeleteReferences } from "../../domain/deleteCascade";
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import PhyTree from "./PhyTree.vue";
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import NodeSvg from "./NodeSvg.vue";
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import PhySelectionLayer from "./PhySelectionLayer.vue";
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import PhyToolbar from "./PhyToolbar.vue";
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import PhyProperties from "./PhyProperties.vue";
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import { normalizeSelection, nextGrid, insertionContainer, structuralNodes, visibleNodeIds } from "./logic";
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@@ -374,7 +375,6 @@ function onFocus(_id: string) {
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:variants="variants"
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:cut="cut"
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:dim="false"
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:long-candidate="longLabel ? (holdCandidates[holdIndex] ?? null) : null"
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:zoom="zoom"
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:angle="focusAngle(focus)"
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@down="down"
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@@ -389,13 +389,19 @@ function onFocus(_id: string) {
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:variants="variants"
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:cut="cut"
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:dim="false"
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:long-candidate="longLabel ? (holdCandidates[holdIndex] ?? null) : null"
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:zoom="zoom"
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:angle="0"
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@down="down"
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@badge="openBadge"
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@focus="onFocus"
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/>
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<PhySelectionLayer
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:nodes="focus ? [node(focus)!] : project.phy.root"
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:selected="selected"
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:variants="variants"
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:candidate="longLabel ? (holdCandidates[holdIndex] ?? null) : null"
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:parent="focus ? focusParentMatrix(focus) : undefined"
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/>
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</g>
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<rect
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v-if="rangeBox"
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